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					   1) Life:
John D. Carmack II (born August 20, 1970) is a game programmer and co-founder of id
Software. He is personally responsible for a number of significant enhancements and
breakthroughs in computer graphics. After finishing high school, Carmack studied
computer programming for two semesters at the University of Missouri–Kansas City, but
later dropped out. Carmack worked as a freelance programmer for a time, but found
making money difficult. He was then hired by Softdisk, a company based in Shreveport,
Louisiana, to program games for their monthly subscription service. It was at Softdisk
that he met future id Software co-founders John Romero, Adrian Carmack (no relation),
and Tom Hall. Tom Hall, John Romero and John Carmack developed a game called
Commander Keen, a side-scrolling platforming game which was distributed as
shareware by Apogee Software (later 3D Realms). In the wake of Commander Keen's
considerable success, Carmack, along with Tom Hall, John Romero, and Adrian
Carmack, departed Softdisk to form id Software, which was officially founded on
February 1st, 1991. One of the company’s first successful hit was Wolfenstein 3D,
which was released May 5, 1992. Carmack and id would follow up the success of
Wolfenstein with Doom in December of 1993 and Quake in June of 1996. The hits
continued with follow-ups for Wolfenstein, Doom, and Quake. Along the way, Carmack
continued to push the boundaries of graphical clarity. As a result, the 2010 Game
Developers Choice Awards, the highest honors in video game development, will bestow
John Carmack, with the Lifetime Achievement Award for his contributions to the art and
science of games. The Lifetime Achievement Award recognizes the career and
achievements of developers who have made an indelible impact on the craft of game
development, as Carmack has done for his more than two decades of groundbreaking
technical contributions, and his role establishing the first-person shooter genre with
landmark titles like Doom and Quake.

Brief biography of Carmack
http://www.giantbomb.com/john-carmack/72-4576/

Famous quotes of Carmack
http://thinkexist.com/quotes/john_carmack/

Another biography of Carmack
http://www.notablebiographies.com/news/A-Ca/Carmack-John.html

Armadillo aerospace, and the X-prize
http://www.armadilloaerospace.com/n.x/Armadillo/Home

Another brief description of Carmack
http://www.time.com/time/digital/digital50/10.html
Lifetime achievement award
http://www.prnewswire.com/news-releases/2010-game-developers-choice-awards-to-
honor-john-carmack-of-id-software-with-lifetime-achievement-award-event-to-be-
hosted-by-seminal-game-designer-warren-spector-84945937.html

Personal blog
http://www.armadilloaerospace.com/n.x/johnc/Recent%20Updates

Connects with his audience through twitter
http://twitter.com/ID_AA_Carmack



   2) Philosophy of gaming and game design:
In this section, I will provide a brief description of John Carmacks primary
theories/philosophy in respect to gaming. The links as provided below will display
content that will flesh out his philosophies in greater detail.

Advocate of open-source software
http://www.giantbomb.com/john-carmack/72-4576/


Keeps gamers updated on the status of games and engine development via an
annual event
http://www.quakecon.org/


Continues to provide support and updates for his entire game library
http://www.idsoftware.com/


Reasons behind his decision to use the windows platform initially
http://games.slashdot.org/story/99/10/15/1012230/John-Carmack-Answers


Views/Philosophy on patents in the gaming industry.
http://slashdot.org/comments.pl?sid=151312&cid=12701745


Strives to connect with his audience through twitter
http://twitter.com/ID_AA_Carmack


His focus on game design: I’ve always been of the sleek and minimalist design
school: make sure the core play is consistent and strong, then let that idea play
out against different environments and challenges,” Carmack explains. “This
tends toward focusing on bio-mechanical twitch responses, audio-visual awe,
and leaning more toward general strategy and tactics development over specific
puzzle solving.”
http://www.apple.com/games/articles/2009/02/johncarmack/


Believes that even independent companies like id can benefit from partner ships.
id Software was taken over my ZeniMax.
http://www.idsoftware.com/business/press/index.php?date=20090624104500




