08 Dec 05 by forrests


									30 OCT 2008 From: To: Subj: Encl: Drill Team Commander, Vanderbilt University, NROTC Unit Commanders DRILL MEET SOP FOR VANDERBILT INVITATIONAL DRILL COMPETITION (1) (2) (3) (4) (5) (6) Standard Operating Procedures for Drill Meet Color Guard Competition Score Sheet Basic Score Sheet First Year Score Sheet Platoon Exhibition Score Sheet Individual/Dual Exhibition Score Sheet

1. Site: Lot 74 parking lot, Vanderbilt University Campus (see map) Date: Saturday, 21 March 2009 2. Schedule: 0745 - 0845 0845 - 0900 0900 - 1500 1715 - 1800 Registration Meeting with Drill Team CDRs Competition Awards, Closing Remarks the

NOTE: Events and competitions may commence before scheduled times if the meet is running ahead of schedule. Events: Platoon Inspection Basic Drill First Year Drill Platoon Exhibition Individual Exhibition Dual Exhibition Knockout Color Guard Athletic Competition events will run concurrently to the

* The various possible.


MIDN 3/C Elliot T. Hall MIDN 3/C Danielle S. Schmidt Vanderbilt NROTC Drill Team Commanders

All drill cards and scoring sheets are subject to the rules and guidelines stated in each service’s respective drill manual. Marine Corps drill manual links: http://www.usnavy.vt.edu/CurrentStudents/Battalion/Marine%20Corp s%20Drill%20Manual.pdf SOP I. GENERAL INFORMATION.

1. Registration will begin at 0745 Saturday, 21 Mar 09 in the parking lot where the drill meet is to be held. 2. Dressing areas will be provided in two lawn tents (one for males and one for females) on the site of the drill meet as well as at the VUNROTC Unit from 0730 to 0900 if necessary. Units can change on activity buses. 3. The judges will consist of members of the Vanderbilt NROTC Drill Team. All decisions made by the judges are final. Video recordings may not be used to dispute a score given by a judge. In the case of a tie, the judgment of the senior judge will be used as a tie breaker. 4. The purpose of the meeting with the Drill Team Commanders before commencement of events is to resolve any and all questions concerning the drill meet. All questions should be asked at this time. Students and faculty are both encouraged to attend the meeting. Each school will be assigned an escort/guide from NROTC Vanderbilt at the meeting. 5. The minimum number of personnel for the platoon events is ten. (Platoon exhibition will have a minimum of nine) This includes the Drill Commander. Guides are not mandatory. First year drill entries may march with a minimum of seven. 6. In the event of inclement weather, the meet will be held either: outside as planned (light/intermittent rain), or at an indoor facility in the area if arrangements can be made. If the weather is questionable the morning of the event, units can call the CDO at (615) 945-6561 after 0700 to obtain information regarding the meet. 7. Concessions such as hot-dogs, hamburgers, pizza, chips,

candy bars, water, and soda will be available for purchase at the drill meet. No other concessions are permitted to be sold by individuals or the respective JROTC Units at the drill meet. TShirts and other memorabilia will be sold as well. 8. Finally, it is expected that all teams will maintain proper military bearing at all times. Military courtesies will be observed towards all officers, enlisted, midshipmen, and other cadets. Any transgressions could result in a point penalty against the team's score. If flagrant, team disqualification will result. Also, general courteous behavior will be expected of all participants. No horseplay will be tolerated during any point of the competition. 9. Only government issued service or dress uniforms will be permitted. Uniforms should reflect the standards and regulations set forth by their respective service branches. ―Spirit uniforms‖ will not be permitted. 10. A school must declare one drill manual that they will use for the entire duration of the competition. II. PLATOON INSPECTION

