Bugs - Google Code by huangyuarong

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									Entry Key/Bug Number: PP-001
Bug Name: Hud On Enemies
Description:
        Hud is under enemies
        Move to the top of the screen with an enemy that follows you nearby
        The enemy is drawn over the HUD
        The HUD drawn over the enemy


Entry Key/Bug Number: PP-002
Bug Name: Pause Button Display in Keybinding
Description:
        The keybinding state says that “P” is the pause button, but it is actually escape
        Look at the Keybinding state, then try to hit “P” in game
        Nothing happens
        The game should pause, or the Keybinding state should display the right button to hit


Entry Key/Bug Number: PP-003
Bug Name: Enemies Pushed Into Walls
Description:
        When enemies are hit, they get knocked back into walls
        Hit an enemy near a wall until is goes through
        The enemy got stuck in the wall
        The enemy does not go through the wall


Entry Key/Bug Number: PP-004
Bug Name: Hitting Enter On Pause Menu
Description:
        There is no indication that hitting enter on the pause menu will send you to the main menu
        Hit escape, then pause
        The game goes to the main menu
        It was expected that nothing would happen


Entry Key/Bug Number: PP-005
Bug Name: Going to the main menu twice crashes
Description:
         Going to the main menu twice crashes the game
         In game, hit escape then enter to go to the main menu. From there, go in game and press escape
then enter.
         The game crashes
         The game should go to the main menu
Entry Key/Bug Number: PP-006
Bug Name: Breakable walls are above the HUD
Description:
     Breakable walls are displayed above the HUD
     Go to a room with a breakable wall at the top of the screen
     The HUD is partially covered by the wall
     Being able to see the HUD


Entry Key/Bug Number: PP-007
Bug Name: Goblin Enemy walks towards wall
Description:
     Goblin Enemy walks towards wall
     Go to the dungeon in the bottom right corner. After entering, walk up one screen and to the right
     One screen.
     The goblin enemy starts walking down and never stops.
     The goblin should act as others with normal ai.


Entry Key/Bug Number: PP-008
Bug Name: Night time change while paused
Description:
     Night time change while paused
     If you pause the game time will still pass and change to night time.
     Pausing does not stop the changing to night.
     Pause should not let the game go to night.


Entry Key/Bug Number: PP-009
Bug Name: Night time in main menu
Description:
     Night time in main menu.
     Go into the game until it becomes night. Return to the main menu.
     The main menu appears to go into night time along with the game.
     The main menu should not be affected.


Entry Key/Bug Number: PP-010
Bug Name: Level objects aren’t visible while transitioning screens
Description:
     Level objects aren’t visible while transitioning screens
     Walk to the edge of any screen.
     Interactive objects will not appear until screen transition is complete
     Objects should be visible during transition.
Entry Key/Bug Number: PP-011
Bug Name: Door faces wrong way
Description:
     Door faces wrong way
     In the first dungeon walk up 1 screen and right 1 screen
     The right side door appears to be facing sideways
     The door should have correct orientation


Entry Key/Bug Number: PP-012
Bug Name: “Y” button activates dialog
Description:
     “Y” button activates dialog
     Press “Y” during the game.
     Wak a pot dialog appears on the screen.
     “Y” should not do this.


Entry Key/Bug Number: PP-013
Bug Name: Interactive objects cause bouncing
Description:
     Interactive objects cause bouncing
     Run into any blocks found inside the first dungeon
     Zelda bounces away from the objects.
     There should not be any bouncing.


Entry Key/Bug Number: PP-014
Bug Name: Treasure chest is a fire animation
Description:
     Treasure chest is a fire animation
     Find any treasure chest inside the first dungeon
     The treasure chest is represented by a flame.
     The treasure chest should be a treasure chest.


Entry Key/Bug Number: PP-015
Bug Name: All fired weapons are off-center from their owners
Description:
     All fired weapons are off-center from their owners
     Observe the firing of any arrow from either yourself or an enemy
     Arrows aren’t fired from the correct position.
     Arrows should match the animations.
Entry Key/Bug Number: PP-016
Bug Name: Zelda stuck in the charge animation
Description:
     Zelda is stuck in the charge animation
     Spam the attack button
     Zelda becomes stuck in the charge animation
     The animation should not get stuck.


