+ Introduction to Leadership Skills_.ppt_ - Goddard Explorer Club

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					Introduction to Leadership
  Skills for Crews (ILSC)
        August 28, 2010
       Capitol Area Council
      Supplies needed:
• 1 potato for each student – Potato Game
• Cookies or candies – Integrity Game
• Light rigid stick (tent pole, bamboo, PVC,…)
  – Helium Stick Game
• Balloons & markers – Balloon Game
• Paper/pencil for each student & print out of
  drawings on page 34/35 of draft syllabus –
  The Whole Picture Game
• Paper/Pencil also used for - Service Project
  Introduction to Leadership
    Skills for Crews (ILSC)
• Fall 2010 replaces the following current
  – Crew Officers Orientation
  – Venturing Leadership Skills Course
• Common lexicon with Boy Scout Training
• Aligns with new Troop Leadership Training
             ILSC Structure
• Module One - Unit Organization

• Module Two - Tools of the Trade

• Module Three – Leadership and Teamwork

• Course may be conducted over 3 sessions
  – Preferred delivery over a weekend

• Recommended to be lead by youth with Crew
  Advisor support
    ILSC provides skills to help address
       challenges by Crew’s Leaders
• Organizing the Crew
• Planning and organizing activities and meetings
• Assigning duties to others
• Planning menus and figuring out food costs
• Encouraging advancement
• Guiding a unit’s involvement in problem solving
• Teaching outdoor, sports, or craft skills
• Ensuring unit safety during meetings and outings
• Handling crew finances
• Helping other Venturers make the most of their own
  leadership opportunities
• Encouraging participation
        Objective of ILSC
• Give youth a clearer picture of
  how their position fits in the Crew
• Help youth understand how they
  make a difference
• Give youth additional tools and
  ideas for their role as leader
      ILSC Module One –
       Unit Organization
• All officers (elected or appointed) attend
• Held as close to elections as possible
• Give an introduction to ILSC course
• Show how ILSC fits into continuum of
• Discuss Crew Organization & officer
• Games to reinforce leadership skills
• Introduction to “Vision”
            Purpose of ILSC
• Provide a foundation of unit level
  leadership skills that every leader
  should know
• Provide consistent look and feel
  between youth training programs
  – Boy Scouts, Varsity, Venturing, Sea Scouts, Exploring
  Continuum of Youth Training


National                   Counsel
       National Youth Leadership
            Training - NYLT
•   6 day course
•   Venturers (including female) can now attend
•   Must complete ILSC & have Advisor's recommendation
•   Provide youth skills to become an effective unit leader
•   Great program to build units leaderships
•   Youth put on program
    – Encourage graduates to attend NAYLE to run future NYLT courses
• Course is built around the life of a unit (Troop/Crew) during
  typical month
    – 3 Unit (Troop/Crew) Mtgs representing the first 3 weeks in a month
        • Covers: Planning, Leadership Meeting, unit meeting, planning for larger event
        • Meetings examples to make interesting, lively & relevant
        • Leadership requires: Vision, Goals & Planning
    – 4th week - big campout
• Youth have a LOT of FUN
       National Advance Youth
    Leadership Experience - NAYLE
• National Training presented at the national level
     – Taught at Philmont
• 6 day course
• Expand on what learned in NYLT
• Venturers (including female) can now attend
• Personal written commitment to apply
• Skill, ability, & motivation to be a dynamic/effective leader
• Uses elements of the Philmont Ranger Training
• Uses advanced Search & Rescue skills
• Teaches leadership, teamwork and the lessons of selfless
• Unforgettable backcountry wilderness experience
• Develops leadership & teamwork skills
    Crew Officer Positions - Common
•   President
     – Conducts meetings
     – Supervises officers
     – Represents crew
•   Vice President of Administration
     – Manages membership and advancement records
     – Leads membership recruitment (including supervising Crew Guides and Den Chiefs)
     – Responsible for the crew in the President’s absence
•   Vice President of Program
     – Plans calendar
     – Supervises Activity Chairs
     – Provides meeting program
•   Secretary (sometimes known as Vice President of Communications)
     – Manages communication tools (Webmaster)
     – Maintains crew records (Historian/minutes)
•   Treasurer (sometimes known as Vice President of Finance)
     – Oversees crew money earning
     – Accounts for crew funds and property (inc. Quartermaster and Librarian)
•   Activity Chair
     – Appointed by Crew President and Vice President of Program
     – Responsible for planning and execution of specific activity
       Crew Officer Positions - other
•   Crew Guide
     – Appointed by Crew President and Vice President of Administration
     – Liaison to any membership resource pool (Troop, Team, Club, Post, Crew, etc.)
     – Mentor and host to new Venturers
•   Quartermaster
     – Appointed by Crew President and Treasurer
     – Maintains crew property (including storage, inventory, maintenance, and acquisition)
•   Historian
     – Appointed by Crew President and Secretary
     – Creates, preserves, and shares records (news, photos, videos, memorabilia)
•   Webmaster (example of the kind of leadership positions a crew might define for itself)
     – Appointed by Crew President and Secretary
     – Maintains the crew website, and any e-tools used by the crew
•   Librarian (example of the kind of leadership positions a crew might define for itself)
     – Appointed by Crew President and Treasurer
     – Establishes crew library
     – Maintains system to check literature in and out
•   Den Chief
     – Appointed by Crew President and Vice President of Administration
     – Assists Cub Scout Den Leader to operate den
     – Liaison to Cub Scout den
•   Crew Member
     – Participates in meetings and activities
     – Periodically serves as Activity Chair
     – Recruits new members
       Adult Positions – most visible
• Crew Advisor
  –   Upholds chartered organization and BSA standards
  –   Mentor and role model for Venturers
  –   Works with Crew President
  –   Facilitates training for officers
  –   Supervises Associate Advisors
• Associate Advisor
  – Assists Crew Advisor
  – Works with assigned Officer
• Consultant (may or may not be a Scouter; may be
  a professional for hire)
  – Recruited by Crew Committee for a specific activity
  – Assists Activity Chair in planning and executing a specific
    activity or activities
      Adult Positions – less visible
• Committee Chair
  – Supervises Advisor and Committee Members
  – Recruits and approves Advisors and Committee Members
• Committee Member
  – Serve as resource to crew
  – Work with assigned officer
  – Recruits consultants
• Chartered Organization Representative
  – Liaison between crew and chartering organization
  – Recruits crew committee; approves Advisors and
    Committee Members
  – Participates in district leadership
• Institutional Head or Executive Officer
  – Head of Chartering Organization (may or may not be a
     Venturing Crew Organization
  President         Advisor         Committee
Vice President
Vice President     Associate      Committee
   Program          Advisor

