Program Committee – BC Council Program@bc-girlguides.org
Inside this issue:
2 Balancing Butterflies STEM Activity
Pathfinders – Interpreting the New Program
As taken from the January 2007 edition of Guider e-News
World Guiding/ Traveling Instant Meeting for Guides
The new Pathfinder program has lots of great new ideas and activities. Guiders are now becoming more familiar with the program and are asking questions on how to do some of the activities. For example, the Pathfinder program requirements include learning first aid. The suggestion of taking a first aid course is included as a way to accomplish this requirement. However, because some places do not allow girls to be “certified” in first aid until they turn 16, some are questioning this activity. The intention of this activity is to give girls the opportunity to learn first aid. The best way to do that is to take a course from a first aid provider such as St. John Ambulance or the Red Cross. The information in the program book about keeping a first aid certificate current is an FYI so girls know that first aid certificates have to be kept up to date through recertification. Even if girls do not receive certification, by taking the course they will learn important skills and fulfill the requirements of the program. The Pathfinder program is intended to be interpreted so that it works within the resources of the huge variety of communities in Canada as well as the interests of the girls. The program will work best if there is flexibility in its interpretation and individuals add their own ideas and flavour it to suit their tastes. So if you have a question about an activity, think about why it’s there. Look at the introduction to the module or program area for guidance. Use this information to create a way for the program and its activities to work for your unit.
Instant Meeting for Sparks
Instant Meetings for 10 Brownies
News from National 12 and Province
Tracey Mozel, STEM Adviser
Celebrate spring by making beautiful butterflies that balance delicately on the end of your finger. What you need: Butterfly picture on card stock Toothpick Two pennies or similar small objects to use as weights Tape or glue Scissors Markers or crayons What to do: 1. Colour and cut out a picture of a butterfly. Use one of the pictures below (just photocopy them onto card stock) or find your own picture on the Internet. Alternatively, cut a picture out of a nature magazine and glue it onto card stock. 2. Cut the toothpick to the length of the butterfly’s body and tape or glue it to the bottom of the butterfly’s body. 3. Tape or glue a penny to the underside of each wing tip. Note: you may have to move the pennies slightly to get your butterfly to balance properly. If you are using glue, use a glue stick or white glue so that you can slide the pennies around a little bit if you need to. Hot glue dries too quickly. Place the butterfly’s head on the tip of your finger. It should balance there all by itself. If it doesn’t, adjust the position of the pennies on the wings: · If one wing drops, move the penny on that wing closer to the butterfly’s body (or move the penny on the opposite wing farther away from the butterfly’s body). · If your butterfly falls backwards off your finger, move the pennies farther forward to the tips of the wings. · If your butterfly wants to roll over and fly upside down, gently bend the wings downward slightly so that the wing tips are lower than the body. How it works: The force of gravity tries to pull everything down toward the centre of the earth, and it pulls more strongly on the pennies than on any other part of your butterfly. That’s because the pennies are the heaviest part—gravitational pull is stronger for heavy objects than it is for lighter ones. The strong gravitational pull on them balances the gravitational pull on the rest of the butterfly. It also helps that the pennies are far away from the balance point (the butterfly’s head resting on your finger). Did you know? · The colour in a butterfly's wings does not come from pigment. The colour is produced by light reflected by transparent scales on the butterfly’s wings. · The world's fastest butterfly is the monarch, with a record of 27 km/h (17 mph). · The largest butterfly in the world is the giant birdwing from the Solomon Islands. The female can have a wingspan of over 30 cm (12 inches). If she were to land on your nose, she’d cover your entire face! For even more crafty STEM fun: Make an origami flower for your butterfly to rest on. For instructions, check your library or bookstore for a book on origami or try this Internet site: http://www.origami-instructions.com/origami-flowers.html. Wondering what origami has to do with STEM? Origami is all about shapes and proportions—think of it as geometry raised to an art form. What’s more, transforming a flat piece of paper into a three-dimensional model is a good lesson in spatial thinking, the ability to intuitively grasp complex systems and process multiple ideas simultaneously. The ability to think spatially helps you generate new ideas by combining existing facts in new ways—a good skill for anybody to have, not just scientists and engineers!