Entry Key/Bug Number: PP-017
Bug Name: There is no item screen
Description:
     There is no item screen
     Play the game.
     There is no way to see how to change items.
     It should be made clear how to change weapons or items.


Entry Key/Bug Number: PP-018
Bug Name: No confirmation on key binding state
Description:
     No confirmation on key binding state
     Run through the key binding state
     When binding keys, there is no confirmation as to whether it worked or not.
     There should be a confirmation sound or dialog.

Entry Key/Bug Number: PP-019
Bug Name: Day and night inside the dungeon
Description:
     Day and night inside the dungeon
     Enter any dungeon
     The time of day changes inside of the dungeon
     The time of day should not change in the dungeon.

Entry Key/Bug Number: PP-020
Bug Name: The first boss runs off the screen
Description:
     The first boss runs off the screen
     Engage the first dungeon boss
     The boss runs off the right side of the screen.
     The boss should not go off the screen.
Entry Key/Bug Number: PP-021
Bug Name: Treasure gives heart but activates hammer
Description:
     Treasure gives heart but activates hammer
     Open the treasure chest on the left side of the first dungeon
     When the chest is opened the animation shows a heart but you actually receive the hammer.
     A hammer animation should be in place of the heart.

Entry Key/Bug Number: PP-022
Bug Name: Collision on blocks isn’t correct
Description:
     Collision on blocks isn’t correct
     In the first dungeon( up 1, left 1) try to move through the blocks
     Zelda can barely fit through the blocks because the collision rects are so close.
     There should be more room in between the blocks

Entry Key/Bug Number: PP-023
Bug Name: Number 9 spawns a Zelda boss
Description:
     Number 9 spawns a Zelda boss
     Press 9
     A Zelda boss appears in the center of the screen.
     You should not be able to spawn anything on button press.

Entry Key/Bug Number: PP-024
Bug Name: Number 0 spawns a pig boss
Description:
     Number 0 spawns a pig boss
     Press 0
     A pig boss appears in the center of the screen.
     You should not be able to spawn anything on button press.

Entry Key/Bug Number: PP-025
Bug Name: Killing pig boss causes crash
Description:
     Killing the pig boss causes a crash
     Press 0, kill the boss
     Game crashes.
     Game shouldn’t crash.
Entry Key/Bug Number: PP-026
Bug Name: Enemy gets stuck in dungeon
Description:
     Enemy gets stuck in dungeon
     Go to the first dungeon( up 2, right 2)
     Two of the enemies continually walk into the wall
     Enemies should follow correct AI.

Entry Key/Bug Number: PP-027
Bug Name: Arrow mini game starts without bow
Description:
     Arrow mini game starts without bow
     Go to the mini game building at the top right of the map.
     The mini game dialog starts even though you have no bow to do the game.
     Dialog should tell you that you need a bow.

Entry Key/Bug Number: PP-028
Bug Name: Volume change does not work correctly
Description:
     Volume change does not work correctly
     Change the volume in the main menu and enter the game.
     The sound stays at the same volume
     The volume should change.

Entry Key/Bug Number: PP-029
Bug Name: Hitting an enemy up or down causes twitch
Description:
     Hitting an enemy up or down causes twitch
     Attack an enemy either up or down while they are traveling towards Zelda
     The enemy twitches back and forth.
     There should be no twitching.

Entry Key/Bug Number: PP-030
Bug Name: FPS is constantly below 60
Description:
     FPS is constantly below 60
     Play the game.
     The fps does not meet requirements.
     FPS should be above 60.
Entry Key/Bug Number: PP-031
Bug Name: First boss does not do damage with tail
Description:
     First boss does not do damage with tail
     Engage the first boss.
     The tail does not do damage.
     The tail should do damage.

Entry Key/Bug Number: PP-032
Bug Name: Breakable walls reappear
Description:
     Breakable walls reappear
     Break a breakable wall leave the room and come back
     The breakable wall reappears
     The wall should stay broken.



