Microsoft PowerPoint - SBZ-presentation-SmallCap-29May2008-english ...

Starbreeze Studios Presentation Johan Kristiansson, CEO 29 May 2008 Agenda Videogame industry introduction Starbreeze history Q3 2007/2008 Future plans and summary The videogame industry has a 32 BUSD turnover (S/W only) and a 9% expected growth rate Global industry revenues in 2006 and expected CAGR 2007-11 TV broadcasting Book publishing Magazine publishing Filmed entertainment Recorded music Video Games Software Theme Parks 0 6% 4% 3% 5% 2% 9% 5% (BUSD) 50 100 150 200 Source: PwC, Global entertainment and media outlook 2007-2011 A new generation of gaming platforms has arrived The videogame industry valuechain Subcontractors Motion capture studios 3D-modeling studios Writers Actors etc. Developers Independents, e.g.: Climax Rebellion Ninja Theory Starbreeze Id Remedy Publisher owned, e.g.: DICE/EA IO/Eidos Massive/Vivendi Publishers EA Activision THQ Take Two/2K Ubisoft Vivendi Games Sony Microsoft Etc. Distributors/ Retailers Physical sales Download sales Consumers Asia: ~40% USA: ~30% EMEA: ~25% Developers get a fixed fee for a project, with additional sales royalties if the game is successful eve nue 20 Pub l is h er r Revenue (MUSD) (Illustrative graph, not based on actual contract) Developer revenue 10 ya l Ro rat ty % ~X e 0,5 1,0 1,5 Units sold (millions) Agenda Videogame industry introduction Starbreeze history Q3 2007/2008 Future plans and summary Five games have been released, these are the latest: Chronicles of Riddick - Xbox & PC The Darkness - PS3 & Xbox 360 • Released in 2004 • 90% average review score • ”Action Game of the Year” in Computer Gaming World • Released in 2007 • 82% average review score • Sales exceeding 1 million units Staff count and revenues per quarter since January 2004 80 70 60 50 40 30 20 10 0 2004/2005 Q1 2005/2006 Q1 2006/2007 Q1 2007/2008 Q1 Q3 Q4 Q2 Q3 Q4 Q2 Q3 Q4 Q2 Q3 Q4 Q2 Q3 ~78 in May 2008 Employees Revenues (msek) Revenues and earnings per quarter since January 2004 (MSEK) 20 15 Revenues (msek) 10 5 EBT (msek) 0 2004/2005 Q1 2005/2006 Q1 2006/2007 Q1 2007/2008 Q1 Q3 Q4 Q2 Q3 Q4 Q2 Q3 Q4 Q2 Q3 Q4 Q2 Q3 -5 -10 Starbreeze market cap since July 2000 200,0 150,0 MSEK 100,0 50,0 0,0 2000-07-28 2000-12-31 2001-12-31 2002-12-31 2003-12-30 2004-12-31 2005-12-31 2006-12-31 2007-12-28 2008-05-23 Market Cap: 150 MSEK at 0,40 SEK per share (May 27) ~5500 owners. Largest owner is Peter Törnquist with 5,3% of shares Agenda Videogame industry introduction Starbreeze history Q3 2007/2008 Future plans and summary Titles in production Chronicles of Riddick: Assault on Dark Athena (360, PS3 and PC) Planned release: fall 2008 Remake of Butcher Bay + new singleplayer campaign + multiplayer Publisher: Sierra/Vivendi Games ”Project RedLime” (Xbox 360, PS3 and PC) Contract signed fall of 2007 Publisher: Electronic Arts Summary of Q3 2007/2008 (1 Jan to 31 March 2008) • • • • Revenue: 16,5 (8,9) MSEK EBT: 0,8 (-2,2) MSEK 5% margin Employees: 78 on May 15 Ranked as ”The hottest game developer in the Nordic Countries” by Metro Teknik Agenda Videogame industry introduction Starbreeze history Q3 2007/2008 Future plans and summary Starbreeze future plans • Successfully launching Riddick and ”RedLime” • Continued sales efforts to win new contracts • Ambition to keep building a stronger industry position, giving us higher budgets and better contractual terms Summary: Why invest in Starbreeze? • The videogame industry is one of the fastest growing sectors of the entertainment industry • Starbreeze is considered to be one of the leading independent developers in the world • Future Starbreeze games have potential to become blockbusters, creating a significant upside through sales royalties

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