Fun Finder Page 3
World Guiding and Traveling Badge
Submitted by Christie Kwasinski, 4th Nanaimo Guides, Mid Island Area
What you will need to get started: -Passport - Photocopy passport covers onto card stock. Prepare inside information sheets (by computer or handwrite). Put together passports with four sheets of blank paper in between cover and another piece of card stock. Glue a picture of each girl in her passport (we took pictures of the girls—two in a frame—at an earlier meeting in preparation then cut them small enough for the passport) -Pick up a passport application from the post office -Story about Lord and Lady Baden-Powell -Materials to make a World flag -Map of the world (I picked one up that was laminated from the dollar store) -Photocopy postcards onto card stock -Prepare luggage tags -Buttons for game -Stamps and ink pad (we used butterflies because I had five different ones, one for each country). Or you could purchase a bag of postage stamps from different countries and glue them to it. The girls loved the ink stamps, especially using a different colour for each country -Prepare plane tickets -Prepare World Centre Fortune Teller (I found this at Blue Bunny Northern Guide website, Nunavut Guides) Our international adviser made up posters with many different facts and pictures from each World Centre. We used these posters for our facts on the World Centres. There is a wealth of info on the Internet to make up your own posters.
When you arrive at the meeting put up a World Centre poster in each corner of the meeting hall. In the centre place a desk and chair for the Customs Officer. Set up each station. Have the girls sit in the Horseshoe (in their patrols). Start by explaining the girls all the things they will need to prepare for the trip. 1) Show the girls the passport application and explain how to fill it out. 2) Have them brainstorm about what else they will need to get and the cost. -plane ticket, accommodations, how much it will cost to visit a place they would like to go to, how to get from the airport to the World Centre they are visiting (bus, taxi). 3) Next explain about Travelers’ Cheques, how to purchase them and why you would purchase them. 4) Have them brainstorm about what they would pack to take with them on their trip. 5) Why is it important to have a luggage tag on all you luggage? 6) What is the name of the organization that helps travelers? Now give each girl their personalized passport. We also brought in a real passport and plane ticket so they could see what they look like. Hand out the plane tickets to the patrol leader. Each patrol will travel together. At each station go over the poster and talk about the Promise and Law from that country. Then do the activity for these stations. Our Chalet: Button game Our Cabaña: Make World flag, luggage tags and World Centre Fortune Teller Sangam: Make a postcard to send home Pax Lodge: Tell the story of Lord and Lady Baden-Powell. When you have finished the stations (they should be about 15 minutes each), hold a campfire. Discuss what are the similarities in the Promises and Laws. If time does not allow, do the campfire the next meeting night.
Page 4 Fun Finder
Bag of Buttons Game
This game came from the Our Chalet challenge. Equipment: Large bag of buttons Large indoor play area Something to use for points (popsicle sticks work well) Set-up: How to Play: The Guider shouts out a number from one to three. All the girls with that number run in a clockwise direction on the outside of the circle, through the gap that she left and into the middle. When the first girl gets to the middle, the other girls start counting to ten. The girls in the middle put one hand behind their back and pick up as many buttons as they can with the other hand. When the others reach ten, the middle girls count their buttons. The one with the most gains a point. Everyone goes back to their places and starts again. You can play for as long as you want, but about 10 minutes is long enough! The girl with the most points is the winner. This game can be done as a team or individually. Have the girls stand in a large circle. Place the buttons on the floor in the middle of the circle. Number each girl from one to three.
