Metal Gear Solid Cheats Hints and Codes

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Metal Gear Solid Cheats Hints and Codes

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Metal Gear Solid guide Cheats & Codes Our cheats, hints and unlockables help you get the most from the game. Cheat: Change Title Screen Colors When at the the Title Screen, simply press Up, Down, Left or Right on the d-pad to cycle through the different colors in the background graphics. Cheat: GameShark v1.0 & v1.1 Codes For version 1.0 Gameshark Have all Weapons 50000902 0000 800b7532 03e7 50000902 0000 800b7546 03e7 Have all Items 50001202 0000 800b755a 0001 50000302 0000 800b7580 0001 Mine Detector 800b75800001 MO Disc 800b75820001 Never Reload 800ae164000d PAL Keycard 800b757a0001 Rope 800b75840001 Scope 800b755c0001 Press L1 For Cold PAL Key d00b2d600004 800b759a0002 d00b2d580004 800b75920002 Press R1 For Normal PAL Key d00b2d600008 800b759a0000 d00b2d580008 800b75920000 Press R2 For Hot PAL Key d00b2d600002 800b759a0001 d00b2d580002 800b75920001 Steath Suit 800b756e0001 Thermal Goggles 800b75660001 C-4 800b753e0006 Nikita And Ammo 800b75380004 PSG1 Rifle And Ammo 800b75440006 Stinger And Ammo 800b753a0004 Stun Grenade 800b75400006 Bandana 800b75700001 Camera 800b75720001 Cardboard Box A 800b755e0001 Cardboard Box B 800b75600001 Cardboard Box C 800b75620001 Cigarettes 800b755a0001 Hankerchief 800b75860001 Infinite Health 800b752603e7 Level 10 Key 800b757c000a Medicine 800b75760004 FAMAS Rifle And Ammo 800b75340065 Grenade 800b7536000c Infinite Air 800ae1ac03e7 SOCOM Pistol And Ammo 800b75320019 Extra Ammo C4 80069c1c0001 Extra Ammo Claymore 800698d00001 Extra Ammo FAMAS 800682ec0001 Extra Ammo Nikita 80068fd80001 Extra Ammo PSG1 8006a3700001 Extra Ammo SOCOM 80067cd00001 Extra Ammo Stinger 8006951c0001 Body Armor 800b756a0001 Diazepam 800b75780004 Gasmask 800b75680001 Ketchup 800b756c0001 Night Vision Goggles 800b75640001 Rations 800b75740002 Chaff Grenade 800b75420006 Claymore 800b753c0006 For version 1.1 Gameshark Walk Thru Walls 800272589cc4 8002725a0800 Scope 800b7564 0001 SOCOM Pistol and Ammo 800b753a 0019 Stealth Suit 800b7576 0001 Stinger and Ammo 800b7542 0004 Stun Grenade 800b7548 0003 Suppressor 800b7590 0000 Thermal Goggles 800b756e 0001 Hankerchief 800b758e 0001 Infinite Air 800ae1b4 03e8 Infinite Health [Note 1] 800b752e 03e8 Ketchup 800b7574 0001 Level 10 Key 800b7584 000a Medicine 800b757e 0002 Mine Detector 800b7588 0001 MO Disk 800b758a 0001 Never Have Time Bomb 800b7586 0000 Extra Ammo Nikita 80068fe0 0001 Extra Ammo FAMAS Rifle 800682f4 0001 Extra Ammo Claymore 800698d8 0001 Extra Ammo C-4 80069c24 0001 Diazepam 800b7580 0002 Claymore 800b7544 0006 Cigarettes 800b7562 0001 Never Reload 800ae16c 000d Night Vision Goggles 800b756c 0001 Grenade 800b753e 0008 Gasmask 800b7570 0001 FAMAS Rifle and Ammo 800b753c 0065 Extra Ammo Stinger 80069524 0001 Extra Ammo SOCOM Pistol 80067cd8 0001 Extra Ammo PSG1 Rifle 8006a378 0001 Nikita and Ammo 800b7540 0004 PAL Key 800b7582 0001 PSG1 Rifle and Ammo 800b754c 0005 Rations 800b757c 0002 Rope 800b758c 0001 Cardboard Box C 800b756a 0001 Chaff Grenade 800b754a 0003 Bandana 800b7578 0001 Body Armor 800b7572 0001 C-4 800b7546 0004 Camera 800b757a 0001 Cardboard Box B 800b7568 0001 Cardboard Box A 800b7566 0001 Schuyler Schuster Hint: See Through Mantis's Eyes When battling Psycho Mantis, hold in the Triangle (1st Person View) button. Instead of seeing through Snake's eyes, you will see through Mantis's. Leiter Hint: Fast Travel To move about through the complex faster, hide inside a cargo truck and use a C.Box. Remain perfectly still and a guard will drive the box to the area noted on the box. (There are three boxes, each to a different location.) Joey Hint: Policenauts Guest Appearance After you defeat Ninja for the first time, and meet up with Otacon, he tells a story about Japanese