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					Bowling

Coe-Brown Northwood Academy Physical Education Department

Objective of the game
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Bowling is a sport in which players attempt to score points by rolling a bowling ball along a flat surface in order to knock down objects called pins.

Equipment
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Bowling Balls: The circumference of the ball must not be more than 2.25 feet, and the ball cannot weigh more than 16 pounds. People can decide on a ball based on weight and size of their fingers. The balls vary in weight as well as finger slot size. Shoes: The shoes are generally smooth on the bottom for a smooth slide on the lane or (alley)‫‏‬ Pins: A regulation pin for this type is 15 inches in height. It may not weigh more than 3 pounds 10 oz.

Ten Pin Bowling
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A game of ten-pin bowling is divided into ten rounds (called "frames"). In a frame, each player is given two opportunities to knock down the "pins". He or she rolls the first ball at the pins. If the first ball knocks down all ten pins, it is called a "strike" and the frame is completed. When pins are left standing after the first ball, those that are knocked down are counted and then removed. Then the player rolls a second ball and if all the remaining pins are knocked down, it is called a "spare". A player gets to bowl 20 times in a typical game. 10 frames times 2 balls per frame is 20. The ten pins are usually automatically set by machine into four rows which form an equilateral triangle where there are four pins on a side. There are four pins in the back row, then three, then two, and finally one in the front at the center of the lane. The pins are numbered one through ten, starting with one in front, and ending with ten in the back to the right.

Pin Set-up

Scoring
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In general, one point is scored for each pin that is knocked over. So if a player bowls over three pins with the first shot, then six with the second, the player would receive a total of nine points for that frame. If a player knocks down 9 pins with the first shot, but misses with the second, the player would also score nine. When a player fails to knock down all ten pins after their second ball it is known as an open frame. 300 is the highest number of points you can score in a game. For a beginning bowler a good score would be about half of this.

Scoring -- Strike
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Strike: When all ten pins are knocked down with the first ball (called a strike and typically rendered as an "X" on a score sheet), a player is awarded ten points, plus a bonus of whatever is scored with the next two balls. Consecutive strikes: 2 in a row is referred to as a "double." Three strikes bowled consecutively are known as a "turkey" or "triple." Any longer string of strikes is referred to by a number affixed to the word "bagger," as in "four-bagger" or "five-bagger" for four or five consecutive strikes.

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Example of scoring the strike: You roll and knock all 10 pins in one roll = a strike. For this you get to add the total of your next 2 balls thrown to your strike score of (10). Below you will see that the total of the 2 balls throw was (9) add that to 10 for a total of (19). To get the total of the next box you (19) and add the (9) to that for a total of (28)‫‏‬

Scoring -- Spare
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Spare: is awarded when no pins are left standing after the second ball of a frame; i.e., a player uses both balls of a frame to clear all ten pins. A player achieving a spare is awarded ten points, plus a bonus of whatever is scored with the next ball (only the first ball is counted). It is typically rendered as a slash on scoresheets in place of the second pin count for a frame.

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Example of scoring for a spare: First ball: 7 second ball knocked them all (10). For a spare you take the score of your NEXT ball thrown (4) which brings your total to (14). To get the total for the next box roll your second ball (2) then add 4+2 to your previous total (14) for a score of (20)‫‏‬

The Lane & “bowling” the ball...
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Each lane has a line which indicates the start of it. If a player steps over this line this constitutes a foul. When a player rolls the ball and knocks down all the pins accept for the 2 outside pins (numbers 7‫‏)01‏&‏‬this‫‏‬is‫‏‬known‫‏‬as‫‏‬a‫“‏‬split‫‏‬ ball.”

4 step delivery:  Approach  Push Away  Pendulum Swing  Delivery  When you are in the final phase‫“‏‬delivery”‫‏‬you‫‏‬must‫‏‬ follow-through by holding the position.
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Bowling the ball continued...
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Four Basic Shots:
Straight Ball: The straight ball travels in a relatively straight line and will be subject to considerable deflection, since it will tend to shove its way through the pins. Hook Ball: The hook of the ball comes from the lifting motion of the middle and ring fingers during the release. Curve Ball: In throwing the curve, an exaggerated hook, the arm and wrist will be turned to the left, and the thumb will generally come out of the ball at about the 9 o'clock position. Its wide circling path makes it hard to control. Backup Ball: Instead of breaking into the 1-3 pocket, the backup ball will break away from it.

