Probability Launch Represent the Likelihood of an event using the number 0-1 1. Analyzing game probabilities - online quiz 2. Lions and Tigers - [this link opens in a new window] predict the likelihood of a simple event (rolling a die) as a fraction (Author - Michaél Dunnivant) 3. The Random Ball-Picking Machine - experiment with a random generator at a BBC site to collect data to make decisions about probability. 1. After you finish working through the ball-picking activity, take a tenquestion quiz 4. Spy Guys Interactive - Probability - Click Skip Intro, then select Lessons, and then click on Lesson 19 5. Understanding Experimental Probability - Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes. Make Predictions based on data; probability 1. Adjustable Spinner - Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials. 2. 3. Bean Pi - To involve students in a small group exploration of the concept of area for circles, and to involve students in data collection. Collect All Ten to Win - Students will simulate a contest that requires the participants to collect 10 different tokens found in the bottom of specially marked cereal boxes. A lesson plan for using TI-73 graphing calculators to predict probability. 4. Comparative Bar Graphs - read the graph and answer questions 5. Exploring Baby Weight Mathematically - A baby's weight changes dramatically in the first weeks of life. For example, students will look at data for Baby Kevin and Baby David. 6. Hand Squeeze - (a data collection and analysis class experiment) - Pass a "hand squeeze" around a circle and measure the amount of time that it takes for the hand squeeze to complete the circle. 7. Interpreting a Data Chart - students practice by answering questions about what can be found in a grid chart 8. Marbles - learn about sampling with and without replacement by modeling drawing marbles from a bag - [Parameters: Number and color of marbles in the bag, replacement rule] 9. Pin The Tail - [this link opens in a new window] use probability to predict and conduct experiments to test predictions. (Author - Michaél Dunnivant) 10. Practice with Data - answer questions pertaining to collecting and organizing data Probability - online quiz Quantitative Environmental Learning Project - a rich source of data based projects 12. Spinner - Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials. 13. Two Colors - Students choose between three boxes and choose one marble from the box to look at conditional probabilities. Parameters: Number of trials. 14. Vehicle Stopping Distance And Time - use data to reach conclusions - use their Vehicle Stopping Distance Calculator to do actual model calculations 15. What Percentage of your Class is Right or Left Handed? - a data collection and analysis class experiment 16. The Winning Edge: Probability in Basketball - Time has run out in the big basketball game, and the score is tied. However, Up-State College has the ball with time out. You're the coach. Which players should you put into the game to give you the best chance of winning? (students collect data and make prediction based on the data) 11. Determine all possible outcomes of a compound event 1. Leap Frog - [this link opens in a new window] design an experiment to answer a question, collect information, and interpret the results using charts (Author - Michaél Dunnivant) 2. Me Too Probability - [this link opens in a new window] use a tree diagram to display possible outcomes of who will come to the party (Author - Michaél Dunnivant) 3. On Stage Probability - [this link opens in a new window] use tree diagrams to display the possible outcomes of casting a play (Author - Michaél Dunnivant) 4. What are Your Chances - What many people refer to as 'good luck' can actually be explained by a little knowledge about probability and statistics. Our dice game allows you to see how increasing or decreasing the number of dice rolls effects an outcome. 5. Who Will Probably? - [this link opens in a new window] use problem-solving steps and a tree diagram to display possible outcomes and make predictions (Author - Michaél Dunnivant) On-line Quizes Theoretical Probability Making Predictions Probability and Area Finding Outcomes Probability of Independent Events Make a sample space for selected experiments and represent it in the form of a list, chart, picture, or tree diagram; Working with tree diagrams - online activity Determine and interpret the probability of an event occurring from a given sample space and represent the probability as a ratio, decimal or percent, as appropriate for the given situation. Coin toss - online activity Marbles - activity Online lesson Skip the intro, choose “lessons” and view the video!