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Computer Art and Graphics

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					Computer Art and Graphics
Repeat for Credit: Graduation Requirement: units) Yes Visual and Performing Arts Grades: 9-12 Year Course (10 Course Code: 6230

COURSE DESCRIPTION This class is for students with little or no computer experience but with a basic understanding of computers and a desire to explore the significant potential of digital imaging and desktop publishing technologies. The student will work primarily with Adobe and Microsoft graphics software, exploring and manipulating text and graphic images for publications. This class will also be service oriented (providing “on-site” graphic work orders) for teachers, clubs, and staff.

COURSE STANDARDS AND OBJECTIVES Students will: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Develop abstracts and conceptualize with text and graphic images, art, and photographs. Become familiar with and properly operate computers, scanners, and print production equipment; save work to disk and use technical terms orally and in writing in proper context and application. Understand the history of personal computers, desktop publishing, and the graphic arts industry. Develop proper computer and software sequencing skills in order to create and save graphics. Develop appropriate keyboarding skills and graphic shortcuts applicable to the graphics industry and software in use. Demonstrate responsible use of the Internet as a communications, research, and source of free ware graphics. Develop a personal portfolio in computer graphic productions (hard copy and saved to disk). Perform graphics tasks on demand for teachers and school related activities within the normal class operation of job order to print production of “camera ready” art for school clients. Complete a resume enhancing career and vocational marketable skills. Demonstrate the ability to combine academic knowledge and computer skills by taking and passing the comprehensive computer literacy test prior to the end of the year.

CONTENT, SCOPE, AND SEQUENCE 1. 2. 3. 4. Prepare and use a computer: proper start up, general maintenance, and shut down of the machines used in the Graphics Lab. Become familiar with keyboarding text and graphic layout including spreadsheets and charts of all types. Identify design and appropriate compositional techniques used in business and graphic arts industries. Recognize the difference between being the “creator” of a visual image and the “reader” of a visual image. Create graphics using several choices of drawing and painting software interfaces into client-pleasing products for print production. Use Internet resources for further graphic applications, free ware graphics and clip art. Create original clip art and graphics for client specifications and needs. Create special effects with graphics and art. Complete a digital (disk) and printed portfolio. Complete an exit resume and pass the comprehensive computer literacy test.

5. 6. 7. 8. 9.

ASSESSMENT METHODS Teacher Observation and Tests on Vocabulary and Procedures 1. Students maintain a notebook on projects and process lessons. 2. Students will take the Computer Literacy Challenge Test as a final and upon passing, may fulfill their Computer Literacy graduation requirement. Text Appropriate Tests 1. Completion of sequential lessons with projects to learn program operations. 2. Tests will confirm proper handling of computers and software manipulations. Digital Portfolio 1. Students maintain a portfolio of projects and writing. This exit portfolio should also be saved to a portable disk. 2. The on-going Process Portfolio should contain text and teacher assigned project lessons. 3. The Exit Portfolio should contain and demonstrate proficiency or mastery in the use of the draw and paint author ware in the creation of graphics for print and digital distribution. This Specified Portfolio shall contain student examples of design, logos, typography, presentation and business pay layouts, original art (by the student, scanned or desktop produced), and digitally refined for graphic purposes. Course Goal The goals for this computer art class will contain national (NAEP), state, and district standards. Grading will be based on the combination of successful completion of sequential stages of computer and graphic art skill development and an Exit Portfolio of selected/specified original projects. National Standards: 1. Understanding and applying media techniques and processes. 2. Using knowledge of structures and functions. 3. Choosing and evaluating a range of subject matter, symbols, and ideas. 4. Understanding the visual arts in relation to history and cultures. 5. Reflecting upon and assessing the characteristics and merits of their work. 6. Making connections between visual arts and other disciplines.

Pass the Challenge Exam


				
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