Metal Gear prototypes. In the movie, seens from Konami's japanese game, Policenauts can be seen. Bryan Phan Hint: Mantis Memory The Mantis reacts with startlingly correct witticisms depending on the save games of other Konami games you have on your memory card. Try confronting him with a Castlevania, ISS Soccer, Suikoden or Silent Hill save game on your memory card for startling revelations. Bryan Phan Hint: Exercising Meryl While crawling along the duct in the Holding Cells, you may look down to see Meryl in her cell exercising. Should you leave the duct immediately (down the ladder), and re-enter it again. Meryl adopts a series of power workout moves each consecutive time you view her. They are: A) sit- ups, B) single-arm push-ups, C) stretching, D) sit-ups in underwear, E) single-arm push-ups in underwear, F) stretching in underwear, G) sit-ups (same as A, and continuing with these from now on.) James Lane Hint: Ghost Images First, you need to obtain the camera either by [A] Finishing the game with the ending where Meryl dies and starting that newly created save file with the camera automatically in your inventory or... Getting at least as far as defeating Liquid Snake in the hind helicopter sequence, then going to the room located in Base 1, floor B-2 with a Level 7 cardkey where there are two autoguns you will have to use C4 explosives to the wall below and to the right of the bottom entrance to the room where you fight Revolver Ocelot -- in one of the two rooms here, the camera is located in the top one. BTW if you run into a jammed door that you should be able to, try using a C4 explosive on it and trying to it then. In either case, here is how you see "Ghosts". Make sure you have at least 2 blocks free on a memory card to save at least one picture. Take pictures of different things and you may find a "Ghost" image of different programmers, artists, etc. superimposed on your new snapshot. I've found two by taking pictures of the ravens on the last major elevator and one by snapping a shot of the dead guy in the prison cell. Here are the locations for all 43 Spirit photos: 1. Kojima: Otacon lab (the picture frame to the right) 2. Matsuhana: Hallway of corpses (outside Otacons lab) 3. Sato: Comm Twr A (roof destroyed by a Hind D missiles) 4. Nakamura: In Meryl's blood pool (where she is sniped) 5. Shinkawa: Deep in Sniper Wolfs hallway behind the second pillar 6. Uehara: Edge of elevator (the one were the ravens are) 7. Negishi: Sewage waterfall 8. Mizutani: When fighting Metal Gear 9. Korekado: Men's retroom 10. Sasaki: Picture frames in the Commanders room 11. Sonoyama: Torture machine 12. Toyota: Container in the middle of Raven's warehouse 13. Kozyou: Behind the watertank-like structure in the Canyon 14. Shimizu: Wolf dog cave (first crawling point) 15. Kaneda: The mirror located in the Women's restroom 16. Fukushima: Heliport,looking out to sea from cliff 17. Takade: Ninja room,glass atedga 18. Fujimura: Elevator,in the Comm Twr B complex 19. Shikama: Electic floor 20. Kimura: MG underground base,tip of of Metal Gear 'srailgun 21. Kobayashi: Rock in canyon 22. Okajima: Maggots of the real DARPA Chef in cell 23. Nishimura: Next to Baker's corpse 24. Mukaide: Reflection in wolfdog cave puddle 25. Onoda: Where Baker is tied up 26. Kitao: Decoy Octopus (fake DARPA chief) corpse 27. Yoshimura: Dead end ofair duct 28. Hirano: Elevator (Comm Twr B) deep in the shaft of top level 29. Muraoka: Water in cargo dock 30. Ishiyama: Heliport top of building 31. Ito: Inside elevator to tank hangar 32. Jerem Blaustein: Sniper Wolfs corpse 33. Yoshioka: Bridge on the third floor of the the blast furnace 34. Mori: Lowest point of elevator (Comm Twr B) 35. Kinbara: Darck area of stairs 36. Tougo: End of boiler room (in Blast Furnace where the stemeam is) 37. Makimura: Hidden armory store room behnd the weakened wall) 38. Kutome: Observation