Entry Key/Bug Number: PP-033
Bug Name: Moonwalker
Description:
     When holding two move buttons and releasing the second, the player faces the second direction
     Steps: While holding one move button, hold another then release the second button
     What was seen: The player still faces the second direction
     What was expected: The player should face the first direction when the second button is released


Entry Key/Bug Number: PP-034
Bug Name: Map Strafing
Description:
     When changing direction during a map transition, the player doesn’t face the new direction
     Steps: While holding one move button, hold another then release the second button
     What was seen: The player still faces the direction that was there during the transition
     What was expected: The player should face the new direction after the transition ends


Entry Key/Bug Number: PP-035
Bug Name: Menu Sound
Description:
     There are no sounds on the menu (selection change/hitting enter)
     Steps: Change what is selected on the menu
     What was seen: Silence
     What was expected: Some sort of sound
Entry Key/Bug Number: PP-036
Bug Name: Where’s the game?
Description:
         The installer doesn’t create shortcuts in either the start menu or the desktop
         Steps: install the game
         What was seen: The uninstall link
         What was expected: A shortcut to the game

Entry Key/Bug Number: PP-037
Bug Name: Incomplete Map
Description:
         The over-world map does not have all of the squares rendered
         Steps: Press ‘M’
         What was seen: An incomplete map
         What was expected: All of the map tiles in miniature

Entry Key/Bug Number: PP-038
Bug Name: No Escape
Description:
         The demo movie negates all input (it is impossible to exit)
         Steps: Wait on the menu till the demo starts
         What was seen: The demo movie can’t be exited
         What was expected: Some way to quit the demo other than waiting it out

Entry Key/Bug Number: PP-039
Bug Name: Why is Link there?
Description:
         The player can move under and through Link in the first screen
         Steps: Start the game, walk under Link
         What was seen: The player can walk through and renders under Link
         What was expected: The player not being able to walk through Link

Entry Key/Bug Number: PP-040
Bug Name: Pacifist Zoras
Description:
          The right Zora doesn’t shoot on any of the screens
          Steps: Start the game, move right one screen, up one screen, left one screen, and up one screen (go
to the area where the Zoras are)
          What was seen: The right Zora doesn’t shoot
          What was expected: Both Zora’s shooting
Entry Key/Bug Number: PP-041
Bug Name: Arrow Collision Issues
Description:
        Arrows do not damage when they hit the player
        Steps: Start the game, walk right one screen and up one screen
        What was seen: Arrows hit the player and disappear
        What was expected: The player takes damage

Entry Key/Bug Number: PP-042
Bug Name: Arrow Collision Issues 2
Description:
         Arrows cause damage when the player moves through its path or they hit to the right of the player
         Steps: Start the game, walk right one screen and up one screen
         What was seen: The collision box is offset to below and to the right of the player and the player
takes constant damage while walking through the path of an arrow
         What was expected: The arrow only huts if it hits the player



Entry Key/Bug Number: PP-043
Bug Name: First Boss Movement
Description:
       The First Boss (Helmasaur King) runs off the screen in one of his states
       Steps: Get to the first boss (go down/right, go into dungeon, get hammer, break wall to boss room,
damage boss until he enters his fast movement state and head to the left wall)
       What was seen: The boss leaves the screen
       What was expected: The boss does not move through walls

Entry Key/Bug Number: PP-044
Bug Name: Displaying Menu Back Key
Description:
        There is no prompt in the menus that states which key to press to go back
        Steps: Go into a menu state
        What was seen: Nothing
        What was expected: A line stating that Escape goes back to the previous menu



Entry Key/Bug Number: PP-045
Bug Name: Save\Load Screen Crash
Description:
        After exiting and restarting the game, entering the Save/Load screen causes the game to crash.
        Steps: Start the game, hit escape then enter, restart the game, then hit the ‘\’ key
        What was seen: A crash
        What was expected: The Save\Load state screen
Entry Key/Bug Number: PP-046
Bug Name: Save\Load Screen Display
Description:
     The Save\Load state does not show whether a save is empty or any data (heart count, items, etc.)
     Steps: Go to the Save\Load state (start the game, hit the ‘\’ key
     What was seen: The save slot number and nothing else
     What was expected: Whether the slot is used, how many hearts/items/Triforce pieces the save has

Entry Key/Bug Number: PP-047
Bug Name: Save\Load Confirmation
Description:
     There is no confirmation when saving, loading, or deleting a save
     Steps: Go to the Save\Load state (start the game, hit the ‘\’ key) and save, load, or delete a file
     What was seen: Nothing
     What was expected: Some sort of notification that something has happened

