Workshop 11 - Introduction to Reason - Pattern Programming Basics by yrs83496


									Workshop 13 - Reason Adapted – Sequencing Basics

This workshop introduces you to basic sequencing within Reason Adapted – a
scaled down version of Propellerhead’s Reason software. First you will be
introduced to the components that make up the Reason Adapted virtual studio
and a demonstration of the sequencing process will be provided for you.

Reason’s sequencing capabilities are simple to learn and, although the number of
tracks you can have has been limited, the sounds themselves are excellent. The
instruments included with Reason Adapted are as follows:

Redrum, featured in Workshop 11 is a step input drum machine.

The Dr.Rex Loop Player is capable of playing back and editing files (Rex files)
created in ReCycle, another product created by Propellerhead Software. ReCycle is a
program designed especially for working with sampled loops.

Subtractor 1 and 2 are analog-type polyphonic synthesizers based on subtractive
synthesis, the method used in analog synthesizers.

The NN-19 is a sample player, capable of reproducing, but not recording or editing
sound files. The program comes with more than a hundred ready-made sample
patches (refills), covering all kinds of instrument types. In addition to this there are
plenty of single samples that can be used for creating your own patches.

Your task is to create a simple arrangement (minimum 32 bars) in Reason Adapted
using all the instruments that come loaded in a new song. Sequencing is more
straight forward than in Pro Tools and can be guessed to a large extent, proving just
how intuitive this software really is.

To play a particular instrument just click to the left of the instrument name so that a
MIDI icon appears. The window above jumps to whichever instrument you have
chosen. You can audition sounds, then turn on the click on the transport and record in
parts, along with your Redrum and Dr Rex patterns…these too can be changed in real
time during recording if you wish. Notes can be highlighted, copied and pasted in the
conventional way and quantised. To save the audio as a wave file simply go to the
edit window and choose save as audio and save into your workshop 12 folder. Save
your arrangement as a Reason file too, also into your workshop 12 folder.

Reason is a powerful piece of software and we only have time to scrape the surface of
its capabilities. On the following pages are a set of Transport shortcuts that may make
using Reason easier and faster:
The main transport controls function just like standard controls on tape recorders
etc. There are also fixed computer keyboard combinations for the most important
transport functions:

Function Key command Comments
Stop       [0] on the       Pressing Stop during playback stops the sequencer.
           numeric          Pressing stop again, sets the position to the left locator (if
           keypad or        this is located before the current position). Pressing stop a
           [Return]         third time sets the position to the start of Bar 1. The Stop
                            button also sends out a "Reset" message, in case of stuck
                            notes or other related problems.
Play       [Enter] on the   Starts playback of the sequencer.
Rewind     [7] on the       Clicking once moves the position backward one Bar. If
           numeric          you press and hold this button on the transport (not using
           keypad           key command) it will start scrolling faster after about 2
Fast       [8] on the       Clicking once moves the position forward one Bar. If you
Forward    numeric          press and hold this button on the transport (not using key
           keypad           command) it will start scrolling faster after about 2
Record     [*] on the      Activates "Record ready" mode if sequencer is stopped. If
           numeric         activated during playback it will start recording
           keypad, or      immediately ("punch in").

You can also use the following transport related key commands:

Function                     Key command               Comments
Toggle Stop/Play             Space bar                 Switches between stop and play
Go to Left Locator (Loop     [1] on the numeric        Sets the position to the left
Start)                       keypad                    locator.
Go to Right Locator (Loop [2] on the numeric           Sets the position to the right
End)                      keypad                       locator.

Tempo and Time Signature

The tempo and time signature settings can be adjusted on the transport panel. The left
tempo field sets the tempo in bpm, and the tempo field to the right allows you to fine
tune the tempo, in steps of 1/1000 bpm.

You can specify any tempo between 1 and 999.999 bpm (beats per minute).
You can also adjust the tempo (in bpm steps) by using the [+] and
[-] keys on the numeric keypad.

You set the time signature by specifying a numerator (left value field) and a
denominator (right value field).

The numerator is the number of beats per bar, and the denominator governs the length
of a beat.

Song Position

The song position in Bars, Beats and 16th notes is shown (in that order) in the three
fields below the transport controls. You can set the positions by using the spin

You can also set the position by double clicking on a Pos value box, typing in a new
position (in the format "Bars.Beats.16th notes") and pressing [Return].

If you only type one or two numbers, the remaining numbers will be set to their
lowest values (e.g. type "5" to set the position to "5.1.1")

Left and Right Locator Positions

The left and right locators are used for several things, like setting the boundaries of a
loop or inserting/removing bars. You can set the positions for both locators by using
the spin controls on the transport panel or by double clicking and typing a position

Loop On/Off

In loop mode, the sequencer will repeat a section over and over again, during
playback or recording. You specify the section to be looped by setting the left and
right locator.

Overdub/Replace Switch

When recording over a previously recorded section, this switch governs the following:

In Overdub mode, the new recording is added to whatever was on the Track before.

In Replace mode, the new recording replaces any previously recorded notes.

Note that controllers and pattern changes aren't affected by this - recording controllers
will always replace any previously recorded controller values. However, you may still
want to set the switch to Overdub mode, to avoid accidentally removing some
recorded notes in the area.

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