  Treasurer                         Treasurer


    Activity         Sponsoring Organization
• vision is critical to success in any job or
• Knowing what success looks like to see if you
  reach it
• A crew’s vision is something developed &
  shared by all members
  – Identifies where the Crew is “going”
  – What it wants to accomplish

• Vision more thoroughly in Module 3
  – Think about a vision of success in your new job, as
    well as that for the crew.
              Balloon Toss
Write responsibilities to run crew on balloons

•   Hand balloon to President one at a time
•   How many can he handle?
     Balloon Toss - continued
Write responsibilities to run crew on balloons

•   Hand balloon to President one at a time
•   How many can he handle?

Add all your officers to the exercise
• Hand balloon to President one at a time
• President hands balloons to right officer
• How many can the team handle?
Balloon Toss - continued


What did we learn?
     Youth-Led Crew

• Discussion: Briefly discuss
  leadership in Venturing and in
  Scouting and the value of the
  youth led crew
        Yurt Circle game
• Must have an even number of participants
• Join hands and expand the circle outward to
  arm’s length
• Spread their feet to shoulder width
• Count off by twos
  – (without bending at the waist and without moving their
  – "ones" to lean in toward the center of the circle
  – "twos" to lean out
• Now reverse lean - SLOWLY
Yurt Circle game - continued


  What did we learn?
 Crew Officer’s Meeting

• Discussion: Discuss the
  Officer’s Meeting in your crew
     Helium Stick game
• 2 lines facing each other–arm’s length apart
• Hold out 2 index fingers at chest height
• Place a light rigid stick on the fingers (tent
  pole, bamboo, PVC,…)
  – No grasping stick or curling fingers
• Absolutely critical not to loose contact with

• Now lower stick to the ground as a group
Helium Stick - continued


 What did we learn?

• Discussion: Ask the Venturers
  to define leadership
      Leadership - contined
Did you cover?
• Teamwork
• Using each other’s strengths
• Not trying to do it all yourself
• Doing what you said you’d do
• Being reliable
• Keeping each other informed
• Being responsible
• Caring for others
• Delegating
• Setting the example
• Praising in public; criticizing in private
• Leading yourself
       Key Leader Attributes
•   Keep Your Word
•   Be Fair to all
•   Be a Good Communicator
•   Be Flexible
•   Be Organized
•   Delegate
•   Set an Example
•   Be Consistent
•   Give Praise
•   Ask for Help
      Willow in the Wind game
• Stand shoulder to shoulder in a circle
• One person (the "faller") standing rigid
   – (arms crossed with elbows on chest and fingertips at
     shoulders) and trusting in the center
   – Remaining rigid
   – Center person falls slowly in any direction
• Circle people redirect the faller's impetus to
  another arc of the circle.
• Continue in a gentle fashion until the center
  person is relaxing (but remaining rigid)
• Change Venturers in the center until everyone
  has had an opportunity.
Wind in the Willow-continue


  What did we learn?
ILSC Module Two
Tools of the Trade
• Three Core Topics
 –Trainer’s EDGE
   ILSC - Communications
• Discussion
 Sende                          Receive
   r                               r

• Game/Reflection – Telephone Game

• Game/Reflection – The Whole Picture
       Telephone Game
• Get in a straight line (ideally 6-10 people)
• Leader will whisper a phrase in the first
• Each person will whisper the next when he
• Last person will tell everyone what he
Telephone Game - Continued


