INFO SHEETS EDUCATIONAL GAMES by qwe7utyr

VIEWS: 10 PAGES: 12

									                                    Grifo multimedia Srl
                    SP per Casamassima km3, Tecnopolis
                              70010 Valenzano BA – Italy
             Tel. +39 080.4602093 - Fax +39 080.4670562
                                info@grifomultimedia.it
                                www.grifomultimedia.it




INFO SHEETS
EDUCATIONAL GAMES




Rev.1.2
06.11.2009
                    GRIFO MULTIMEDIA FOR EDUCATIONAL GAMES
Fun activities and games have always been used for educational purposes. Game is indeed a powerful
learning tool, thanks to its ability to engage and motivate people at deep cognitive and emotional levels.
Not only can school pupils enjoy and learn from games, but also youth and adults. Therefore, games are
more and more integrated into learning paths.

In order to complement its offering of learning and training contents, Grifo multimedia through a series of
development projects has honed its skills in designing and implementing educational games, to be played
on- or offline, alone or with other online players.

In the following pages you will find info sheets about the most important games produced by Grifo
multimedia.




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                           IN SEARCH OF THE MAMBO KINGS

-   PERIOD
    1999-2001

-   PROJECT / CUSTOMER
    Joint investment by Grifo multimedia / Klett Verlag GmbH Stuttgart (D) partially funded by the
    European Union.

-   BRIEF DESCRIPTION
    We are on a desert island. Our mission is to find the MAMBO KINGS, a band who got lost during a
    tour on the island. Time stands still for these musicians, but their instruments are getting
    damaged. Our mission will be to search the island for the pieces lacking from their instruments. In
    the luxuriant nature, among woods, rocks and paths, we will explore mysterious and deserted
    places where we can find out, after proving to know music, the instrument pieces the musicians
    need. Finding out where the MAMBO KINGS are won't be an easy matter too, but once we find
    them we will be able to hand them over the pieces of instruments collected, and they will play
    again.

    The CD-ROM can be used in two ways:

    EXPLORING THE ISLAND
    You can play and learn at the same time, looking for the notions you need to pass the tests in the
    places around the island.

    BROWSING THE ENCYCLOPAEDIA OF MUSIC
    You can have available at once all the volumes containing the educational materials, with no need
    to go searching for them around the island. Among the volumes there is list of Web resources on
    music.

-   TARGET
    High school students

-   TECHNOLOGY
    Multimedia interactive Cd Rom for Windows and MAC implemented using Macromedia® Director




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IN SEARCH OF THE MAMBO KINGS




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                            THE MYSTERIOUS INSCRIPTION
                          Chronospatial adventure around Apulia castles

-   PERIOD
    1999

-   PROJECT / CUSTOMER
    Developed on behalf of the Apulia Environment and Historical Heritage Agency.
    In the same context Grifo has also implemented the multimedia interactive tourist guide to the
    Apulia Castles circuit (“Circuito dei Castelli”).

-   BRIEF DESCRIPTION
    This CD-ROM for Windows is an adventure that encourages children to know the Apulia castles, by
    travelling in time and space with the objective to find the clues useful to decipher a mysterious
    inscription.

    These clues are scattered inside five castles:
       • Bari - Year 1131
       • Copertino - Year 1567
       • Otranto - Year 1480
       • Castel del Monte - Year 1240
       • Trani - Year 1890

    The player has some wonderful tools to help him/her in the adventure:
       • a timeship, to carry him/her across history and castles
       • a chronoradio: a radio transmitter able to cross time boundaries to receive help and
            explanations during the game
       • a ship computer to store data found out during the voyage
       • a virtual pocket to store the objects found here and there
       • a notebook to take notes during the game.

-   TARGET
    Children aged between 6 and 12

-   TECHNOLOGY
    Multimedia interactive Cd Rom for Windows implemented using Macromedia® Director




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THE MYSTERIOUS INSCRIPTION




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                             INTERGROUND ADVENTURE
                                The "interculture underground"

-   PERIOD
    2000

-   PROJECT / CUSTOMER
    Joint investment by Grifo multimedia, IRRSAE Puglia

-   BRIEF DESCRIPTION
    INTERGROUND ADVENTURE is a multimedia interactive game conceived with the purpose to
    promote the diffusion, among students and teachers, of the intercultural themes as dialogue
    among different cultures and identities.
    INTERGROUND is the "interculture underground": a network of knowledge made of seven lines,
    which represent seven curricula: music, language, religions, mathematics, history, science and
    media.
    The game takes place in the underground stations. The goal of the player is to fill up a jigsaw
    puzzle representing the whole world. Each piece of the puzzle represents a cultural area of the
    world. The more pieces will be placed in the puzzle the more countries will be visited by the
    player.
    Travelling by INTERGROUND the player must solve problems, exercises, puzzles, crosswords, and
    other simple games, but to get the right solution important information should be gathered about
    all the cultures of the world.

