How to configure 3ds Max for Network Rendering
Shared by: loe13858
Virtual Vertex Muster Render Farm Web Interface How to How to configure 3ds Max 2009 for Network Rendering Creating Default folder structure for a 3ds Max 2009 project: To perform network rendering with 3ds Max 2009 the Muster rendering software will require that you setup 3ds Max project folders with the default file structure. Launch 3ds Max 2009. From the 3ds Max 2009 Tool bar navigate to File Set Project Folder. For a New Project you can navigate to where you would like to save your project and click on the Make New Folder button and then enter the name for your Project and click OK. This will create the default project folder structure for 3ds Max 2009. If you try and modify your folder structure outside of this tool the changes will not show up correctly. When you try and perform a network render the links will show up as broken. So please make and save your changes through 3ds Max 2009. Setting up Default Scanline Renderer: You will need to set a few things in 3ds Max 2009 Default scanline renderer in order to find your output files when you submit your render job to Muster. The next few steps assume that you already have a 3ds Max 2009 project that is ready to be rendered and that you have copied the project over to the RenderFarm (Y:) drive. Open your project from the local workstation, most students will have their files on the Student work drive (D:). From the 3ds Max 2009 Tool bar navigate to Rendering Render Setup. Navigate to Common Parameters and look for the Render Output section. Here you will need to click on Files… You will now have a Render Output File window open and you will have a number of choices to make depending on what type of file you will be creating. These instructions are for a basic render job. There are a lot more options that can be made through this page. Save in: You will use this to select were your project output folder is located. It should be pointed to the RenderFarm (Y:) were you have copied your project folder to. • Example of a Save in: Y:\myProject\renderoutput File Name: This is the name of the rendered files you will be creating. • Example of a File Name: myRenderedProjectName Virtual Vertex Muster Render Farm Web Interface How to Save as type: This is the type of file that you will be creating. Again this will have a number of options depending on the type of file you are planning on making. • Example of a Save as type: Targa Image File(*.tga) When you are done making changes to the type of file you are setting up click on Save. You will now be back at the Render Setup window. In the Render Output section place a check mark in the Net Render check box and close the window. Save your project to update the changes made to the Render Setup page. Managing files on the network Render Farm share Login to network share: Click on the Start menu and navigate to Programs Utilities and click on Connect to RenderFarm. This will pop up a Connecting to Student Shares… window. Login with the classroom credentials for the class you are currently in. • Example of Classroom User Name and Password login: r264‐stu Once you have completed the login you will now have a mapped drive letter to Y: with the connection name of RenderFarm . Copy files to network share: Open Windows Explorer and navigate to the mapped driver letter Y: (RenderFarm). You will need to copy over your Project folder containing your files to this directory for use with the Muster Render software. Submitting a Muster Web Interface Request Login to Virtual Vertex Muster: Click on the Start menu and navigate to Programs Utilities and click on Muster 5 Web Interface. This will launch Internet Explorer with a login window for the Muster 5 Web Interface. The User Name and Password are already entered for you all so you need to do is click on Login. • Muster 5 User Interface Username and Password login: student Fill out and submit a Muster Render Request: After you have logged into Muster you will now be at the Job Queue window. In the upper left corner is a web link called Submit a new Job click on it. This will open a new window with a form called Submission Panel and used for submitting Muster render job requests. For a basic 3ds Max 2009 render job request you will need to fill out the following: Virtual Vertex Muster Render Farm Web Interface How to Job Name: You should place your student ID here for tracking purposes. If we need to delete a job request we will need to confirm that it is your job. Creating a job with your ID in it will allow us to confirm who you are and manage any request that you might have. • Example of Job Name: st382myJob Render Engine: For a basic 3ds Max 2009 render you will want to select 3ds Max 9. There are a number of additional rendering engines that may be used but this document only goes over the 3ds Max 9 options. • Example of Render Engine: 3ds Max 9 3ds Max Scene: This is where you will place the path information to your 3ds Max.max file. Open Windows Explorer and navigate to your project \scenes folder placed on the RenderFarm (Y:) drive. Go to the Address bar in Windows Explorer and copy the file path and paste it into the 3ds Max Scene field on the Muster Submission Panel. You will now need to append your file path with your project file name. • Example of 3ds Max Scene File Name: Y:\studentProject\scenes\student.max Note: On the Submission Panel form you will notice that there is a Select button for your Scene path. This button does not work. You will need to manually type in the file path into the field. One additional thing to mention is that currently Firefox will not submit the Muster Renderfarm request to the server. You will receive a Job refused from dispatcher error if you try and submit a job through Firefox. So at this time you will need to only use IE 7. Start Frame: This is the starting frame for the rendering job. End Frame: This is the ending frame for the rendering job. Submit: When you are finished with entering all the information to the fields listed above you can then go ahead and click on the Submit button at the bottom of the web form. Your job has now been sent to the render server for processing and the Submission Panel is no longer visible. You should now be back at the Job Queue screen with your job showing up in the Job Queue with a green world icon. Virtual Vertex Muster Render Farm Web Interface How to How to tell when you’re Render Job Request has completed: You can tell if your job has completed by looking at the Job Queue window. When your job has finished it will have a green check mark icon next to the job. If the job has a warning icon next to it you should double check your settings. What to do if your submitted job fails: • Make sure that you are using the Default project folder structure and not creating one outside of 3ds Max 2009 Software. 3ds Max 2009 uses symbolic links to map things and this information is used by the Muster rendering software. • When you fill out the form make sure that the path to your files are correct. There is no error checking so if you enter the wrong path Muster will be just as happy to use that path. • If nothing makes sense come see Technology Service Center and we will see what we can do to assist in tracking down why your job has failed. Collecting your Completed Rendered Job Files Where to go to pick up your finished files: This part is pretty easy but might take some time depending on how big the files are. You could easily have more than a couple of Gigabytes of data that you will need to transfer so please keep that in mind when you try and move the files. Technology has no additional resource to help you with this. So to pick up your files you will need to navigate back to the Y: (RenderFarm) drive. You may have to login to Connect to RenderFarm… again if it has been awhile or you are checking on the files from a job submitted from the day before. You will then need to locate your project folder and then you can copy your files back to a USB device or some other storage medium. How long will they stay on the server? We are limited on space so we have a need to clean the old render jobs off as soon as we can to make room for more Student jobs. Our current cleaning cycle is one week. So from the time you submit your project folder to the time you pick up your files you will have one week before they will be deleted from the server.