The World Flag and Its Meaning
This is the new World flag of our World Association of Girl Guides and Girl Scouts. Each element has a specific meaning. -The three leaves represent the three-fold Promise. -The flame represents the flame of the love of humanity. -The vein pointing upwards represents the compass needle pointing the way. -The two stars represent the Promise and Law. -The outer circle represents our worldwide Association. -The golden yellow Trefoil on a bright blue background represents the sun shining over the children of the world. -The three blocks are a reinforcement of our three-fold Promise. -The white corner represents our commitment to peace.
Mexico Promise I promise on my honour to do my duty to God and my country; To help other people in all circumstances And to obey the Guide law. Law A Guide is a person of honour A Guide is loyal A Guide’s duty is to be useful and help others. A Guide is a friend to all and a sister to every other Guide A Guide is courteous A Guide looks after animals and plants and sees in nature the work of God. A Guide obeys orders A Guide faces difficulties with fortitude and optimism A Guide is thrifty A Guide is pure in thought, word and deed. Switzerland Promise I promise on my honour and by the grace of God to do my best: To do my duty to God, The Church, my family and my country; To help other people at all times; To obey the Girl Scout Law. Law We Wish: To be true/truthful. To give help quietly. To overcome difficulties with a laugh. To choose & commit ourselves. To share. To respect life. To rejoice in all that is beautiful. To receive/welcome/greet and understand others.
England Promise I promise that I will do my best: To do my duty to God, To serve the Queen, To help other people, And to keep the Guide Law. Law A Guide is loyal and can be trusted A Guide is helpful A Guide is polite and considerate A Guide is friendly and a sister to all Guides A Guide is kind to animal and respects all living things A Guide is obedient A Guide has courage and is cheerful in all difficulties A Guide makes good use of her time A Guide takes care of her possessions and those of other people A Guide is self-controlled in all she thinks, says and does. India Promise On my honour I promise that I will do my best To do my duty to God and my country To help other people at all times and To obey the Guide law. Law A Guide’s honour is to be trusted A Guide is loyal A Guide’s duty is to revere God, serve her country and help others. A Guide is a friend to all and a sister to every other Guide, no matte to what country, class or creed The other may belong. A Guide is courteous A Guide is a friend to animals A Guide is disciplined and obeys orders A Guide is brave and smiles under all difficulties A Guide is thrifty A Guide is pure in thought, word and deed.
My Guiding Passport
Glue picture here
Submitted by Lianne Duina-Smith, Brownie and Spark Adviser
Here are a few more Instant Meetings and Day Camp ideas from the Keepers & Keys Conference for Brownie and Spark Guiders that was held at Trinity Western University in May of 2005. Delegates were asked to brainstorm some ideas for Instant Meetings and Camps. Conference staff collected these ideas and I took them home to edit, format and publish. In the next few issues of Fun Finder these wonderful ideas will be presented for you to use in your units. Where possible I have credited the authors of these great ideas. In this issue the Instant Meetings and Day Camps include Treasure Box meetings, a Famous Five Challenge Day Camp, Cross Canada Challenge Day Camp and a Science In A Box meeting.
INSTANT MEETING FOR SPARKS
Theme: “Aladdin - Treasure Box” Program Connection: Exploring And Experimenting keeper Materials Required: Treasure Box from your district program adviser or District Commissioner, diaphanous material, sequins, foam stars, glue, jewels, bright coloured paper for compass points, and music from Aladdin for dancing with veils, treasure chest, chocolate coins and snacks. Preparation: Prior to meeting ask the girls and Guiders to come in costumes similar to what Princess Jasmine wears in the movie Aladdin— please, no belly buttons showing. Create palm trees, camels, etc. to decorate your meeting place. Find a treasure chest and fill it will “jewels,” chocolate coins and other “treasures.” Cut diaphanous material into pieces for each Spark to have her own veil. Create compass points (N, S, E, W) from bright coloured paper. You may wish to ask for some parent helpers for this meeting. Opening: Regular Opening tradition for your unit. Explain what will be happening during the meeting and talk about Middle Eastern and African countries and how different it would be to live there. Active Games: Birds Fly South from the Treasure Box and Treasure Hunt Compass Game with the treasure chest being the prize. Play one game before the craft and the other after the craft and dancing. Craft: Make veils using diaphanous material and decorate by attaching sequins, foam stars and jewels onto the material. Once the veils have been made the Sparks can then be encouraged to make up dances to music from the movie Aladdin using the veils as props. Snack: Enjoy bananas, pineapple, dates and Fig Newton cookies for snack. Closing: Sparks Closing and enjoy your regular closing activities. Sparks take home their veils.