room 39. Tanaka: Heliport,sleeping soilder 40. Shigeno: Heliport,security caera by staircase 41. Yamashita: Tip of nuke warhead in nukestorage room 42. Kobayashi: Johnny Sasaki holding cell, near DARPA chief 43. Scott Dolph: Way down in the dark from the walkway between Comm Tower A and B Allen Nuccio Hint: Stealth Suit To get the Stealth, wich makes you invisible to all enemies except for Wolfs and bosses, play up until you get to Ocelots Torture Rack. Submit to Ocelot by pressing SELECT. After the game is beaten, you will get the bad ending where Meryl dies and you escape with Otacon. He will give you his Stealth suit. Watch the credits, then save your game. After you save, go to the Main Menu and load your game. Look in your inventory, you will find the Stealth Suit. MADSTYLO@aol.com Hint: Silent, Deadly, and Easy Neck Snap Sneak up, unarmed, behind a guard. When close, tap the square button really quickly ten times. This way you don't have to risk any ruckus. Josh Brian Davis Hint: Getting Sick If you fail in Revolver's torture room and come into close contact with Sasaki (the guard patrolling outside your prison cell), you can catch the flu. This flu makes you sneeze every minute or so. You can cure this flu with medicine. This medicine is a green box with a red cross on top of it. Another way to catch a cold is as follows: When you're being held in the cell between Ocelot's torture tests, the guard talks loudly to himself about his cold, then runs to the bathroom. This is the point that most people usually break out of the cell. If you stick around and don't use the ketchup though, you will be treated to Ocelot's hospitality yet again. Survive, and you will be in the cell, and the sick guard will get the runs again. NOW you can break out of the cell. Give Snake a little time in the snow, and he will catch a cold, and start sneezing every minute or so. the sound will probably give you away to your enemies, so ask Otacon if there is anything he can do for you. Michael Kelehan Hint: Torture Tips This tip contains a minor spoiler. You've been warned. As you probably know, there are no continues in the torture event. If you lose, you start at your last save. So this won't be a huge loss, remember to save after beating Sniper Wolf. The torture event is coming very soon afterwards. If you want the best ending, don't submit to the torture. It gets more difficult on the higer difficulty levels, but it never gets impossibly hard. After getting through two tortures, you will have a chance to escape. When the guard runs to the bathroom, hide under the bed. When he says, "He's gone!" and runs to the door, hop out and snap his neck. After you get your stuff back, get rid of the "Timer B." It's a time bomb. Jeremy Jennings Hint: Jail Break When you are in your jail sell after being tortured, you can get out with out the help of Otacon. The guard is very sick and has the runs. When he leaves to go to the bathroom crawl under the bed and wait for him to come back. When he sees your gone he will run to the jail cell and open it. When he first gets to the door quickly get out from under the bed and when he comes in you knock him down once, and he will be out for good. Also if you call Otacon he will give you some stuff and one thing he gives you is ketchup. When the guard leaves lay on the ground with the ketchup equiped in your items. It will look like your bleeding when he comes back he will think you are dead when he opens the door knock him down and your out. Kody Dollins Hint: Defeating Sniper Wolf To defeat Sniper Wolf, you need to go all the way back to the Armory and go into the room with six mini-rooms inside of it. Go into the top-left room using your recently acquired level 5 key card. Inside is a PSG-1 and some ammo for it. Now go back to Sniper Wolf. You should have picked up some Daizepam by now. This will allow you to aim your