1. The inspection portion will take place just prior to the team’s participation in the basic drill. If a team is not entered in the basic drill, the inspection will occur prior to their first platoon drill segment (exhibition or 1st year). Personnel not in the platoon for the following drill segment will be excused after the inspection and the team given time to re-form. All members of a school’s team will participate in the inspection. 2. Regardless of number, all entries for basic, exhibition, 1st year, and color guard from the same school will be inspected at the same time. 3. Inspection emphasis will be placed on appearance, limited general military knowledge (current events, chain of command, rank structure, etc.), military bearing and confidence. The inspection will be unarmed. Those being inspected are expected to follow the formalities of inspection, including a proper greeting upon start of personal inspection. 4. After the command is given for the Unit Commander to form his/her unit for inspection, he/she will do so (giving an

"open ranks march" command followed by a "ready front" command after the unit has been dressed). Upon the arrival of the inspecting officer, the commander will salute and report his/her unit ready for inspection. He/she will then lead the inspecting officer through the inspection. Differences in service drill procedures will be taken into consideration while forming the platoon inspection. III. BASIC DRILL 1. For drill events, the drill cards are supplied online and must be used in order to compete. This has been done to allow uniformity in grading. If there are any questions concerned the drill card, consult the contacts online or the Marine Corps drill manual (hyperlink at beginning of SOP). To clarify any last minute questions he/she may have, the Drill Commander should report to the senior judge prior to marching the unit onto the drill deck. At this time, the unit commander must tell the head judge which drill manual he/she will be following; otherwise, the unit will be graded by the Marine Corps drill manual. 2. Forming the units for Basic/First Year Drill: At the scheduled time the Unit Commander will command his/her platoon to fallout and wait in the area just outside of the drill area. The Unit Commander will enter the drill area and after any preliminary instructions from the evaluator, will take a position in the drill area, and command his/her platoon to fall in. On this command, evaluation of the platoon will commence. The platoon may not march on to the drill deck. They must execute a proper Fall In procedure after receiving the command from their Unit Leader. The proper method for reporting in is to salute and say, "Sir/Ma'am, (team name) is formed for drill." There is no specified entry point onto the drill deck. 3. A team may not use any more than its allotted 10 minutes to report in and complete the drill sequence. There will be a penalty of 10 points for any team that exceeds the time limit. 4. The drill deck will be marked by tape on the deck. Boundaries (40yd X 40yd) are to be observed. 5. Members must be armed for all events. are allowed. 6. No bayonets

Commanders must follow the sequence of movements on the

card. Any deviation will result in a zero for the movement. The senior judge will inform the drill commander when to proceed to the next movement during the halted portion. Any extra commands will result in a 2 point deduction. If a commander needs to make an extra command in order to stay within the confines of the drill deck they may do so, however, the unit commander must raise his/her left hand before doing so. Only two extra movements will be allowed; any more will result in deduction of points. Drill deck boundaries will be marked with tape. 8. All teams should be present and ready to go five minutes before the start of each event. There will be a penalty of 20 points for unexcused tardiness. 9. First year drill teams must be comprised of first year cadets only. The commanders for first year teams must be first year cadets themselves. A drill card for first year drill is now online, and must be used in order to compete. This event can include either platoon or squad units. 10. In the case of multiple entries from a single school, each entry must be lead by a different commander. 11. Marching Manual for the Basic Drill Card will be executed as follows: Right to Port, Port to Left, and Left to Right.

IV. EXHIBITION 1. A minimum of nine personnel is required for platoon exhibition. This is including the Unit leader. All competitors must be armed. No bayonets or other props are allowed. Time limits are as follows: (a) Platoon Exhibition - 5 to 7 min. (b) Individual Exhibition - 2 min. (c) Dual Exhibition – 3 min.

2. 3. 4.


Boundaries are as follows: (a) Platoon - 40 yds. by 40 yds. (b) Individual - 5 yds. by 5 yds. (c) Dual – 5 yds. by 5 yds.