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Vocabulary

ABC . American Bowling Congress. Official rule making body of ten-pin bowling. Alley (also lane bed). Surface on which the ball is rolled. Approach (also runway). The space extending back from the foul line used to make the steps and delivery. Arrows . The triangles embedded on the lane used in aiming the throw. Baby split . The 2-7 or 3-10 split. Backup ball . A ball that curves left to right for a right-handed bowler or right to left for a left-handed bowler. Bed posts . The 7-10 split. Big four (also double pinochle). The 4-6-7-10 split. Blind score . When a league bowler is "blind" and can't find his/her way to the league that evening, the bowler's average is simply used (as if he/she just bowled that score) when figuring the team's total for each game. Blocking . Creating an illegal track to the strike pocket by the way the lane is dressed (oiled). Blow . A miss or an error failing to covert a spare other than a split. Brooklyn (also crossover). Refers to a ball that crosses over to the other side of the headpin opposite the side it was thrown (i.e. a Brooklyn strike hit the 1-2 pocket for a right-hander). Bucket . The 2-4-5-8 or 3-5-6-9 leave after the first throw. Carry . To knock down a pin or pins. Channel (also gutter). Semicircular grooves or drop-off area on each side of the bowling surface. Cherry . To pick off the front pin or pins but leaving the back pin on a spare attempt. Christmas tree . The 3-7-10 split for a rt. hander; 2-7-10 split for a left hander Clothesline (also picket fence). The 1-2-4-7 or 1-3-6-10 pins still standing after the first ball. Count . Usually the number of pins knocked down in the next frame that apply to a spare or strike. Creeper (also known as a puff ball). A slow ball. Curve ball . A ball thrown with spin that follows a wide arc toward the pins. Dead ball . A weak ball that has lost its drive, rotation, or forward thrust Deadwood . Pins that have been knocked down. Delivery . The rolling of the ball. Double . Two consecutive strikes. Dutch 200 . A game of exactly 200 by alternately rolling spares and strikes. Field goal . A missed throw between widely separated pins hitting nothing but air. Foul . Touching the foul line or beyond in any way when delivering the ball. Foul line . The restraining line between the lane and the approach. Four bagger . Throwing four strikes in a row. Frame . One of ten units that comprise a game (represented by a large square and smaller squares within on the score sheet).

Vocabulary
Game . A line on the score sheet consisting of 10 frames. (Same as Line.) Goal posts . The 7-10 split. (Same as Bed posts.) Graveyard (s). An extremely difficult lane in the house. Gutter (also channel). Semicircular grooves on each side of the surface on which the ball rolls. Gutter ball (also channel ball). An errant ball that enters the gutter before reaching the pins. Hambone . New term given to a 4-bagger (four strikes in a row). Handicap . An adjustment in scores in order to equalize competition by adding pins on a predetermined basis. Head pin . The number one pin. High hit . A solid hit on a pin due to contact near its front center; hitting too much head pin on a strike attempt. Holding lane . A lane where the ball does not curve or hook much. Hook . A ball that initially moves straight down the alley and curves towards the pin (from right to left for a right-hander or left to right for a left-hander) on the latter part of the lane. House . The bowling establishment or building. Kegler . A bowler (German word). Kickbacks . The side boards around the pins that divide lanes where pins frequently rebound or "kick" back onto the lane aiding in pin action. Kindling (wood) . Light pins or pins that are falling easily during a game. King pin . The number 5 pin. It is a key pin to produce a strike: a light pocket hit or deflected leaves this pin still standing. Lane bed . The surface on which the ball is rolled. League . Organized competition on a weekly basis for team play. Leave . Pins left standing after the first ball has been rolled. Lift . Upward motion on the ball at the point of release. (As the ball rolls from the fingers of the up swinging hand, spin is imparted to help drive the ball.) Light hit . A ball hitting mostly the side of the pin deflecting it sideways. Line . A game--10 frames. Also refers to the path of the ball from release to the pins. Line bowling . A method of aiming by visualizing the imaginary line the ball will take to the pins. Lofting . Throwing the ball too high above the lane bed. LPBT . Ladies' Professional Bowling Tour. Mark . Making either a spare or strike in a frame. Miss . An error in a spare attempt other than a split. (Same as a Blow.) Mixer . A ball that creates a lot of pin action. Move in . Adjusting of stance position nearer the center of the approach. Move out . Adjusting of stance position nearer the outside of the approach. Nose . The front of the pin. Oil . Dressing or conditioner used to coat the lanes. Open frame . A frame having neither a spare or strike. PBA . Professional Bowlers Association. Perfect game . A game of all strikes--twelve strikes in a row--resulting in bowling's maximum score of 300. Pin bowling . Looking at the pins to aim and throw the ball (better bowlers tend to spot or line bowl).

