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dive in fight gravity dive out wander onEndAnimation + the ... - Head

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					Visual Paradigm for UML Community Edition [not for commercial use]




                                                                                 onUpdate (react to local forces)



                                       onEndAnimation
             dive in                                                        wander




                                                                                                           on dive out: (table -> iphone || iphone -> table)




                                                                                                                                       dive out




                                                onEndGravity(timeout)                   onGravity event (iphone2iphone conn.)



                                                                                                                                                  onEndAnimation




                                                                        fight gravity

                                                                                                           onFallFromPhone
    onEndAnimation + the pool is in gravity mode

				
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posted:7/6/2014
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