Entry Key/Bug Number: PP-048
Bug Name: No Option for Full-screen
Description:
     There is no option for switching between full-screen and windowed mode
     Steps: Go to the Options menu
     What was seen: No full-screen option
     What was expected: An option for switching between full-screen and windowed

Entry Key/Bug Number: PP-049
Bug Name: Unplugged
Description:
     Unplugging the controller doesn’t pause the game
     Steps: Start the game with a controller plugged in, unplug the controller
     What was seen: Nothing (the game continues as normal)
     What was expected: The game pausing

Entry Key/Bug Number: PP-050
Bug Name: Controller Buffering Issue
Description:
     When using a controller it is impossible to move and attack at the same time
     Steps: Start the game using a controller then hold a direction and hit the attack button
     What was seen: The player moves but does not attack
     What was expected: The player attacking while moving
Entry Key/Bug Number: PP-051
Bug Name: Demo Movie\Controller Conflict
Description:
         The Demo Movie still plays despite controller input on the main menu
         Steps: Start the game and use the controller to move up and down until the demo starts
         What was seen: Controller input does not reset the Demo Movie’s delay timer
         What was expected: The Demo does not start if there is controller inpuy\t

Entry Key/Bug Number: PP-052
Bug Name: Dialogue\Controller Conflict
Description:
         Dialogue cannot be advanced via controller input
         Steps: Start the game using a controller
         What was seen: It is impossible to advance dialogue without using the keyboard
         What was expected: A controller button that advances the dialogue

Entry Key/Bug Number: PP-053
Bug Name: Chest\Controller Conflict
Description:
         Chests cannot be opened via controller input
         Steps: Go to the first dungeon’s rightmost treasure room, attempt to open the chest via controller
         What was seen: No effect
         What was expected: The chest being opened via controller input


Entry Key/Bug Number: PP-054
Bug Name: Item\Controller Conflict
Description:
         Items cannot be used and the current item cannot be changed via controller input
         Steps: Start the game with a controller, get the hammer/use the “All items” cheat
         What was seen: No change (item was not used)
         What was expected: The selected item to be changed or used via controller input


Entry Key/Bug Number: PP-055
Bug Name: Save Button Keybinding
Description:
         Changing the Save button in the Keybinding stated does nothing
         Steps: Go into the keybinding state, change the key for Saving, enter the game, press the new
button
         What was seen: Nothing happens (‘\’ or button 9 is still the save button)
         What was expected: The bound button activates the Save\Load menu
Entry Key/Bug Number: PP-056
Bug Name: Loading Issue
Description:
        Loading in any file automatically gives the player all of the items
        Steps: Start the game, enter into the first dungeon, save, exit the game, then restart the game and
load
        What was seen: The player gained all of the items (though no extra hearts or Triforce pieces)
        What was expected: The player only has the items that were legitimately unlocked prior to saving


Entry Key/Bug Number: PP-057
Bug Name: Triforce Confirmation
Description:
        There isn’t any sort of animation for killing a boss and gaining a Triforce piece
        Steps: Start the game, enter into the first dungeon, kill the first boss
        What was seen: The player invisibly gains a Triforce piece
        What was expected: An animation or message noting that the player has a Triforce piece and can
now do sword charge attacks

Entry Key/Bug Number: PP-058
Bug Name: Animation Bug
Description:
        Goblin enemies have a magenta outline in their “Walking left” animation
        Steps: Start the game, go to the outside of the first dungeon, watch the enemy
        What was seen: A pink outline on the enemy
        What was expected: No animation artifacts (no outline on the enemy)

Entry Key/Bug Number: PP-059
Bug Name: Hammer\Sword Issue
Description:
        When the hammer is equipped, the sword can break walls just like the hammer
        Steps: Start the game, get the hammer, equip it, use the sword on a breakable wall
        What was seen: The wall breaks as if the hammer had been used
        What was expected: The wall does not break until the hammer is used on it

Entry Key/Bug Number: PP-060
Bug Name: Arrow Count Position
Description:
        The 10s digit of the arrow count is next to the key image, while the 1s digit is on the bow image
        Steps: Start the game and collect two arrow pickups (they are 5 arrows each)
        What was seen: The 10s and 1s digit are far apart
        What was expected: Both digits display to the left of the bow icon, right next to each other

								
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