BROWNIE DAY CAMP
Cross Canada Challenge Fun Day
Written by: Alejandra “Alex” Dagnino, Courtenay Johnston, Ursula Kaupmann, Gail Labowski, Aprile Lyon Levons, Shari Pederson and Stephanie Roberts. Goal: To complete the Cross Canada challenge – Western Provinces Program Connections: Key To My Community #2 – Proud To Be Canadian and Key To The Arts #6 – Canada Sings Materials Required: Food for lunch and snacks, fun foam for name tags, safety pins, four puzzles of Canada (one for each circle), components for crafts (such as toilet paper rolls for totem poles), items for games, story about Western Canada. Preparation: Book location for the event and complete Safe Guide paperwork. Cut out name tags in shape of a dogwood (BC provincial flower). Each circle will have a different colour. Decide on menu for the day. Brownies will arrive after breakfast but will need a morning and afternoon snack as well as lunch. Choose menu from food that is unique to each province or to Canada such as bannock or salmon sandwiches. Shop for groceries. Prepare a craft from each province such as dream catcher from Alberta, totem pole made out of an empty toilet paper roll or egg carton for BC, farming collage for Saskatchewan and Pompom Polar Bear for Manitoba. Order Cross Canada challenge crests for Western Provinces. Research information about each province. Go to library and find a story about Western Canada. Arrival: 9 am - Brownies should have breakfast at home. Upon arrival hand each Brownie a nametag. The colour will determine what circle each Brownie will be in for the day. Each circle will represent a different province in Western Canada and each circle will have a puzzle of Canada to complete while waiting for the Opening to begin. Opening: 9:15 am Welcome Brownies to the day camp and begin with Brownie Opening. Sing “O Canada.” Introduce Guiders and parent helpers. Follow Safe Guide criteria and the boundaries. Assign buddies. Explain that the Brownies will be rotating through four stations and that each one represents a different province. At each station they will be learning interesting facts about that province, doing a craft and playing games. Four Provincial Stations: One for each of the Western provinces (British Columbia, Alberta, Saskatchewan and Manitoba). At each station teach the girls about the provincial flag, provincial flower, provincial animal and/or bird, provincial capital and major cities and a few interesting facts. Make a craft from that province. Each station will take approximately 30 minutes. Schedule For The Day: Station One – 9:30 am Game One – 10 am Station Two – 10:15 am Snack – 10:45 am Game Two – 11 am Station Three – 11:15 am Game Three – 11:45 am Lunch - Noon Station Four – 1 pm Game Four – 1:30 pm Quiet Time – 1:45 pm Campfire – 2 pm Afternoon Snack – 2:30 pm Games: Relay Races, Capture the Flag, Scavenger Hunts and Kim’s Game. Approximately 15 minutes each. Snack: Break for a snack after the second station at about 10:45 am. After a 15 minute break for snack then play a game and then go to the third station. Lunch: 12 noon - Approximately one hour for lunch and free time. Quiet Time: 1:45 pm Read a story about Western Canada. Campfire: 2 pm - Sing songs such as “Home On The Range,” “Quartermasters Store,” “Baby Beluga” and “Down By The Bay.” Teach the Brownies a Canadian folk song. Snack: 2:30 pm - Bannock for the Brownies to enjoy as snack. Closing: Discuss with the Brownies what they have learned and ask them why they are proud to live in Canada and be a Canadian. Hand out Cross Canada challenge – Western Province crests. Brownie Closing.
