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Game Studio European Tour 2007 Helsingin Yliopisto, 3.12.2007, klo 14:30 – 19:15 Exactum (B123) -auditorio, Gustaf Hällströmin katu 2 B, 1. krs Opiskelija, akateeminen tai ammattimainen pelikehittäjä – haluatko oppia kehittämään pelejä Microsoft® Windows®:lle tai Xbox 360™ pelikonsolille? Haluatko olla ensimmäisten joukossa näkemässä uuden version XNA Game Studio:sta ennen kuin se julkaistaan myöhemmin tänä vuonna? Haluatko nähdä kuinka helppoa on rakentaa peli 60 minuutissa? Haluatko päästä sinuiksi XNA Framework:in ja pelikehityksen dynamiikkojen kanssa? Jos yllä olevat kysymykset saivat sinut kiinnostumaan, niin tämä kutsu on tarkoitettu juuri sinulle. XNA Game Studio European Tour 2007 saapuu seitsemän maan kiertueellaan Helsingin Yliopistolle 3.12.2007 tuoden mukanaan alan huippunimet – mukana puhujia Microsoft XNA tuotelinjasta Yhdysvalloista sekä paikallisia alan asiantuntijoita. Kansainväliset puhujamme huomioon ottaen luentokielenä on Englanti. Microsoft XNA Game Studio:n avulla videopelien kehittäminen Windows:lle ja Xbox 360:lle on uskomattoman helppoa. Oletpa sitten kokenut pelikehittäjä tai aloitteleva harrastelija, rekisteröidy mukaan Game Studio European Tour 2007 tapahtumaan jo tänään ja opi kehittämään unelmiesi pelit! Tilaisuus on maksuton, mutta vaatii ennakkoilmoittautumisen. Tervetuloa mukaan, Helsingin Yliopiston Tietojenkäsittelytieteen Opiskelijajärjestö, TKO-äly Microsoft Oy OHJELMA 14:30 Opening Keynote: The Ongoing Democratization of Game Development /Dave Mitchell, Director, Microsoft XNA, Microsoft Corporation Join Dave Mitchell from the Microsoft XNA organization as he shares Microsoft’s plans to democratize game development beyond the initial XNA Game Studio Express offering. As the video game industry is reaching a critical juncture in its growth as a mainstream entertainment form, consumers are becoming an increasingly important partner in the creation of innovative, fun gameplay experiences which compliment commercially released titles. This keynote will share the next instalment of the XNA vision to further democratize game development by the community. 15:15 Making Games for Living /Jyri 'Jay' Ranki, Producer, Bugbear Entertainment Ltd. Making games for living sounds like a dream job. It's just playing games all day long, right? ;-) In this presentation Bugbear's producer Jyri Ranki will give you an introduction to professional game development using the FlatOut game series as an example as well as provide helpful hints on how to get into games development. OHJELMA 15:45 Break 16:00 Diving in to XNA Game Studio 2.0 and the XNA Framework /Dave Mitchell, Director, Microsoft XNA, Microsoft Corporation & Charles Cox, Developer Educator, Microsoft XNA, Microsoft Corporation XNA Game Studio 2.0 is the highly anticipated new release of a revolutionary game development tool that gives hobbyist, academic and indie game programmers a chance to develop and share their own games on Windows and Xbox 360. This demo-heavy session will take a closer look at what is new in 2.0 including the newly-added networking libraries based on Xbox LIVE, support for Visual Studio 2005 Standard, Professional and Team editions, new multiplayer starter kits, samples and more. 17:15 Dinner 18:00 Building a Game in 60 Minutes with XNA Game Studio 2.0 /Charles Cox, Developer Educator, Microsoft XNA, Microsoft Corporation During this live session we put XNA Game Studio 2.0 to the test and build a fully-realized casual game running on an Xbox 360 in just sixty minutes. Whether you are a seasoned games coder or a programmer thinking of moving into game development, this demo-packed session will give you plenty of food for thought and the information to get you started. 19:00 -19:15 Wrap-up /Jukka Wallasvaara, Microsoft Oy Speaker Biographies: Dave Mitchell, Director, Microsoft XNA, Microsoft Corporation Dave is a Director in the Microsoft XNA organization and manages the Microsoft XNA community offerings in addition to global business development, marketing execution and PR for XNA. XNA not only includes XNA Game Studio but also spans all tools, technologies, and services used in game development by game developers ranging from hobbyists and academics up to the largest of commercial game studios. Dave has been with Microsoft for nearly ten years and has been heavily involved with developer tools and platform technology for more than 17 years. His passion and love for video games easily outstrips that however and dates back to his Atari 2600, nearly 30 years ago. Jyri 'Jay' Ranki, Producer, Bugbear Entertainment Ltd. Jay is a producer, working for Bugbear Entertainment Ltd., an award-winning Finnish game developer focusing on action driving games with over 2,2 million units sold to date. His latest project was FlatOut Ultimate Carnage for the Xbox 360, the latest in the multi-million selling Flatout franchise. He also played a part in the production of Sega Rally Revo for the PSP. Currently he is working on a new unannounced, exciting game project that he can't talk about just yet. In addition to his day job, Jay is an active contributor to the Finnish game development community, acting as the lead chapter coordinator for the very active and successful IGDA Finland chapter. Before joining Bugbear, Jay worked as a producer at Digital Chocolate's Sumea Studio. While at Sumea, he produced numerous mobile games and played an important part in creating its development processes. He has also been part of the GDC Mobile's Advisory Board and has spoken at the conference as well as other industry events on several occasions. Charles Cox, Developer Educator, Microsoft XNA, Microsoft Corporation Charles is a Developer Educator, a role which focuses on developing and delivering innovative educational materials for game developers using XNA. His contributions focus on "quick-start" beginner instruction, and include the popular "Going Beyond" video tutorial series, presentations at several universities and the 2007 Game Developers Conference, and most recently the creation of the new XNA Game Studio Express Beginner's Guide DVD. Prior to joining Microsoft, Charles worked at Sierra Studios on the popular Police Quest: SWAT action series. Charles is a graduate of the Digipen Institute of Technology, a video game development school in Redmond, Washington.
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11/18/2007
English

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