    The guidebook to the adventure provides support for the game, explaining the purpose and the
    development of the game, and offering suggestions on how to solve the tests, which paths to
    follow and which clues to find.

    INTERGROUND ADVENTURE is complemented by a didactic CD-ROM to be used by the teachers in
    the classroom.

-   TARGET
    Children aged between 8 and 13

-   TECHNOLOGY
    Multimedia interactive Cd Rom for Windows implemented using Macromedia® Director




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INTERGROUND ADVENTURE




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                                         NEOLITHIC

-   PERIOD
    2000/2001

-   PROJECT / CUSTOMER
    NEOLITHIC has been developed by Grifo multimedia on the basis of a game designed by the
    Associazione Culturale Historia Ludens, and sponsored by the Istituto di Didattica della Storia of
    the University of Bari.

-   BRIEF DESCRIPTION
    NEOLITHIC is a game set in a period from 8000 to 2000 b.C., during which mankind went through
    various stages to turn from nomadic marauders to resident farmers, up to the complex social
    organization of the city.
    The players will act as one of the five tribes of hunters-harvesters, going to settle themselves
    around the Mediterranean. They will hunt animals, breed tame animals, dig minerals, celebrate
    ceremonies for the divinity, but above all they must grow culturally and technologically to go
    ahead.
    A rich index provides information on the fauna, the nature of territories, technologies and
    materials available in the Neolithic age.
    Two interactive exercises at the end of the game allow to check how much the players learnt from
    the game, and to compare the history of the simulated tribe with the real one.

    Neolithic can be played:
    •       on stand-alone computer
    •       in a local network made of up to 5 PCs
    •       on the INTERNET by connecting to the Web site.


-   TARGET
    Boys and girls aged 10-16

-   TECHNOLOGY
    Multimedia Cd Rom for Windows developed in Visual Basic and Direct X




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NEOLITHIC




            10
                                               ITER
                                 Travelling along the Roman roads

-   PERIOD
    2005

-   PROJECT / CUSTOMER
    Educational game developed in collaboration with Tecnopolis CSATA and DISCUM – Department of
    Humanitis, Territory, Cultural Heritage, Literary Civilizations and Education of the University of
    Foggia.


-   BRIEF DESCRIPTION
    ITER is an online educational game based on the metaphor of travel at the time of ancient
    Romans. Its aim is to provide European players (the game is available in Italian and English) with
    an understanding of the mearning of Roman roads. The game dashboard is a section of the map of
    the Roman empire at the time of the Emperor Constantine, with its network of knots (cities or
    places) and roads connecting them.
    The player impersonates one of three characters, each having a different mission to accomplish,
    starting from Rome and travelling along Roman roads to reach three different places within a set
    timeframe.

    The three characters are:

        o    Titus Flavius Varus, officer of the Roman army: he has to carry an important message to
             the Emperor Constantine, who is just about leaving from Aquileia
        o    Caius Valerius Maximus is an important Roman merchant who must reach Ventimiglia to
             recover a great load of freight
        o    Quintus Aradius Proculus is a Roman Christian pilgrim who wishes to reach the Holy Land,
             and must therefore take a ship in Brindisi.

    Players, after choosing the character, are initially supplied with money, health and time, and can
    purchase clothes, food, weapons, useful tools, means of transportation, that can facilitate their
    travel, though cutting their initial capital.
    If players do not purchase any item, they can incur penalties and inconvenience, to the detriment
    of their health or the length of their travel.
    Players will select the route to follow to reach their set destination, and while travelling they will
    be able to gather historical information about the cities they come across.
    Each choice within the route results in increasing or diminishing their initial capital and health.
    These two important parameters may be also affected by casual events (i.e. storms, waylayers,
    heat waves etc.), that can be warded off (totally or partially) depending on the player’s
    equipment (clothes, weapons etc.).
    More in-depth information, extracted from e-learning modules, is available while playing.


-   TARGET
    Boys and girls aged from 14 to 18 years

-   TECHNOLOGY
    ITER was developed using Adobe Flash for online delivery, but can also be used offline on CD-ROM




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ITER




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