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					Name: Bjorn

Stat Cost Strength 1 Dexterity 3 Constitution 2 Body 2 Intelligence 1 Ego 2 Presence 1 Comliness 0.5 Total: Stat PD ED Speed Recovery Endurance Stun Total: Movement Run Swim Leap Cost 1 1 10 2 0.5 1

Spent 3 6 12 8 4 10 1 2 32 Spent 2 2 -2 0 -1 0 1 Spent 0 0 0 0

Total 13 12 16 14 14 15 11 14

Disads Second-class citizen (non-com)

Total:

Total 5 5 2 6 30 29

Stats: Skills and powers: Total: Earned CP CP spent on influence: Influence

33 56 65

Cost 2 1 1

Total 6 2 2

Skill Name Tactics High Society Weapon Skill: +2 O.C.V. (Swords) Survival KNO: Upper kingdoms KNO: Church of Hamar Reputation (Combat prowess) Persuasion Talent: Combat Senses PER +1 Total:

Type 12+ INT/5 PRE/5 Combat skill 9+ INT/5 9+ INT/5 10+ INT/5 Perk (-11 roll) 8Sense Skill Modifier

Cost 6 3 6 3 2 3 0 2 17 1 43

Framework cost/bonus Total: Power Cheapest > Battle cry Base cost Limitations Range 20 1.5 Advantages 0.25 Cost

5 10

10 0

0 0 0 0 5

Value 0

0

24 3 47

END cost 3 0

0 0 0 0

Equipment Ceremonial armor Standard field plate Ceremonial sword Standard shortsword Swords of Hammar

Base cost Limitations 21 3 24 3 15 3 15 3 27

Range N/A N/A N/A N/A N/A

Advantages 0 0.25 0 0.75

Cost 6 8 4 7 27 0 52

Sword of Hammar Attero and Genero Speed Absorbtion

Base cost Limitations 30 4 20 4.25 30 5

Range N/A N/A N/A

Advantages 0.5 0 1.75

Cost 9 4 14 0 27

How the swords actually WORK. Types: Physical normal Common energy types (cold, heat, sunlight) Uncommon energy types (electricity, generic pure 'magic') Rare energy types (holy power) Adders Penetrating (do 1 Body per DC even if you do not overcome your target's PD) Armor Piercing (only 1/2 enemy's armor applies) No Normal Defense Attack Versus Limited Defense (Mental Defense) Attack Versus Limited Defense (Flash Defense) Attack Versus Limited Defense (Power Attack)

.-0 DC .-1 DC .-2 DC .-3 DC

.-1 DC .-1 DC .-3 DC .-4 DC .-4 DC .-5 DC


				
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