100 prospects game industry I secretly always wanted to come to Japan. Something in the city of Tokyo appeals to me, but here is a barbarian almost Western. Schopenhauer said that human action is the most important object of poetry. Under that premise, I doubt any other city in the world, including New York - is able to evoke in me a similar aesthetic pleasure. Centuries of conquest, fortifications and FIFA 14 Coins generations of men forged a sky high buildings and narrow streets hiding delicate light of their traditional lamps. Like any other object of mass scale (Borges played to imagine that some large cities had existed forever), it is impossible to perceive the magnitude of Tokyo from the street. However, after boarding the SKYTREE TOKYO ("the Tokyo Sky Tree," a tower 634 meters high), my perception changed forever. Happiness and the reasoning of each man depends on what we are, not what we have. So, something in Hiroshi Yamauchi did imagine an industry to see for the first time a video ga me. What I am permeates everything I see. From the tip of SKYTREE saw a cyberpunk city : buildings and light fatigue gaze to the horizon. The Japanese invested heaven concrete their stars shine brighter than the starry firmament. But down to the streets of Tokyo means walking dead sidewalks and bumping into restaurants traditionally - decorated wooden lamps. It is not uncommon, on the other hand, surprisingly lonely temple was surrounded by FIFA 14 Ultimate Team Coins. The city is contained : the cars do not fit in their garages, nature overflows its tiny pots and grow buildings next to each other like stalks in a bamboo forest. With regard to America, Japan is ahead a few hours by the time difference, but I would say that living in a cultural future of the game industry. I will not lie : there was little of interest to our continent at the Tokyo Game Show. East supremacy is over on the Western market, but that does not seem like much to worry about Japan. The exhibition floor was awash with various platforms and titles. Here are the big names Gree, Xperia, Namco Bandai and SEGA. Companies like Sony and Square Enix have a similar representation in the West, but the disparity is remarkable for the other. There are many titles aimed at a purely market japoné sHay many titles aimed at a purely Japanese market This does not mean that the game industry in Japan is dead. Opposite happens : it has diversified and covered wide areas of the population. Tokyo Game Show is not for men 18 to 35 years, but for the entire family. It was not uncommon to find girls and moms. More than a niche market, Buy Fut 14 Coins video games here are another element of entertainment culture. That means, however, that there are things that similar events take most of the attention, as AAA games. Find blockbusters, but they occupy a more balanced and not saturate the exhibition. On the contrary, I was surprised to see a pavilion dating game, a section of independent titles, an esplanade dedicated to cosplay and also that the Konami booth had not Metal Gear Solid and Pro Evolution Soccer, but Pachinko machines. That a product becomes a part of culture takes time. It depends only on the passing of generations, but the idiosyncrasies of each place. There is still much to see an American video game market as solid as to diversify into many platforms and many consumer groups. In public transport plays everything people : Candy Crush, Monster Hunter 4 (if I had been given 100 yen per person with whom I Street Pass and was playing... ) and even it is rare to see a PlayStation Vita- although their users enjoy it the PS2 titles. This culture is reflected in districts such as Akihabara, also known as Electric Town, which houses stores dedicated solely to titles console generations. Super Potato, one of the most popular exhibits along your floors a tour nostalgic and fast by decades of history. From a picture of Ninten, star of Mother, to speakers with video game music (sounded a forgotten corner of Mario RPG), it was impossible not to move Maplestory Mesos. While touring shelves crammed with history, I was in possession of a treasure thanked inscrutable divinity and causality for enjoying video games. A tall, but narrow, building dedicated to arcade machines, UFO catchers and pachinko high, though narrow, building dedicated to arcade machines, pachinko UFO catchers. A library is a collection of time. Each item on the shelf is the result of thousands of hours of writing. Consider that a game requires the participation of tens and even hundreds of people, it is a complex cultural product. I felt dizzy imagining the forgotten work of programmers who wrote thousands of millions of lines of code just for us to enjoy a video game. Walking through the aisles of Super Potato is, in a way, through a maze of time made by human effort it took to create all those games. Japan is a fundamental part of the history of the industry. In the past, rescued the American continent itself ( its own market saturated with low quality games and virtually indistinguishable from each other) with high-quality titles and systems regained consumer confidence in the middle. Being here makes me suspect that something will happen soon. I do not think that will happen exactly the same, because the importance of mobile gaming is undeniable, but I do know that the spark of the industry is in East yet. Thus, the contrast between the magnitude of the aerial view of Tokyo and its reduced alleys reminds me of what we live in today : huge multi- million dollar productions and small independent games. However, both are part of the same and, as a city, are constantly changing. Japan is obsessed with repetition. Two centuries ago, Katsushika Hokusai painted variations of the same mountain, titled his work 100 views of Mount Fuji and consists of dozens of pictorial representations of the same place, but from angles and different seasons. The Japanese industry has a similar treatment with video games, which are a single object, but tested from a multitude of angles and perspectives: mobile, consoles, free-to -play, AAA, and so on. Mount Fuji has a strong religious significance in Japan. Hokusai spent part of his work to celebrate their different perspectivasEl Mount Fuji has a strong religious significance in Japan. The industry as we knew it, is dead. At Tokyo Game Show saw what’s left of it: reduced scenarios and few people interested in the big AAA releases billionaires. Video games, however, have a bright road ahead. Come other platforms and other forms of play, as the need for entertainment is imbued in our human nature. One way or another, surrender cult game. Japan showed me that GW2 Gold consoles and laptops are the endearing beginning of what’s to come: a real culture in which video games occupy a prominent place not only a favorite entertainment sector, but a phenomenon as accepted such as film or television. In Kant's words, what I see is what I am contemplating this huge shiny SKYTREE city since made me think not ants or environmental problems, but people playing way to work or at home, in small restaurants adorned with lamps paper, in their silent subway cars that prohibit talking on a cellphone and, above all, in how video games have shaped and at the same time, they have been influenced by this place. What little fight for what I think is the best platform. What little sounds argue against or iOS mobile gaming. In Japan, the platform does not matter, what matters is to play.