; Fireworks Tycoon Game Play
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Fireworks Tycoon Game Play

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									Game Play in Fireworks Tycoon
Overview
When a player buys Fireworks Tycoon, he probably expects that, at a minimum, he will be able to choose which fireworks go off where and when. That‟s gotta be what the game is about. Putting on a show. But if he‟s played tycoon games before, he also probably expects that each scenario will have some special conditions that he has to meet in order to win. And somehow, those conditions will be tied to the steady stream of „visitors‟ who come to watch his show. We gotta deliver on that too. Playing the scenarios. Pleasing the crowd. Then again, one of the nicest things about tycoon/sim games is that they let players explore alternate approaches. If we can expand the game play to accommodate multiple goals, we can get lots of replay and also appeal to the broadest range of players. Let‟s do that too. Let players choose their focus. No problem. Fireworks Tycoon delivers all of this game play, and it does it in the most straightforward and expected way. With perhaps one exception: the crowd.

1/29/2010

Haversack Software Confidential

Page 1

Proposal for the Crowd
The crowd is a vital aspect of game play in Fireworks Tycoon, because it:      Prompts the player to take immediate action Gives the player feedback as he plans out his show Imbues a sense of anticipation and drama as it gets closer to show time Makes the scenario feel more realistic by raising concrete practical concerns Grabs the player‟s attention and keeps it, making the game feel alive. It doesn‟t just sit there lifeless and empty like a text editor, ready to be ignored.

A naïve implementation of the crowd would copy Roller Coaster or Zoo Tycoon: little figures walk around a 3D park, visit attractions and denote traffic / popularity. However, treating the crowd this way in Fireworks Tycoon, and allowing the player to layout the “Viewing Site” the same way he might design a theme park, would be costly and ill-advised. In particular, it would:    Double the dev cost, by requiring implementation of: path finding, a terrain editor, a layout editor, and property dialogs for all booths/attractions. Double the art cost, by requiring 3D models for: all of the viewing sites in each scenario, all the booths/attractions, and all of the walking spectators. Invite unwanted criticism from players that our models aren‟t accurate (“Hey, that‟s not what Seattle‟s Gasworks Park looks like!”). While skylines are easy to model – they‟re far away – viewing sites require painstaking research.

Fortunately, from a game play perspective, it isn‟t necessary to actually render the crowd walking around among picnic tables, booths and bleachers. Placing toilets, arranging stalls and terra-forming landscape would be essential for “Catering Tycoon”, but isn‟t necessary for Fireworks Tycoon. The game is about what happens in the sky, not on the ground. When it comes to the crowd, the player only needs to know how many spectators there are, what their needs are, and how happy they are. In short: the crowd is vital, but 3D micromanagement of crowd behavior is not. Therefore, we propose to:        Build an underlying crowd simulation model (with states for hunger, thirst, boredom, security, etc. and corresponding actions to change their state) Offer a full complement of booths, vendors, services and entertainment that the player can purchase to satisfy the crowd‟s needs during the event Display the crowd in a figurative, iconographic way in the UI – not as actual figures walking around, but more like cartoon representations of an audience Display the inventory of goods and services in a list form – not as actual 3D models in the scene, but more like an iconic overview of player‟s possessions Track and record spectators‟ thoughts, generate praise and complaints, pop up balloon messages, and let the player click on individual spectators for data Animate spectators, turn their heads, and make them appear and disappear Constantly measure crowd happiness and use it to help score the scenario

1/29/2010

Haversack Software Confidential

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Put on a Show
Design your own spectacular fireworks shows with Fireworks Tycoon! As the owner of a pyrotechnics entertainment company, you‟re in charge of the whole event…      Pick your assignment: 4th of July in Washington DC, New Years Eve in NYC, Guy Fawkes Day in London, or the 2004 Olympics in Athens Greece. Review your budget and launch site specifications, and find out what kind of show the client wants. Select your fireworks: mums, peonies, willows, streaking comets, spinning wheels, and many more. Choose your music: hire a band, an orchestra or jazz quartet (MIDI), or shell out the big bucks for a DJ with commercially licensed music (any MP3s). Put it all together exactly the way you want it, and then sit back with the crowd and watch the show!