(If half or more of a platoon crosses the boundary line, or, if in the opinion of a judge, the Drill Commander loses control of the unit, 2 points will be deducted for boundary violations.) 6. A platoon may maintain cadence and precision only by its own tempo and/or voice commands. 7. Reporting in - For all events the proper form for reporting in will be the same as specified earlier. 8. Because of the nature of exhibition drill, judging will be highly subjective. Grading will be based on precision, difficulty, general effect, originality, and unit commander (platoon exhibition only). V. KNOCKOUT 1. All orders and movements will be based on commands from the Basic Drill Card. 2. All competitors will be armed and given one hit. It is the competitor's responsibility to remove him/herself from the competition once they make a mistake if a judge does not notice it. 3. This event will be held on the parking lot after all other graded events. NOTE: We consider this a "fun" event due to the usually large number of competitors and subjectivity involved. Please stress this to those entering. VI. COLOR GUARD 1. A Color Guard will consist of four members: two color bearers (National and unit flag) and two rifle bearers. Members may be of any rank or rate and may be used in any position. However, National color bearer will give commands.

2. yards.

Drill deck for the competition will be 25 yards by 25

3. There is a drill card for this event online, and must be used in order to compete. However, points will be lost for teams ―making up‖ executions of movements that are clearly explained in the drill manual. 4. Color Guards will form up outside of the drill deck. The Color Guard will present arms then request permission to enter the Drill deck. Example: ―Ma’am/Sir (School name) (color Guard Team 1,2, etc…) requests permission to enter the drill deck.‖ They will then go to carry and march onto the drill deck. 5. Commands must be given in the order presented on the drill card. However, the commander may give two extra orders to allow the color guard to remain within the boundaries. Also, commands given to reach certain positions to execute listed commands are legal (example: carry colors to execute present colors.) Judges have the final word on any extra movements. Color Guard leader must wait for the judge to say “up” before continuing to the next graded movement during the halted portion of the evaluation. 6. In the case of multiple entries from a single school, each entry must be lead by a different commander. 7. Windy conditions, if present, will be taken into account concerning the grading of the Color Guard. VII. ATHLETIC COMPETITION 1. The athletic competition will consist of a modified Marine Corps Combat Readiness Evaluation (MCCRE). The modified MCCRE, to be executed at Vanderbilt’s drill meet, is below [3]. 2. Teams of five will complete this event. 3. Team members’ duties respectively. Team Member 1: 400m run Team Member 2: Ammunition can lift (AL) and MANUF Legs 3 and 4 Team Member 3: MANUF Leg 1.

Team Member 4: MANUF Leg 2. If desired, casualty drag may be used to substitute fireman’s carry portion. Team Member 5: Serves as casualty in MANUF Leg 2. 4. Event Descriptions and Requirements for Combat Fitness Test, Modified as Team Event
A. Movement to Contact: 1. Team Member 1 will complete this portion. 2. The preparatory command is ―Ready‖ and the execute command is ―Go.‖ 3. The run course is 400 yards. 4. The goal of this event is for participants to complete the measured course as quickly as possible. This run time will be recorded and contribute to the team’s total score. 5. When finished, Team Member 1 must tag Team Member 2 to allow relay to continue. B. Ammunition Lift (AL) 1. Team Member 2 will complete this portion 2. This is a timed event with a 2-minute time limit. 3. The preparatory command is ―Ready‖ and the execute command is ―Go.‖ This may only begin once the team has completed Movement to Contact and Team Member 1 has tagged Team Member 2. 4. The AL is a repetitive lift of a 30-pound ammunition can from shoulder height to overhead. 5. Repetitions will be counted by a specified VUNROTC midshipman, located to the side (approx. 90 degree angle) of the participant performing the AL in order to observe elbow lockout. 6. Starting position for the AL is to hold the ammunition can sideways at shoulder height with both hands, handle facing away from the participant. The proper lifting technique is head up, chest elevated and lumbar curve maintained. Feet will remain shoulder-width apart or staggered in a basic-warrior stance position. 7. One repetition: i. The ammunition can must be lifted to a point overhead where the elbows are momentarily locked out. The ammunition can does not have to be lifted directly overhead. ii. Once lock out is achieved, the ammunition can will be lowered to a point where the top of the can is at or below chin level. Once the ammo can is returned to this level, this counts as one repetition. 8. The top of the ammunition can is to remain parallel to the deck throughout the entire movement. 9. Participants are encouraged to use their legs to generate upward momentum of the ammunition can. 10. Alteration of stance during the AL is permissible.