INSTANT MEETING FOR BROWNIES
Written by: Louisa Hardy, Kathleen Joe, Carla MacRae, Teresa Taylor, Pat Wildeman and Tanya Wyllie. Theme: Treasure Hunt Night Goal: To introduce Brownies to using a compass. Program Connections: Key To Camping – Which Way? interest badge Preparation and Materials Required: You will need the Treasure Box from your district program adviser or District Commissioner. Make photocopies of page 88 from the Brownie program book and photocopy and colour the compass points from the Treasure Box folder. You will need pencil crayons, crayons, glue, compasses and markers. Purchase from dollar store or department store small plain boxes, jewels, stickers, sequins and fun foam shapes. Purchase Which Way? interest badges. Create “treasure maps” using compass directions for each circle. Brownies will find a sequinned bag from the Treasure Box at the end. This can be done inside your regular meeting place or if the weather permits, outside the meeting place. Opening: Enjoy your regular Brownie Opening. Explain that this is a special meeting where you will be learning how to use a compass and follow a trail and that they will be working on the Which Way? interest badge. The Brownies can colour page 88 from the Brownie program book after you have taught them eight points on the compass (approximately 20 minutes). Game: Play “Overboard” – Put eight compass points in order around your meeting place. One Guider calls out the different points and the Brownies run to those points in the room. If the Guider calls “Overboard,” the Brownies freeze. Initially you may need to help them find the compass points (approximately 15 minutes). Craft: Make individual Treasure Boxes by decorating plain boxes with “jewels,” sequins, stickers, fun foam shapes, etc. Mark names on the bottom of the box. If you use a glue gun please ensure that only adults are doing the actual gluing. White glue will also work quite well for this project and can be left to dry while the girls follow the trails to the “treasure” (approximately 10 minutes). Treasure Hunt: In their circle, Brownies will follow the treasure map and find a sequinned bag and their treasure boxes at the end of the trail. While the Brownies are following the treasure map, have one Guider put a Which Way? interest badge in each box. When the Brownies come to the end of the treasure map they will discover their treasure. If time permits the Brownies can play one of the games in the sequinned bag (approximately 20 minutes). Closing: Discuss what they have learned about following compass directions and maps. Regular Brownie Closing and closing activities.
INSTANT MEETING FOR BROWNIES
Written by: Penny Casey, Morgan Derbyshire, Linda Knight, Mandi Storey and Celina Wong. Theme: Science In A Box Night Goal: To introduce Brownies to STEM and to learn about constellations. Program Connections: Key To STEM – #6 Reach For The Stars! and Exploring Space interest badge Preparation: You will need the Science In A Box from your district program adviser or District Commissioner and a book on Roberta Bondar. Research facts about the International Space Station and Canadarm and invite a guest speaker to come in with a telescope. Materials Required: Book on Roberta Bondar, information on International Space Station and Canadarm, film canisters and ingredients for rockets from Science In A Box, photocopies of fortune teller with constellations (can be found on the Internet) and nine skipping ropes. Opening: Enjoy your regular Brownie Opening. Explain that this is a special meeting where you will be learning about space and using the Science In A Box. Introduce guest. Read a story about Roberta Bondar and discuss the International Space Station and the Canadarm. Ask the girls where they would like to go in space and why. Guest Speaker: -Explain about the telescope and how it works and if possible, go outside and let the girls use it. Explain about the constellations and planets. Craft: Make Constellation Fortune Tellers with constellations. Game: Play “Lifeboat” with nine skipping ropes. Each represents a planet; remove one planet at a time. Closing: Sing songs about space. Discuss with your unit what they have learned about space. Thank the guest speaker and perform the grand howl. Regular Brownie Closing and closing activities.