You‟ll have to start small, at a family gathering or the local town fair. But if you‟re good, you‟ll get offers to play nicer venues with bigger budgets and larger crowds. Events like: Independence Day in Boston, New Year‟s Eve in Times Square, Carnival in Brazil or Bastille Day in Paris.

1/29/2010

Haversack Software Confidential

Page 3

Please the Crowd
Whatever you do, don‟t forget the audience! Your client may be footing the bill, but the crowd is the reason for the show. Will you make the spectators ooh and aah? Or moan and groan? If you want to be successful, be sure that you…      Invite everyone: place radio and newspaper ads, get sponsors, provide adequate seating (blankets or bleachers?), consider flyers and info booths Take care of their basic needs with bathrooms, trash cans, and sanitation services, plus shelter for bad weather and increased security for large crowds Hire food vendors: will it be hot dogs, ice cream and sodas, or $15 peanut chicken satay with jungle rice? Know your audience to make them happiest. Provide entertainment: jugglers, magicians and balloon artists are fun for the kids; celebrities, contests and giveaways can be crowd pleasers too. Design a dramatic show: use repetition and contrast for artistic effect, and never forget the occasion – it‟s gotta be Red White and Blue on July 4th!

Impress the largest crowd to reap the greatest profits. Then invest your earnings in research, equipment and staffing to improve your next show. With better ballistics, pyrotechnics, entertainers and event complexity, you‟ll soon be known around the world as the ultimate Fireworks Tycoon!

1/29/2010

Haversack Software Confidential

Page 4

Choose your Focus
Of course, you don‟t have to do it all. Decide how you want to spend your time, and hire somebody to do the rest! Perhaps you‟d like to focus on…     Choreography: build the most sophisticated and stunning firework displays, with multiple sites, flawless synchronization and unique artistic arrangements. Pyrotechnics: design the most amazing individual firework shells using custom-made dough, multi-break shells and hands-on arrangement of stars. Event Planning: provide the perfect combination of food, facilities and entertainment to keep spectators happy throughout the event. Money Making: generate the greatest profits for your fireworks company by strategically investing in new technologies, focusing on the client‟s needs, prioritizing and cutting costs, running PR and ad campaigns, etc. Just Playing: have fun just playing with the fireworks, enjoying the scenery, and listening to music while you go through the different exotic scenarios.



In every scenario, the player can choose to hire a Pyrotechnics Team or an EventPlanning Team (or both), to take over some of the duties of putting on a show. These teams offer multiple levels of service (e.g. Silver, Gold, Platinum), and when they‟re done, the player can still tweak the details of the show to get it perfect.

1/29/2010

Haversack Software Confidential

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Play the Scenarios
Level 1 – Family Fourth at the Park Spectators will bring their own picnic fare. The park supplies all necessary facilities. The player just needs to focus on buying fireworks, arranging them and firing them. Level 2 – Opening Night of the Town Fair Crowd sits in fairgrounds bleachers, but complains about wanting drinks and snacks. Player needs to provide services, and build a bigger better show to please the crowd. Level 8 – Seattle 4th of July Crowd expects live bands and family-friendly entertainment, portable bathrooms, security personnel, and a variety of food vendors. Launch shells from 3 barges in the bay or the Space Needle, and synchronize fireworks to commercial music to win. Level 15 – Tokyo Fireworks Contest There is no event-planning. Just design a show. The crowd won‟t complain about facilities or food, but they will critique your display. Preview the shows that other contestants came up with, then launch your own when you‟re ready to compete. Level 20 – Athens Olympics Diverse crowds in multiple locations throughout the city expect a variety of food choices, excellent security and traffic control, and basic sanitation services. Launch from multiple sites, incorporate key musical elements, and make sure your displays are visible to all spectators to win.

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Haversack Software Confidential

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Haversack Software Confidential

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