Victor Lopez by fionan

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									    Victor Lopez
                          Professional Objective
4751 S Springfield Ave.
     Chicago, IL 60632    Seeking new challenges as a video game artist. To make a strong contribution in art
         773.247.2906     and in the design of world class games.
 VLopez@midway.com
                          Summary
                           Have produced game titles that have been number one sellers on both the PS2 and
                            Game Cube.
                           Familiar with the hardware parameters of the PS2, Xbox and Game Cube.
                           Experienced in the development of projects with 50+ team members.
                           Accelerated production through strong managerial skills.
                           Proficient in Maya, 3DS Max, Photoshop and the RenderWare Professional 3D
                            graphics libraries.
                           Worked with and assisted in the design of proprietary collision, particle and
                            animation software.

                          Employment History

                          Midway Games, Chicago                                              2000-present
                          Environment artist, Psi-Ops: The Mind Gate Conspiracy
                          Involved in all aspects of creating Environments, including design ideas, modeling
                          and texturing. Implemented beauty, precog, puzzle and telepathy cameras for
                          each segment. Complete understanding of architecture and environments along
                          with talent for creating effects and lighting of real time 3D architecture. Produced
                          game ready assets that have multi-pass lighting, vertex lighting, solid texture
                          work, and expertise with baking advanced rendering techniques into game ready
                          textures.

                          Lead artist, Slugfest 2004
                          Lead the environment team in reproducing all Major League ballparks including
                          four fantasy stadiums. Helped develop proprietary collision and particle tools
                          essential to the success of the game. Complete understanding of architecture and
                          environments along with the responsibility of documenting techniques and
                          procedures. Produced game ready assets that have multi-pass lighting, vertex
                          lighting, solid texture work, and expertise with baking advanced rendering
                          techniques into game ready textures. Slugfest 2004 is the number one selling
                          baseball game on the PS2.

                          Environment artist, Slugfest 2003
                          Involved in all aspects of reproducing all Major league ballparks including two
                          fantasy stadiums. Implemented all beauty cameras for each ballpark. Complete
                          understanding of architecture and environments along with talent for creating
                          effects and lighting of real time 3D architecture. Produced game ready assets that
                          vertex lighting, solid texture work, and expertise with baking advanced rendering
                          techniques into game ready textures. Slugfest 2003 was the number one selling
                          baseball game on the PS2 and Game Cube.


                          Cameo Container, Chicago                                             1996-2000
                          Supervisor, Printing dye department
Victor Lopez   Supervised and designed art for the production of corrugated containers and point
               of purchase displays. Coordinated deadlines among 3 departments which in the
               four years at Cameo never missed a deadline.



               Fasen Arts, Chicago                                                 1994-1996
               Airbrush artist
               Designed custom art painted on everything from automobiles to t-shirts and
               jackets. Produced caricatures at Six Flags Great America as well as custom shirt
               designs. All projects were realized freehand.


               Education
               American Academy of Art, Chicago IL
                Bachelors Degree, August 2000
                3D Animation Major

               American Academy of Art, Chicago IL
                Associates Degree, January 1996
                Illustration Major

               American Academy of Art, Chicago IL
                Associates Degree, June 1994
                Fine Arts Major




               References are available on request.

								
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