Vocabulary Pin deck . Area on which the pins are set. Pocket . The space between the 1-3 pins for the right-handed bowler; between the 1-2 pins for the left-handed bowler. Pushaway . The pushing out (forward) of the ball to begin the swing (coincide with first step of four-step approach.) Railroad . A split. Rake (also sweep bar). The part of the pin-setting machine that drops and sweeps the fallen pins into the back of the lane. Running lane (opposite of holding lane). A lane where the ball curves a lot relative to a normal delivery. Sandbagging . Deliberating keeping an average low so that person can receive a bigger handicap. Scratch . The actual score the bowler makes; it is without any handicap adjustment (to equalize competition). Six pack. Six strikes in a row!! Sleeper . A rear pin that is not easily seen because of a pin directly in front of it (Ex.: 2-8, 3-9, 1-5). Span . On a bowling ball, the distance between the thumb and finger holes Spare . To knock down with the second throw the pins standing left after the first throw. Split . Various combination of pins standing after a first throw where one or more pins has been knocked down creating a space between standing pins and thus a harder spare. Examples: 4-5, 5-6, 4-7, 6-10, 7-10, 4-6-7-10. Spot . A target on the alley bed (usually the arrows or the dots) where the bowler aims. Spot bowling . A method of aiming the ball in which spots (arrows and dots) on the lane are used as targets rather than looking at the pins during the throw. Stiff lane . A non-hooking lane. Straight ball . Ball thrown that takes a direct path to the pins without curving. Strike . Knocking down all ten pins with the first effort. Strike out . Making three strikes in the tenth frame. Tap . An apparent perfect hit for a strike but one pin is left standing. Thin hit . (See light hit.) Throwing rocks . Piling up strikes with a speed ball. Triple (also turkey). Three consecutive strikes. Turkey . Three consecutive strikes. Vacancy . A "dummy" score used when a team does not have the same number on the team roster as do other teams. The vacancy score is set by the league and carries a handicap the same as if some bowler was carrying that average. Washout . The 1-2-10 or 1-2-4-10 leave for right-handers; 1-3-7 or 1-3-6-7 for left handers. Distinguished from a split due to the head pin (1 pin) still standing. WIBC . Women's International Bowling Congress. Working ball . A ball with great spin that produces a lot of action among the pins. The same ball will break up splits when hit on the nose.

Worksheet
What are the four basic shots used in Bowling? Draw the pin set up for ten pin bowling. What are the four steps used in bowling? What is the highest score you can have in Bowling? What is the object of Bowling? What is a spare? How much is a strike worth? Draw‫‏‬a‫‏‬ten‫‏‬frame‫‏‬score‫‏‬card,‫‏‬design‫‏‬a‫“‏‬make‫‏‬believe”‫‏‬game‫‏‬ for‫“‏‬Johnny”.‫‏‬The‫‏‬game‫‏‬can‫‏‬not‫‏‬be‫‏‬a‫‏‬perfect‫ 003‏‬score. You must have at least one strike and one spare. The game must be a full ten frames. Define the following terms; Rake, Spot, Sleeper, Scratch, Turkey, Lofting, Nose, Head pin, King Pin, Graveyard, Spare, Pushaway, Frame, Foul, Creeper, Channel, Brooklyn, Baby Split, Alley, Bed Post.

Work Cited
Information:  http://www.bowlersparadise.com/help/gloss ary.shtml
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www.turbosquid.com/.../Index.cfm/ID/30853 9
http://en.wikipedia.org/wiki/Bowling http://www.bowl.com/ http://www.zelo.com/bowling_terms.asp

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