Resting position: i. The ammunition can may be held in the starting position or placed on the deck. ii. If placed on the deck, the ammunition can will be lowered in a controlled movement and not thrown or dropped. Once lowered to the deck, no assistance can be provided when returning the ammunition can to the starting position. 12. The goal of this event is to complete as many correct and complete repetitions as possible in the 2-minute time limit. Repetitions will be recorded and contribute towards the team’s overall score. 13. Once AL is completed, MANUF will immediately commence. C. Maneuver Under Fire (MANUF) 1. The MANUF is a 300 yard shuttle run that includes a variety of combat-related tasks, to include crawls, buddy drags/carries, ammunition resupply, grenade throw and agility running. See enclosures provided for layout. 2. Monitoring: i. A VUNROTC midshipman will serve as the primary monitor. ii. Field monitors will be present on field at all times to observe and guide MANUF completion. 3. Course layout: i. Cone markers placed according to enclosed layout diagrams ii. Dummy grenade is placed in the center of each lane at the 75 yard line. iii. Five yard buffer zone is maintained between the start/finish line and any personnel/equipment iv. Designated simulated casualties will position themselves at the 75 yard line according to the following: a. Sit up facing away from start line with legs straight, one yard inboard from the right lateral limit of the assigned lane. b. Seated with legs straight and forearms clasped together. v. Participant starting position: a. Lying in the prone b. Chest on the ground c. One yard inboard from the right lateral limit of the designated lane d. On line with the casualty partner located at the 75 yard line 4. Event conduct: i. The preparatory command is ―Ready‖ and the execute command is ―Go.‖ ii. MANUF may only commence once AL has been completed. iii. Leg 1 [Completed by Team Member 3]: a. On command, participant rises and sprints to the 25 yard line. b. On reaching the 25 yard line, participant will execute a forward facing clockwise turn (―J‖ hook) around the cone marker. c. Once the turn has been executed, participants will assume a high crawl position on or behind the 25 yard line.



v. vi.


d. Participants will execute a high crawl towards casualty for 10 yards. 1) The high crawl is characterized by the participant maintaining contact with the ground with elbows, knees and torso. On reaching 35 yard line, participant executes a modified high crawl for 15 yards a. The modified high crawl is characterized by the participant maintaining six points of contact (hands, knees, and feet) with the ground. On reaching the 50 yard line, participant rises and negotiates network of cone markers for 25 yards Leg 2[Completed by Team Member 4 as Carrier, Team Member 5 as Casualty]: a. Once Team Member 3 completes Leg 1 and tags, Team Member 4, casualty drag commences. 1) Team member 4 reaches underneath and through the arms of casualty (Team Member 5) and obtains a solid grasp on both forearms 2) Lift and drag the casualty 10 yards through the first two cones at the 65 yard line i. Proper technique: 1. Keep the head up 2. Chest elevated and the natural curve of the lumbar spine maintained. 3) Monitors may verbally guide participant through the nearest two cones b. When feet of casualty pass the second cone, lane monitor directs ―Casualty Stand.‖ NOTE: THIS IS OPTIONAL. IF DESIRED, CASUALTY DRAG MAY BE CONTINUED FOR ENTIRETY OF LEG 2. 1) Participant lifts casualty into the Fireman’s Carry position. i. Proper technique: 1. Keep head up 2. Chest elevated 3. Buttocks down 4. Casualty high on the shoulders 5. Casualty places palm of one hand in the small of the back of the participant carrying 2) Participant transports casualty 65 yards to the start line i. Stopping to rest and/or readjust is permitted. c. At start line, casualty placed on the ground. Leg 3 [Completed by Team Member 2]: a. Participant lifts two ammunition cans and transports them to the 75 yard line, negotiating the cone network while en route. b. On reaching the 75 yard line, participant picks up the dummy grenade and engages grenade target from the standing position. c. Grenade pit observer signals to lane monitor whether throw was a hit or miss