  What did we learn?
The Whole Picture Game
• Leader looks one of the sample pictures
• Each student has paper & pencil
• Leader crisply tells each student what to
• At the end, everyone shares pictures
  including leader what he was describing
The Whole Picture Game -


 What did we learn?
•   Is really just thinking ahead
•   Ask questions
•   Come up with answers
•   The more questions and answers you come
    up with ahead of time, the smoother the
    activity will go
Service Project Exercise
On a Saturday, six weeks from now, the Crew will
  conduct a service project at a local city park.
  The project involves:
• Installing 50 feet of Split rail fence around a tree
  (to protect it)
• Removing old plants and undergrowth from a
  nearby area (approximately 500 square feet in
• Laying down weed block in the cleared area
• Spreading six cubic yards of mulch in the area
  just cleared and under the fenced in tree
• Planting 15-20 small plants and shrubs in a
  small garden in a third area nearby
  Service Project Exercise
• Lay out plans for Service Project
  –22 people
  –3 projects
  –Plan what equipment needed
  –How to get, use & allocation people
Service Project - Continued


  What did we learn?
• Four Step Process
    Use EDGE in one of:
• How to build/fold a paper airplane
• How to properly fold the US flag
• How to tie a knot
• How to perform a basic first aid activity
• How to toss a small object into a coffee
  can from a short distance
• How to properly lace up a hiking boot (or
  tie a shoe)
Edge - Continued

 What did we learn?
   ILSC Module 3 –
Leadership & Teamwork
• Discussion of Teams & Stages of
• Review & discuss Venturing Oath & Law
• Game/Reflect – Integrity
• Conclusion - Be a Servant Leader
• Vision
• Course Wrap-up
• Discussion: What do we mean by
• Teams can be a temporary or
 –Give examples of each in your Crew
• Teams work for a common goal
    Effective Teams
• Common Purpose
• Interdependence
• Appropriate Roles, Structure & Process
• Leadership and Competence
• Team Climate
• Performance Standards
• Clarity and Understanding of Boundaries
Stages of Team Development
• Discussion:
 –Stages of teams same as
 –Teams have natural ups & downs
 –For new leaders, 2 important
   • Skill level & enthusiasm
Stages of Team Development
• Starting out (skills are low; enthusiasm is
• Becoming discouraged (skills and
  enthusiasm are low)
• Making progress (skills and enthusiasm are
• Finding success (skills and enthusiasm are
Stages of Team Development

• Discussion: How can a leader
  assist their team through these
  Stages of Team Development?
• Discussion:
 –Why is it important to get
  everyone involved?
 –Does everyone bring the same
  skill & perspective?
 –How can you leverage each
  team member?
        Potato Game
• Distribute one uncooked baking potato to
  each participant.
• Take a minute to get to know their potato.
• Introduce their potato to the group,
  pointing out its unique size, shape, and
  other characteristics
• Collect all potatoes in a bag
• Redistribute one potato to each person
• Everyone try to find their own original
Potato Game-continue


 What did we learn?
 Integrity Game Part 1
• Count out 2 cookies or candies for each
  student, then add 1-4 extra
• Don’t let students see you do this

• Put try out & tell students that they may
  take 2 pieces anytime during the session
  as a reward for their participation.
    Venturing Oath
           Discuss each phrase

As a Venturer,
I promise to do my duty to God
and help strengthen America,
to help others, and
to seek truth, fairness, and adventure
in our world.
         Venturing Code
As a Venturer, I believe that America’s strength lies in our
  trust in God and in the courage, strength, and traditions of
  our people.
I will, therefore, be faithful in my religious duties and will
   maintain a personal sense of honor in my own life.
I will treasure my American heritage and will do all I can to
   preserve and enrich it.
I will recognize the dignity and worth of all humanity and will
   use fair play and goodwill in my daily life.
I will acquire the Venturing attitude that seeks the truth in all
   things and adventure on the frontiers of our changing world.
    A Venturing Leader is:
•   Trustworthy   •   Obedient
•   Loyal         •   Cheerful
•   Helpful       •   Thrifty
•   Friendly      •   Brave
•   Courteous     •   Clean
•   Kind          •   Reverent
 Integrity Game Part 2
• Hopefully you did Part 1 at the beginning
  of the module
• Count how many cookies/candies
• Did each student only take up to 2 pieces?

• Truth is key in leadership positions
Integrity Game

 What did we learn?
    Servant Leadership
         (Advisor leads this section)

• Discussion: lead a discussion
  of why Venturers should
  choose to be leaders
Servant Leadership
• Need to Listen
• Achieve Consensus
• Set/Maintain Standards
• Serve their Customer
 Servant Leadership
    (Advisor leads this section)


What did we learn?
   Crew’s Vision
• Take this time to write or review your
  Crew’s Vision

• How will you use what you learned in this
  course to your Crew’s benefit
   ILSC Wrap-Up
• Congratulations on your new position
• Thank you for attending today

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