SPARK FAMOUS FIVE CHALLENGE EVENT
Goal: To complete the Famous Five challenge from Alberta. Program Connections: Being Me keeper Time: 1 pm to 4 pm Materials Required: Food for Afternoon Tea Party (crumpets, tea and/or apple juice), teacups, fun foam for name tags, safety pins, feathers, hats, glue guns, ballots, pencil crayons, crayons, markers, five (5) empty cookie cartons to make ballot boxes, card stock for bookmarks cut into the shape of a bookmark with fancy scissors, stickers, white film canisters with a red cross marked on the outside, items for mini–first aid kits and red ribbons. Preparation: Book location for the event and complete Safe Guide paperwork. Order Famous Five challenge crests from Alberta Girl Guides. Check on the Internet or at the library for information about the Famous Five. Make name tags in the shape of teacups from fun foam and print names on them. Arrange for guest speaker from Mothers Against Drunk Drivers (MADD Canada). Guiders to dress in costumes as members of the Famous Five (example: Emily Murphy as a judge). Make five ballot boxes out of empty cookie cartons. Arrival: 1 pm - Sparks should have had lunch before arrival. Upon arrival Sparks will be signed in by their parents, receive their name tag and can then work on colouring ballots for voting later in the day for their favourite member of the Famous Five. Opening: Welcome Sparks to Famous Five Event and begin with Spark Opening. Assign buddies. Introduce Guiders, parent helpers and guest speaker(s) from MADD Canada. Follow Safe Guide criteria (fire drill, etc.). Explain the activities for the event and split the Sparks into five groups. Five Stations: Sparks will rotate through each station. Each station will take approximately 20 minutes. Station #1 – Emily Murphy: Sparks to make hats with feathers glued onto them. Guiders should use the glue guns. While girls are working on their hats talk to the girls about Emily Murphy and her accomplishments. Mark names on the hats. Sparks can wear their hats for the rest of the day. Station #2 – Nellie McClung: Sparks to decorate bookmarks with markers and stickers. Use fancy scissors on the edges to make them interesting. While girls are working on their bookmarks talk to the girls about Nellie McClung and her accomplishments. Make sure to put their names on the back. Make sure to put the name of each Spark on the back. Station #3 – Henrietta Muir Edwards: Talk to the girls about Henrietta Muir Edwards and her accomplishments. Teach the girls to sing “YMCA” but substitute “YWCA” because Henrietta Edwards founded the YWCA. Station #4 – Irene Parlby: Use white film canisters with a red cross sticker on the front to make mini–first aid kits. Talk to the girls about Irene Parlby and her accomplishments. Station #5 – Louise McKinney: Talk to the girls about Louise McKinney and her accomplishments. Invite guest speaker from MADD to talk briefly to the Sparks and possibly bring resource material and/or colouring books. Make red ribbons for them to wear. Afternoon Tea Party: Enjoy Afternoon Tea of crumpets and tea or apple juice. Serve in bone china tea cups. Invite parents to join the Sparks for Afternoon Tea and stay for the rest of the event. Quiet Time: Read the interactive Famous Five story, which can be found on the Alberta Girl Guides website under Brownie Challenges. Divide the Sparks up into groups to do the actions. Voting for Favourite Famous Five Person: Explain to the Sparks about how to vote and hand out the ballots they coloured when they arrived. After the girls have voted then count the ballots and announce the favourite of the Famous Five. Campfire and Closing: Sing songs from across Canada. Hand out Famous Five challenge crests. Spark Closing. Note: This could be a bridging event or a Thinking Day event.
Have you signed up for the program adviser egroup? ∗ Imagine having over 70 program advisers and their resources at your fingertips. ∗ Imagine receiving information straight from province to your home. ∗ Imagine an easy way to stay in touch with the program advisers in the province. You don’t have to feel alone! This is what you will have when you sign up for the program adviser e-group. It’s easy to do; contact Alix at email@example.com and she will send you an invitation through Yahoo! to join.