1) To be counted as a hit, grenade throws must land directly in grenade pit or strike the line marking the area 2) If grenade lands in the grenade pit area, but rolls out, throw is considered a hit 3) Lane monitor reports hit or miss to primary monitor at completion of Maneuver Under Fire event i. Five seconds deducted from time for hit ii. Five seconds added to time for miss 4) d. After the grenade is thrown, participant immediately executes three pushups viii. Leg 4 [Also completed by Team Member 2]: a. Participant continues toward start line with two ammunition cans through negotiating marker network b. Participant transports ammunition cans back to the start line. c. Event has been completed. ix. MANUF times and grenade throw results will be recorded and contribute to the overall team score. 5. Scoring determined according to enclosed table

5. Time of completion will be recorded and used to determine the winning team.

6. Maneuver Under Fire Course Layout [note: this will be completed on turf]

VIII. AWARDS 1. 2. First, second and third place awards will be given in every event. There will be a trophy awarded to the highest overall scoring school of each branch of service—Navy, Marine Corps, Army, and Air Force. The top three schools overall will receive awards. Teams will only receive credit for their highest placed team in each event for overall score. There will be a spirit award given to the school that demonstrated the most enthusiasm throughout the day.



The following percentages will be used to determine overall scores: Inspection Basic Drill First Year Drill Color Guard 30% 30% 20% 20%

If a school elects not to participate in any event, their score for that event will be ZERO. The Athletic Competition, Individual Exhibition, Dual Exhibition, Platoon Exhibition, and Knockout do not count towards a school’s overall score. There will be individual awards for the Athletic Competition, Individual Exhibition, Dual Exhibition, Platoon Exhibition and Knockout. In the event of a tie, the overall inspection score will settle the winner. IX. LOCAL INFORMATION Comfort Inn -- Music Row/Demonbreun Street Telephone: (615) 255-9977 Close to Vanderbilt Holiday Inn -- Vanderbilt/West End Avenue Telephone: (615) 327-4707

Adjacent to Vanderbilt Quality Inn -- 1407 Division Street Telephone: (615) 242-1631 Close to Vanderbilt Hampton Inn -- 1919 West End Avenue Telephone: (615) 329-1144 Close to Vanderbilt Days Inn -- 1800 West End Avenue Telephone: (800) 325-2525, (615) 327-0922 Close to Vanderbilt X. Deadlines and Refund Policy 1. The deadline for submission of entry to the VUNROTC Drill meet shall be 24 January 2009. Any entry postmarked later than this date will not be valid. 2. A full refund shall be issued to the respective JROTC Unit for any reason until 21 February 2009. A 50% refund of the total entry fees the unit paid shall be issued to those units canceling between 22 February and 7 March. All cancellations after that and before the drill meet will be given a 25% refund of all entry fees the unit paid. If a JROTC unit is in the Drill Competition Matrix and does not attend on 21 March 2009, no refund will be issued.

***** If there are any questions concerning this SOP, E-MAIL Midshipman 3rd Class Hall at elliot.hall@vanderbilt.edu or rd Midshipman 3 Class Schmidt at schmidtd@pop.belmont.edu or FAX at (615)343-2555. We hope that your visit to The Music City and Vanderbilt is enjoyable.

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