   3) Current and Completed projects/Games:
Carmack perfected the shockingly violent and compellingly immersive genre of
computer games known as the first-person shooter, in which players roam around a 3-D
world seen from the point of view of a character inside that world--generally a character
who has a rocket launcher and a serious grudge to settle. In the early '90s, Carmack
and his colleagues at id Software developed the complex technology that makes those
games possible. Castle Wolfenstein, Doom and most recently the Quake series are
among his creations. Doom was powered by Carmack's Doom engine, also known as id
Tech 1. This same engine powered the sequel, Doom II: Hell on Earth, which was
released in October of 1994. The number of games that spawned from the technology
that he developed was immense. The following is a list of games with links to their main
page at id Software. Each site contains a brief description of the game along with a
photo gallery and video page. Users also have the option of buying these games
direction from the id site.

http://www.slate.com/id/2104869/

http://www.quakecon.org/

   a) Significant Titles:

             Commander Keen: http://www.giantbomb.com/commander-keen/61-
             21209/
             Wolfenstein: http://www.idsoftware.com/games/wolfenstein/wolf3d/
             Spear of Destiny: http://www.idsoftware.com/games/wolfenstein/spear/
             Return to Castle Wolfenstein:
             http://www.idsoftware.com/games/wolfenstein/rtcw/
             Doom: http://www.idsoftware.com/games/doom/doom-gba/
             Doom 2: http://www.idsoftware.com/games/doom/doom2/
             Doom 3: http://www.idsoftware.com/games/doom/doom3/
             Quake: http://www.idsoftware.com/games/quake/quake/
             Quake 2: http://www.idsoftware.com/games/quake/quake2/
             Quake 3 Team Arena: http://www.idsoftware.com/games/quake/quake3-
             teamarena/
             Quake 4: http://www.idsoftware.com/games/quake/quake4/
             Wolfenstein, Enemy Territory:
             http://www.idsoftware.com/games/enemyterritory/wolfet/
             Enemy Territory, Quake War:
             http://www.idsoftware.com/games/enemyterritory/etqw/
             Orcs and Elves 2: http://www.idsoftware.com/games/mobile/orcselves2/


   b) Titles in development:

      Rage: http://rage.com/main.php
      http://twitter.com/RAGEgame

      Doom 4: http://doom.wikia.com/wiki/Doom_4




4) Future of Gaming and Technology:
These links will cover the thoughts and opinion of Carmack on the state of gaming in the
future. He will talk about technology he is currently researching along with technology
that is being released. Pro’s/Cons of technology and hardware are related, along with
his opinions about the future of PC gaming in a console dominated market.


John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
http://www.pcper.com/article.php?aid=532


iPhone as games platform: Rage demonstration of idTech5 engine on iPhone at
60 fps
http://www.appleinsider.com/articles/10/08/12/john_carmack_shows_rage_60_fps_gam
e_engine_on_iphone_4.html



John Carmack Quakecon Live Feed Coverage: Discussions about piracy, future
game titles, Linux, decreasing load times.
http://ve3d.ign.com/articles/news/56520/John-Carmack-Quakecon-Live-Feed-Coverage
John Carmack talks about future directions of id Software and game consoles
http://www.youtube.com/watch?v=gshkNXDFz6c


No interest in Motion control
http://nexus404.com/Blog/2010/08/14/id-softwares-john-carmack-has-no-interest-in-
motion-controls-father-of-doom-says-dont-expect-kinectmove-versions-of-rage-at-least-
for-now/


Series of video demonstrations of the idTech 5 game engine.
http://www.google.ca/#q=id+tech+5+engine&hl=en&prmd=vi&source=univ&tbs=vid:1&tb
o=u&ei=Ma-
jTLqfOoHmsQOprJD7Bg&sa=X&oi=video_result_group&ct=title&resnum=2&ved=0CCo
QqwQwAQ&fp=e4a472a30adf34a4


Detailed description of how the id Tech 5 engine will power the next generation of
games.
http://www.atomicmpc.com.au/News/152534,id-tech-5-an-engine-like-no-other.aspx


Presentation on the Tech 5 engine with screenshots included. PDF is included in
the site which contains the more specific details.
http://www.tomshardware.co.uk/id-Tech-5-Rage-Screenshots,news-31649.html


Sparse Voxel Octree (SVO) Demo by Jon Olick
http://www.youtube.com/watch?v=VpEpAFGplnI&feature=related

				
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