Wirawan Gunawan by gabyion


									                                Wirawan Gunawan
                               3519 Ortega Street
                             San Francisco, CA, 94122
                                  (415) 999-5267

              To obtain a job as an Artist

                 Maya, 3D Studio Max, ZBrush, Unreal Editor, Photoshop, Illustrator,
                  After Effects, Flash, Dreamweaver, Word, Excel, and Power Point
                 Low/high poly 3D sculpting for normal maps, texturing, lighting,
                  mental ray, rigging, 3D animation, and video manipulation
                 Versatile modeling capability based on concept art or reference
                 Experience working with game engine limitations and UI scripting
                 Ability to discern object quality based on its proximity to the player
                 Self motivated, adaptive, good attention to detail and experience in
                  maintaining communications between different departments
                 Fluent in English and Indonesian, conversational Japanese

              The Art Institute of California-San Francisco, San Francisco, CA
              B.S. in Game Art and Design, December 2007

              Art Institute of California-San Francisco, Dean’s List, 2006 - 2007

2008 - 2009   Electronic Arts Redwood Shores
              Quality Assurance for projects - The Sims 2: Apartment Life, SimAnimals
              and embedded QA MySims Racing
               Responsible for finding and logging bugs in DevTrack Database
               Write up structured testing in DevTest for QA outsourcing
               Responsible for Embedded QA team of 4 for projects MySims Racing
                  Wii and DS
               Research games and provide feedback for production team
               Screenshot/video capture for marketing team

2007 - 2008   Art Institute of California-San Francisco, San Francisco, CA
              Project Phikandia
              Environment Artist, Character Modeler
               Responsible for modeling and texturing environment assets

   2007       Panya Project
              Lead Engineer, Level Designer, Environment Modeler, Texture Artist
               Responsible for rail shooter gameplay based on UT 2004 engine
               Heads up display implementation and scripting
               3D asset creation for the playable level

2004–2006     Golden Imports, Inc. San Francisco, CA
              Assistant Manager
               Organized furniture records, sales and marketing

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