Social Networking
Innovation and Research
Presentation
Personal Background Lab for Social Media Current Research My Research
Online Advertising Social Networking Classroom Innovation Grant National Science Foundation Grant Questions for Your Research
My Research Background
Graphical User Interfaces Social Interface 1992-Computer-Mediated Communication Virtual Communities 2002-Lab for Social Media
Lab for Social Media
Rochester Institute of Technology Started by Elizabeth Lawley Joint Lab between IT, Business & Liberal Arts Partnerships with Microsoft Funded by the National Science Foundation
Lab for Social Media
Projects include: Social games From Web to Print Online Learning Research Advertising & Business All of my research is under the Lab
Social Networks
Web-based services that allow individuals to
Construct a public profile within a bounded system Articulate a list of other users with whom they share a connection View and traverse their list of connections and those made by others in the system
Current Social Media Research
Journal of Computer-Mediated Communication
Definitions and History-Boyd & Ellison Mobile Social Networks-Humphreys Differencess between Users & Non-Users-Hargittai Social Network Profiles-Liu Signaling Theory-Donath Korean Social Networks-Kim & Yun Black Social Networks-Byrne Social Networking on YouTube- Lange
Current Social Media Research
First Monday
Privacy Paradox-Barnes Dynamics of Web-based Social Networks-Golbeck Uses & Gradifications of Facebook-Bumgarner
Social Networking Research
Includes Second Life Research is being conducted now
Second Life
A 3-D virtual world entirely built and owned by its residents. It has its own economy People interact with avatars
Second Life Research
Marketing Educators Librarians
Libraries in Second Life
Who’s on Third in Second Life? From Library 2.0 to Library 3-D Onlinemag.net Info Archipelago-Second Life Library Medical Library University Libraries Historical Role-Play
Challenges for Second Life Librarians
Effective online communication (chat + voice) Comfortable using and trouble shooting technology Face constant change Patience is need for delivering library services in a virtual world.
What does Second Life Have to do with Advertising?
A transition into my research Currently teaching an Online Advertising Course Using Second Life
Social Networking Advertising (SNADS)
Advertising is integral to Social Networking Surveyed almost 500 students Attitudes-Toward Advertising Students are skeptical about online ads Gender is neutral Price is key to successful ads
Social Networking Classroom
MyCourses
Client s
LibrarySupport
Industry Experts
FaceBook
Classroom
Academic Research
Blogs
Student Research
Grants
Online Learning
Social Networking Classroom
MyCourses
Client s
LibrarySupport
Industry Experts
Classroom
FaceBook
Classroom
Academic Research
Blogs
Student Research
Grants
Online Learning
Second Life
Second Life in the Classroom
• Industry Experts • Group Meetings
• Guest Speakers
• Case Study-Clients
Second Life in the Classroom
• Personal Branding • Blogging
• Creating Ads
• Working with Clients
Innovation Grant
In addition to personal identity, marketers and advertisers are also flocking to Second Life to sell real and virtual products. This new environment provides an opportunity to explore both the individual and advertising brand.
Innovation Grant
• How similar is the way people brand themselves to traditional advertising? Has culture today become a commercial culture in which the individual is a product, just like a bar of soap? What type of ethical behavior occurs in a virtual world?
Innovation Creates New Opportunities
Second Life Work simulations Prepare for work YouTube Videos
Innovation Adds Challenges
Misbehavior Adult Content Unknown factors
National Science Foundation Grant
Theoretical and Applied Approaches to Teaching Social Computing in STEM Education
Grant Goals
Introduce the discipline of social media and social computing to students Preparation of students for careers in this new industry segment Tracking of the formation of social networks within three different learning environments
What are we really doing?
Comparing three different course management systems. We are examining how online groups work Research data on online learning
Research Methods
Programmed computers to capture data Examine discussion logs Administer surveys
Original Questions
How can the new technologies extend the classroom? Will students seek out experts and outside help beyond the classroom with using these new tools?
How is the classroom a social environment?
How can librarians become more involved with the socially networked classroom? How can the classroom use their expertise? How can we extend current research efforts into the area of library science? How do these technologies change the role of librarians?