VIEWS: 42 PAGES: 2 POSTED ON: 12/4/2009
ANDREW NELSON Phone: (614) 257-9644 E-mail: firstname.lastname@example.org URL: www.anelson.net OBJECTIVE To acquire an environmental/texture artist or 3D artist position in an established company; allowing me to grow in the fields of team work, management, and as an artist overall. SKILLS Highly Proficient using Alias Maya, Adobe Photoshop, Adobe Illustrator, Corel Painter, Perforce, Evolution Engine, and Unreal Editor 3 Familiar with ZBrush3, Macromedia Flash, and Adobe Premiere Strong foundation background in Traditional Art & Fine Arts. Team Player with excellent communication and organizational skills. EMPLOYMENT HISTORY Digital Extremes, London, ON 3/2009 – Present Layout Artist Bioshock 2 Multiplayer (xbox360, PS3) Unannounced Next-Gen Project (xbox360, PS3) Unannounced Next-Gen “Old-School Horror” Project (xbox360, PS3) Environmental level layout and polish of game assets and levels Freelance 3D Artist 2005-Present Open to new opportunities of contract or freelance Freelance Environment, Texture, Modeler Artist, Consulting, and Design Electronic Arts LA, Los Angeles, CA 7/2008 – 10/2008 Background Artist Tiberium (xbox360, PS3, & PC) Cancelled Participating in the process of Low/High polygon modeling, texturing, and material creation of next-gen environmental game assets, and oversight of game level sections Level Layout and prop placement for various game levels Spark Unlimited Inc, Los Angeles, CA 6/2006 – 5/2008 Environment Artist Legendary (xbox360, PS3, & PC) Turning Point: Fall of Liberty (xbox360, PS3, & PC) Participating in the process of Low/High polygon modeling, texturing, and material creation of next-gen environmental game assets Lighting, level build layout, and streaming for game levels Managing the art process of various single player levels as well as a multiplayer level from start to finish Coordinating production with other team members/leads Fuse Studios, Columbus, OH 5/2005 – 5/2006 3D Artist Designed, Modeled, and aided in the production of various elements on projects through 3D architectural visualization Crazybridge Studios, Glendale, CA 3/2006 Freelance Environment Artist Created 3D/ 2D Environmental art including models, textures and Lighting using Maya and Photoshop Independent execution of assignment Incognito Entertainment, Salt Lake City, UT 2/2006 Freelance 3D Artist Warhawk (PS3) Involved in the modeling of five destroyed buildings for high quality cityscape. (Model reference was supplied) Glavan Imageworks, Columbus, OH 10/2004 – 02/2005 3D Artist Assisted in the creation of designs on various projects through 3D visualization for building blueprints Adapted to the pressure of working in a team environment and meeting deadlines EDUCATION 08/2001 – 05/2005 Columbus College of Art & Design, Columbus, OH Bachelor of Fine Arts in Media Studies – Cum Laude Awarded “Deans Scholarship” & “Ohio Choice Grant” President’s list for all duration Nominated for Media Studies Scholarship Continuing Education Participation in workshops and conferences in the field of game development and Film: Animation on Location - 2004; Human Motion/Emotion Symposium with Dr. Stuart Sumida, Dr. Erika Rosenberg, Brian Winsor, Lance Williams, Joe Pasquale – 2004; Paitoon Ratan & Ruben Aquino workshop – 2004; Stuart Sumida “Anatomy for Animators” workshop – 2003; Ed Hooks “Acting for Animators” – 2003; Selected for the Paitoon Ratan workshop – 2002.