Creative Problem Solving--SCAMPER

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					Creative Problem Solving Strategy:

“SCAMPER”

(DiJulio)

Creative Problem Solving Strategy:

“SCAMPER”

(DiJulio)

Each Creative Challenge in my class is, essentially, a “problem” to solve. SCAMPER allows you to generate your own innovative solutions to each problem. It will literally help you come up with infinite possibilities. You need never be at a loss for a creative solution to a problem again! Plus, it not only works in art, but in any area in which you are solving problems with concrete outcomes, whether in school, business, or your home life. SCAMPER is an acronym. Each letter is the first letter of a process you can apply to the problem. Following are a few examples that only scratch the surface. Use YOUR imagination: S = Substitute (replace one thing with another, e.g. an object, a media, etc.) C = Combine (combine objects or parts of objects, media, ideas, etc) A = Adapt (borrow something from another context) M = Magnify, Minify, Multiply (make some part larger, smaller or repeat it; zoom in or zoom out) P = Put to Other Uses (change the intended function of an object, a tool, etc.) E = Eliminate (remove some aspect or parts; cut something out; cut part of something away) R = Rearrange/Reverse (move objects around; rotate or flip objects or the whole piece) From Dr. Donald Treffinger, Center for Creative Learning

Each Creative Challenge in my class is, essentially, a “problem” to solve. SCAMPER allows you to generate your own innovative solutions to each problem. It will literally help you come up with infinite possibilities. You need never be at a loss for a creative solution to a problem again! Plus, it not only works in art, but in any area in which you are solving problems with concrete outcomes, whether in school, business, or your home life. SCAMPER is an acronym. Each letter is the first letter of a process you can apply to the problem. Following are a few examples that only scratch the surface. Use YOUR imagination: S = Substitute (replace one thing with another, e.g. an object, a media, etc.) C = Combine (combine objects or parts of objects, media, ideas, etc) A = Adapt (borrow something from another context) M = Magnify, Minify, Multiply (make some part larger, smaller or repeat it; zoom in or zoom out) P = Put to Other Uses (change the intended function of an object, a tool, etc.) E = Eliminate (remove some aspect or parts; cut something out; cut part of something away) R = Rearrange/Reverse (move objects around; rotate or flip objects or the whole piece) From Dr. Donald Treffinger, Center for Creative Learning


				
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