Codex: EXORCISTS Rules developed by Brother Tyler with assistance from the members of the Bolter & Chainsword. The Exorcists are a fleet-based Codex Chapter that According to Insignium Astartes, is expert at fighting the daemons of the Warp. the Exorcists denote company affiliation by the color of the You will need Codex: Space Marines and Codex: helmet stripe. The battle-brother Daemonhunters to play an Exorcists army. An shown at left is from the 2nd Exorcists army uses the standard rules and army list Tactical Squad of the Exorcists 5th from Codex: Space Marines with the following Company. changes. In addition to the Space Marine Librarian For the purposes of these rules, Psyker Powers available in Codex: Space Marines, use the definition given for Exorcists Librarians may choose from the psyker daemons in Codex: powers in Codex: Daemonhunters at the costs listed. Daemonhunters. EXORCISTS ARMOURY DESIGNER'S NOTES The fluff at the Third War for In addition to the Space Marine Armoury, the Armageddon web site is the most following items from the Daemonhunters Armoury concrete information we have on are available to the Exorcists: this Chapter. Additionally, the Exorcists participated in the Badab Anointed Weapon - Independent characters only. Counts as Wargear - Relics War and the Gothic War. Neither & Artefacts in addition to being a one-handed weapon. of those wars mentions anything significant for the Chapter except Incinerator – Any model in a Command, Terminator Command, Terminator, that they are a fleet-based Veteran, Tactical, or Bike squad may exchange its meltagun or heavy flamer for Chapter. Another significant piece an Incinerator for +5 pts. of information is the Chapter's inclusion in Insignium Astartes. Psycannon – Any model in a Command, Terminator Command, Terminator, Veteran, Tactical, or Devastator squad may exchange its multi-melta or assault The Chapter's inclusion in cannon for a Psycannon for +10 pts. Insignium Astartes means only that the Chapter is or was at one Psycannon Bolts - May be taken by any independent character with a bolt time during its existence a weapon (storm bolter, bolter, combi-weapon, or bolt pistol). Independent "Codex" Chapter. For my characters pay +10 pts for the upgrade. purposes, I'm going to consider the Chapter to be largely Codex, Sacred Incense - May only be taken by a Chapter Chaplain or Standard with significant deviation as Bearer, counts as Wargear - Relics & Artefacts. described in the rules and army list in this article. Incinerators, Psycannons, and Psycannon Bolts may only be taken against Chaos Going back to the Third War for armies (armies consisting of units from Codex: Chaos Space Marines or the Lost Armageddon fluff we have several and the Damned army from Codex: Eye of Terror). important elements. First is the Chapter's training in the tools of EXORCISTS SPECIAL RULES the exorcist (I think that's the wording). Second is the The following units also benefit/suffer from the Exorcists special rules described heightened levels of aggression below: Exorcists Space Marines exhibited. And third is the Chapter's Commander, Chapter Chaplain, Command squad, Terminator Command Squad, alignment with the Ordo Malleus. Veteran Squad, Terminator Squad, Terminator Assault Squad, Techmarine, Tactical Squad, Assault Squad, Devastator Squad. With regard to the training in/with the tools of the exorcist, I've Furious Charge: In turns in which Exorcists charge daemons or Greater basically applied that to mean Daemons, the Exorcists benefit from Furious Charge. (See the Universal Special several weapons and wargear Rules section of the Warhammer 40,000 rulebook). especially potent against daemons. They are not getting the Hatred of Daemons: If a unit of daemons or a Greater Daemon is the model/unit full complement of nearest a unit or model of Exorcists, the Exorcists may only elect to shoot at that Daemonhunters gear, especially daemonic unit or model. The Exorcists may choose not to shoot, but if they choose nemesis force weapons, because to shoot it may only be at the nearest daemonic unit or model. they are not all psykers. In addition, the battle-brothers are Fearless: Exorcists in assault with daemons are considered fearless and will not more skilled in fighting daemons, fall back, even when they would normally automatically do so. (See the Universal using a variation on