News from National & Province
Go Sparks Go! and Brownies Can Do It! on CD-ROM et est aussi disponible en français These two program books for girls are now available on CD-ROM in PDF in both French and English. The CDs are being sold in the Guide Stores for the same price as the printed books: • Go Sparks Go!, $4.95 • En avant les Sparks!, $4.95 • Brownies Can Do it!, $6.95 • Les Brownies sont capables!, $6.95 The French translation will facilitate program delivery for Members whose preferred language is French and for girls who are in French immersion and do not yet read English. The English version can be used with a text reader (for example, JAWS, Kurzweil, Open Book or PDF Aloud) to help Members with disabilities access the program. PDF Aloud is a free downloadable PDF text reader by Adobe.
Dove Real Beauty Program—check out the national website and order this great resource for free. These materials match up with many Guide and Pathfinder badges. The latest “in a box” invention from the BC program committee—the Eco-Pak. A backpack filled with great games and activities to tie in with any environment program activities. Later this year watch out for the next “in a box” from the BC program committee: Active Living. This will help all Unit Guiders to incorporate active and healthy living into all meetings and activities. Canada Games Day is an event that offers young people, four to 14 years of age, a great experience that mirrors the excitement and spirit of the Canada Games. Participants are encouraged to set goals, take pride in their achievements—and above all—to participate! Hosted by a youth organization or school, a Canada Games Day also offers young people a unique opportunity to develop leadership skills, and to help plan and organize a community event. If you’d like to host a Canada Games Day, all you need is the Catch the Spirit–Canada Games Day Kit. This easy-to-use package, developed especially for teachers and group leaders, will help you plan and promote an exciting Canada Games Day in your own community. For more information about the Catch the Spirit–Canada Games Day Kit go to the Canada Games website.
Program Committee – BC Council
Who’s who on the program committee?
• • • • •
Alix McKenzie – Program Adviser Liaison Patricia Barrett – Special Needs Adviser Emma Calvert – Environment Adviser Tracey Mozel – STEM (Science, Technology, Engineering and Math) Adviser Roberta Peterson – Lones Guiding Adviser • Lones subcommittee • Shirley Robertson – On My Own Editor Lianne Duina-Smith – Spark and Brownie Adviser Maura Lum – Senior Branches Coordinator • CAJURA subcommittee • Michelle Leite – Jr. Leader Adviser • Maura Lum – Acting Cadets Adviser • Maureen Webster – Rangers Adviser Deputy Provincial Program Advisers – Leslie Heppner and Alix McKenzie Provincial Program Adviser – Marlene Graham
Have a comment, question or something you would like to see? You can contact the program committee at firstname.lastname@example.org.
Calling all program advisers!!
We are looking for great ideas to share with all Guiders in BC and we need your help!! We are looking for ideas, success stories from units, districts, divisions or areas that have done something different: Community Service Projects Games/Craft Ideas Theme Meeting Ideas Tips and Hints for Other Guiders Be sure to include the names and unit/district/area that you are from.
E-mail email@example.com. Please put Fun Finder in the subject line.
Our Time to Make a Difference
Roberta Peterson, BC Lones Adviser
As Guiders, we have the opportunity to make a difference in a girl’s life, for an hour, a year or maybe forever. We can make a difference in our own lives as well by being with the girls. Here are a few suggestions on how to make that difference… -learn basic first aid -smile and smile back -get fit, get better -register to be an organ donor -use a mug instead of plastic cups -give blood -pay more when you buy at charity shops -bake something for a friend -recycle books -say thanks -grow something with a child -join something -recycle your glasses -pick up litter -practice good manners -show empathy -remember people’s names -learn to save a life -turn your thermostat down -read to a child -learn one good joke -enjoy family meals together -avoid waste -write to someone who inspired you -take time to listen -do a good deed, and don’t tell -praise people -speak rather than e-mail -donate your recycle bottle money to a charity -give your phone number to your neighbours We can all make a difference, starting with ourselves and one person at a time.