In car computing by wishvam

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									In-car computing There is a considerable demand (e.g. from politicians, industry and the public) to introduce novel forms of computing technology into cars. It is argued that more computing power will help to improve road safety, efficiency and the comfort/pleasure of the driving experience. In-car computing systems being developed and/or implemented within vehicles can be classified according to their relationship to the overall driving task, in that systems either directly impinge on primary driving tasks (e.g. collision avoidance, adaptive cruise control, speed limiters, lane keeping), provide information and services relevant to components of the driving environment, the vehicle or the driver (e.g. traffic and travel information, vision enhancement, route guidance/navigation, driver alertness monitoring, collision warning), or are unrelated to driving (e.g. entertainment based systems, office based facilities, such as email, fax and web browsing). In the complex, safety-critical driving situation it is critical that new forms of technology account for the needs, abilities, limitations and preferences of drivers. Research at the University of Nottingham has considered a large number of different research questions, for example: Which methods can be used by in-car computing system designers at early stages of the design process to assess whether their prototype designs are likely to be overly distracting? Which design factors can enable a driver to use incar controls without the need for vision? What is the long-term impact of drivers' use of vehicle navigation systems on overall traffic safety and efficiency? How do people make use of novel display technologies, such as Head-Up displays, to support their driving behaviour? Can novel input technologies, such as handwriting recognition, be feasible in a driving context?

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