one of the Special Rules section of the Warhammer 40,000 rulebook). traits in the revised Codex: Space Marines. Suffer Not the Daemon to Live: The Chapter is expert at fighting daemons. All non-vehicle models have the Preferred Enemy ability against daemons. This ability costs +1 point per model and is required for all applicable models. Note that this ability applies to the entire army, not just those models that benefit/suffer from the Exorcists special rules. The heightened levels of aggression are being CHAPTER MASTER KANE OF THE EXORCISTS represented in the normal way a Kane has been Chapter Master of the Exorcists Chapter for over two decades, and combination of the furious has been a member of the Chapter for over three centuries. He leads the charge and hatred rules. Since Chapter’s First Company into combat and wields the badge of office of the the source of this aggression seems to be the possession each Exorcists’ Chapter Master, the Malleus Infernum (“Hellhammer”). This weapon was of the Space Marines was presented to the Chapter’s first Chapter Master by the Lords of the Ordo Malleus subjected to, as well as when the Chapter was granted autonomy following the end of the Age of proximity to daemons, I've Apostasy. It is a fearsome weapon against the servants of the Fell Powers, and is limited the aggression rules to inscribed with the sigils of the Inquisition and the Exorcists Chapter. only applying when in proximity to daemons. Profile Pts/Model WS BS S T W I A Ld Sv Kane 156 5 5 4 4 3 5 4 10 2+(5+) The alignment with the Ordo Malleus comes in the form of Special Character: Kane is a special character. He may be used in Exorcists access to weapons and wargear armies of at least 1,500 points as an HQ choice. You may not select any additional that are useful in combating items from the Armoury. daemons. Equipment: Kane wears Terminator armour (the extra Attack is included in the With regard to Chapter Master profile above) and carries a daemonhammer and storm bolter with Psycannon Kane, I’ve tried to make him fairly straightforward without too bolts. His armour is embellished with purity seals and he has bionics. much that is “special”. The SPECIAL RULES daemonhammer is something not normally available to a Space Independent Character: Kane is an Independent Character. Marine. I used the normal cost from Codex: Daemonhunters, Rites of Battle: As Space Marine Commanders (see page 28 of Codex: Space with an additional 5 points Marines). tacked on. Everything else uses the normal cost, with Fearless Command Squad: Kane may lead a Terminator Command squad chosen as following the lead from the Dark normal from the army list. The squad may have other characters attached to it as Angels cost. For those of you normal. who might be wondering why I chose the name “Kane”, it’s an Fearless: Kane and any unit he joins is Fearless as the Universal Special Rule on homage to Robert E. Howard’s page 75 of the Warhammer 40,000 Rulebook. puritan witch hunting adventurer Solomon Kane. Exorcist: All of the standard Exorcists rules apply to Chapter Master Kane. Special thanks to the members of the Bolter & Chainsword “Let the greenskins scatter before our wrath. We will Space Marine discussion forum for their invaluable support in show developing these rules. These rules are completely them what it means to face the Emperor’s finest.” unofficial and are not endorsed by Games Workshop Ltd. You -Chapter Master Kane of the Exorcists must have your opponent’s Third War for Armageddon consent to use these rules. Campaigns in which the Exorcists have participated: The Badab War (Loyalist, between 908 and 912.M41) The Gothic War (3 to 6 companies, 151.M41) The Aschen War (3rd Company) The Third War for Armageddon (12 companies, involved in fierce space battles around the warp jump points to stem the flow of Ork reinforcements pouring into the sector) Exorcists Ships that Participated in the Gothic War: Punisher and Redeemer (Battlebarges) Captain Augusta, Eternal Defiance, and Hunter (Strike Cruisers) “We shall never rest while a single renegade draws breath.” -Captain Leitz of the Exorcists In conclusion during the Gothic War If you have any questions or comments concerning these rules, you can contact me at firstname.lastname@example.org or by checking the Bolter & Chainsword discussion forum where these rules were posted for development.