Introduction to Ambient Intelligence (AmI) by yyy55749

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									Introduction to Ambient
   Intelligence (AmI)
      Lectural Cheng-Hsun Hsieh
      Department of MES, STUT
          zcc@mai.stut.edu.tw
                 Introduction
• “Send this to Juan.“
• “Get me a hardcopy quickly!”

Ambient Intelligence (AmI) is a striking and to
some extent provocative vision of the future society.
                          Definitions
• Ambient Intelligence is a distributed
  network of intelligent devices that provides
  us with information, communication and
  entertainment.”
  Emile Aarts , Rick Harwig, “Ambient Intelligence”


• “Ambient Intelligence is a network of
  hidden intelligent interfaces that recognize
  our presence and mould our environment
  to our immediate needs.”
  John Horvath, Telepolis, Making Friends with Big brother
                       Definitions
• “Ambient Intelligence refers to an exciting
  new paradigm in information technology,
  in which people are empowered through a
  digital environment that is aware of their
  presence and context and is sensitive,
  adaptive and responsive to their needs,
  habits, gestures and emotions.”
  Taken from “Ambience Project”
  URL: http://www.extra.research.philips.com/euprojects/ambience
     Three Key Technologies
1. Ubiquitous Computing
means the integration of microprocessors
into everyday objects like furniture, clothes
or toys.

2. Ubiquitous Communication
should enable these objects to communicate
with each other and with the user.
     Three Key Technologies
3. Intelligent User Interface
enables the inhabitants of the AmI to control
and interact with the environment in a natural
(voice, gestures) and personalized way
(preferences, context).
          AmI Should be…
• Ambient Intelligence will raise some
  concerns over privacy and security issue.
  That is why Ambient Intelligence must be
  user friendly, controllable and secure.
  Besides it should be almost invisible and
  moreover it should be nowhere unless we
  need it.
 Key Word



“CONTROL”
Scenarios for Ambient Intelligence
• 4 scenarios from ISTAG 2001 report :
  “Ambient Intelligence In 2010”

   –   Scenario 1: `Maria' Road Warrior
   –   Scenario 2:`Dimitrios' and the Digital Me' (D-Me)
   –   Scenario 3 Carmen: traffic, sustainability & commerce
   –   Scenario 4: Annette and Solomon in the Ambient for Social
       Learning



ISTAG is a abbreviation of “ Information Society Technology Advisory Group ”
     S1: `Maria' Road Warrior
• Socio-political issues:
  – What makes people actually being afraid of
    Ambient Intelligence?
  – Maria’s P-com (“key of keys”) will contain
    many personal and confidential information
    about the user.
  – privacy, confidence and security
     S1: `Maria' Road Warrior
• Business environment:
  – market is here primarily targeted at the high-
    wage business-oriented users
  – standard services (central billing, network
    access management, programming)
  – special services (booking hotel rooms, renting
    cars, health services)
  – Merging different nature of services or
    different corporate culture
     S1: `Maria' Road Warrior
• Technological issues:
  – What must be done in the technological field
    to make P-com reality?
    • A micro-sized radio software transceiver interoperate
      with different wireless protocols (e.g. GSM) or even
      with satellite.
    • ID key of keys: biometrics or chip implantation
   S2: `Dimitrios' and the D-Me
• Socio-political issues:
  – PRIVACY:
     • Who are my data accessible to?
  – AUTHENTICITY:
     • People, and especially the “old guard”, may prefer
       talking to realhuman being.
  – ETHICS:
     • fake identities
  – CRIME:
     • Misusing the D-Me’s for ethically suspicious activities
  S2: `Dimitrios' and the D-Me
• Business environment:
  – Market segmentation: Not all D-Me’s will have
    the same performances
  – Fashion design
  – The core service : matching activity.
  – Public service provision to counterbalance the
    users that D-Me’s might acquire if driven only
    by fun or hedonistic drivers.
  S2: `Dimitrios' and the D-Me
• Technological issues:
  – It should be micro-sized device with an
    integrated data capture capacity and wireless
    ad hoc network communication.
  – The D-Me is meant to be a network device to
    services such as virtual matching or
    decentralized data warehousing
S3 Carmen: traffic, sustainability
        & commerce
• Socio-political issues:
   – AmI will not solve all transport and environmental
     problems, but it aims at reaching a situation that can
     deserve the attribute “tolerable.”
   – Are there any pressures we would be faced with if
     forced to accept all these changes?
   – new taxes may be imposed (counterparts of the so-
     called subway-tax in some big cities), and this is
     always considered a significant social cost
S3 Carmen: traffic, sustainability
        & commerce
• Business environment:
  – A “smart city” would demand a great deal of
    new smart devices and systems
  – There will be much room for the companies
    providing software necessary to make these
    complex systems function.
  – E-commerce might be a driver of different
    organizational patterns between the supplier
    and the retailer. The supply of products would
    be strictly on-demand.
S3 Carmen: traffic, sustainability
        & commerce
• Technological issues:
  – Whole traffic infrastructure must be renewed and the
    whole network of multifunctional sensors
  – PAN, the technological challenge would consist in
    miniaturization, low power sources, wirelessness,
    providing security, developing biosensors.
  – The scenario is based on three levels of
    communication networks.
     • Level 1: ex. PAN (person with person)
     • Level 2: ex. VAN (networks with networks)
     • Level 3: ex. WAN (level with level)
   S4 Annette and Solomon in the
    Ambient for Social Learning
• Socio-political issues:
  – Educational modern trends include life-long
    learning or learning by doing.
  – Learning is a social process and, additionally,
    one of essential social processes
  – One of the main achievements of the ASL
    could be exceeding and removing learning
    and interacting obstacles set by numerous
    language and cultural backgrounds.
   S4 Annette and Solomon in the
    Ambient for Social Learning
• Business environment:
  – 3D visualization technology including real-time
    rendering of video and projection of holographs.
  – Manipulation of sound fields so that people can lead
    individual conversations in shared place
  – Opportunities for multi-channel (web-TV, mobile)
    services and for online storage, re-processing and
    retrieval of content on demand
  – Multimedia developers creating user-friendly
    toolboxes for self-production of content
  – Multi-skilled project-oriented teams that are available
    to work with grassroots groups, firms or traditional
    educational providers.
   S4 Annette and Solomon in the
    Ambient for Social Learning
• Technological issues:
  – Ability to record and review experiences of past and
    present participants.
  – A network for communication and a collective
    corporate memory must be provided

  Some other requirements:
  – Recognition- tracing, Interactive commitment,
  – Natural language and speech interfaces
  – Projection facilities for light and sound fields
  – Reflexive learning systems
  – Knowledge management tools
Structuring differentials between
          the scenarios
     Three main sustainability
           dimensions
• Personal physical and psychological
  sustainability
  – Can AmI reduce (mental) health risks from
    information stress, virtual identities and
    information overload?
• Socio-economic sustainability:
  – digital divides emerging from unequal
    developments and access to the AmI
    infrastructure
• Environmental sustainability:
  – recycling and reclamation of electronic waste

								
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