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					       Intelligenza Artificiale e
               “Rescue”
• Dopo il terremoto di Kobe nel 1995 il
  Giappone ha avviato un programma di
  ricerca per lo studio di tutte le tecnologie
  per facilitare il recupero delle vittime in
  caso di gravi disastri

ROBOCUP Rescue
  Kobe Earthquake (Jan. 17, 1995)
• Magnitude 7.2
• Serious Damage Region 20 x 1 km (13 x 0.6 mi)
  People seriously effected: 2,300,000
      Deaths: 6,432 ++      Seriously Injured: 43,800 ++
  Buildings Damaged: 530,000
      fully destroyed: 104,906, fully burnt: 6,148,
      half destroyed: 144,272
  Fire: 285 large scale: 14 (>10,000m2 (3600 mi2))
• Direct Damage: 10 trillion yen (100 billion US$)


                                                  Kobe, 1995
             Large-Scale Earthquakes

   • Frequency > 3 times/year




Large-Scale Earthquake Disasters in 20th Century
                          Survival Rate (FEMA)
                 %

                100
                 90
Survival Rate




                 80
                 70
                 60
                 50
                 40
                 30
                 20
                 10
                  0
                        30      1 day   2 days   3 days   4 days   5 days
                      minutes
                                          Time
                Motivazioni
•   Difficoltà di comunicazione
•   Mancanza di informazioni sullo scenario
•   Disorganizzazione degli interventi
•   Problemi di instradamento dei soccorsi
                   Obbiettivi
• Un sistema per
  – pianificazione dei soccorsi
  – monitoraggio della situazione
• Strumenti di ausilio
  – robot
  – assistenti digitali
               Tecniche AI
•   Multi-agent planning
•   Real-time planning
•   Heterogeneous agents
•   Mixed-initiative planning
•   Resource-bounded planning
•   Execution Monitoring
•   Information Fusion
                    RoboCup
• An international initiative to promote AI and
  robotics research using soccer game.
• Administrated by The RoboCup Federation.
• Activities:
   – Robot World Cup Soccer Games
   – RoboCup-Rescue
   – RoboCup Jr.
   – Technical conferences
       RoboCupRescue: A System Integration

                                              Integration with Robots

                                              SOLEM, Foster Miller

                NTT DATA

                                 Integration with
Integration with Human
using PDA                        Disaster Response
                                 Center

            Integration with Sensor Network             Phoenix, Hyogo Prefecture
eTec
 Seismometer,
      Akashi
RoboCup/AAAI Rescue Robot Contest
   for Real-Size Robotic Systems




        Seattle: Aug. 2001
        Fukuoka: Jun. 2002
        Padova: 2003


       Kitano, Tadokoro, AI Magazine, 2002
Current status on rescue research
• Very weak in disaster rescue simulation..
  Almost none.
• Disaster simulation exists, but not
  integrated. There are few specific
  simulation such as fire proliferation, but not
  integrated with other aspects nor interactive.
       Rescue vs. Soccer
Heterogeneous agents   Homogeneous agents

Very large number of   11 agents / team
agents (> 1,000)

Hostile environment    Hostile opponent

Logistics              Reactive teamwork
Resource shairng       Real-time planning
Emergent teamwork
Overall System
3D Simulation and Visualization




  Computer Graphics by the Port Authority Research Center, Ministry of Construction, Government of Japan
             3D Visualization Agent View




Computer Graphics by
the Port Authority Research Center,
Ministry of Construction, Government of Japan
            Current Status
• Large Scale Disaster Simulator available for
  use in RoboCup Rescue Simulation (2001)
• RoboCup Rescue Robot Competition
  (2001) in cooperation with AAAI.
• Organizing the international conference.

				
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posted:6/4/2013
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