User-Centred Design

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User-Centred Design
Centre for Design Innovation
http://www.designinnovation.ie/downloads/CDI_UCD_Cards_2008.pdf

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Shared by: whatidiscover
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User-centred design Why user-centred design? It starts with the user. Work from the outside in. Balance business, technology and user. Identify · Look · Involve · Try · Plan Identify · Look · Involve · Try · Plan Legislation Routes to Market Competition Culture & Environment Marketing Business Processes Vision & Strategy / Ambition Facilities / Work Environment Organisational Structure Resources (Time, Money, People) Intellectual Property Customer Service Business Should we do it? Br an d Wants Needs Service Process Strategic Partnerships Manufacturing Process Manufacturing technology Supply Chain Management Materials Automation Operations R&D IT People What do they want? Trends Pro du ct Emerging Technlogies Sustainabilty Technology How do we do it? Know your users Identify Why identify? If you don’t know who your users are, you can’t do user-centered design. Identify · Look · Involve · Try · Plan Identify · Look · Involve · Try · Plan Who pays for it? Who uses it day to day? Who told someone else to buy it? Who selects this product for retail? Who transports or delivers it? Who installs it? Who sells it to the customer? Who looks after it if it goes wrong? Who makes it? Who are your users? Look Why Look? People will do things that they would never tell you. Identify · Look · Involve · Try · Plan Identify · Look · Involve · Try · Plan P.O.I.N.T.S Patterns Things you kept finding with many users Opportunities Ideas you’ve had already Insights Things that surprised you Needs Things people want or you think they need Troubles Things that people find difficult Sound Things that work and can be built upon Observe your users Involve Why Involve? Involve the real experts Identify · Look · Involve · Try · Plan Identify · Look · Involve · Try · Plan Who pays for it? Who uses it day to day? Who told someone else to buy it? Who selects this product for retail? Who transports or delivers it? Who installs it? Extreme Core Extreme Who sells it to the customer? Extreme users will tell you more than core users. Who looks after itrejectors or power users? (5 Whys) Ask why they are if it goes wrong? Who makes it? Ask users to ‘draw’ the experience. Who are your users? Involve your users Try Why try? How can you know how good or bad your product or service is if you don’t put yourself in your user’s shoes? Identify · Look · Involve · Try · Plan Identify · Look · Involve · Try · Plan Do rough prototypes Do be quick, dirty and early Don’t be slow, perfect and late Do use just enough technology to get going Don’t hesitate to throw away prototypes A picture is worth a thousand words... a good prototype is worth a thousand pictures. Tom Kelley, IDEO Become your users Plan Why plan? You can’t get from A to B if you’re not all running in the same direction. Identify · Look · Involve · Try · Plan Identify · Look · Involve · Try · Plan Every team needs to have four key archetypes to ensure the successful development and implementation of a project. It doesn’t mean that each team has four individuals in it, but it does mean that each archetype has to be represented: Original thinkers Do-ers Motivators Finishers Create a space. Make it visible and accessible. What next?

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