PSG-1 without it shaking. Go back to Sniper Wolf and shoot her with your PSG-1. She may be hard to spot and times because she likes to hide behind things. Look for her breathe, and wait for her to come out. Equipping your thermal goggles will also help. R. Guile Hint: Briefing Camera Fun During more than a few of the briefing "tapes", you'll see the words "camera change" and "camera free". This lets you know that you can mess with the camera for a little something to do while you're watching them. To zoom in or out, use the square and triangle buttons. To switch cameras, use the circle button. Of course, if you have been playing the game all night and are drowsy, you'll probably figure out that the X button stops and ejects the "tape" by accident. Jim D. Hint: Mad Mei Ling This is a code to make Mei Ling angry with you. Keep calling her over and over without saving. If you do it enough (8-10 times) she will stop talking to you and the stick her tongue out at you. HlyKletian@aol.com Hint: Get the Camera To get the camera, when you get a Level 6 keycard go to the first building (Tank Hanger), Then take the Elevator down to Basement 2. Go into the hall before the Room where you fought Ocelot. Then there should be a spot where you can blow a hole in the wall with C4, when you blow it up there are two rooms, The camera is in one of the rooms, and there is ammo and a ration around in there also. Kody Dollins Hint: Defeating the Gunner After Meryl opens the cargo door for you in the first floor of the Tank Hangar, you should go up top and make sure you get the Mine Detector. Now go back down and through the door. Turn on your Thermal Goggles so you can see the infrared sensors moving across the room. Make your way across the room carefully so you don't touch any of them. If you do, the doors will shut and the room will fill up with poisonous gas. After making it through that room, you'll have to fight the Gunner. First, turn on the Mine Detector and crawl over all of the Claymore mines so you can pick them up. Then throw out a Chaff Grenade to disable the Gunner's main weapon. With the main weapon temporarily unfunctionable, all the gunner can hit you with is the regular gun. Try to manuever yourself so that you can get behind the tank, and then throw as many grenades as you can on it. Be sure to throw a Chaff Grenade out every time the one you previously threw out wears off. Also, there are Rations and more Grenades scattered out over the battle field. These will certainly help you make it through this fight. Kody Dollins Hint: Destroying the Generator To blow up the generator, you need a Nikita. Simply fire it and then get in first-person mode to make it easier to aim the missile. First turn right, and go through the door straight ahead, then left and you'll be in the room with the generator. Now just run into it. The cameras may shoot it down, so you'll probably have to try this more than once. BUNDYMAN Hint: Defeating the Ninja Once you've reached the Ninja hit the Ninja with your bare hands a couple of times and he will fight you the same way. After the Ninja starts to glow, (which is at the end of the fight) time the glowing and hit the Ninja with your hands. If you are hit with the glowing you will probably die. holy protector Hint: Defeating Sniper Wolf (2nd time) Equip your nikita and run up. You will have a little fmv and then run to the lower left. Use your nikita to attack Wolf. It is easier to attack her with the missiles than to snipe her with the PS-G1. Make sure she doesn't see your missile because she might shoot it. It is easier to see her in first-person mode. Marc Wolff Hint: Fun with Hal Emorick When fighting the ninja lean aganst the locker that Hal is in and knock on it. He will make a funny whineing sound. Hint: Stats when fighting Liquid When fighting hand to hand with Liquid at the end, hit the circle button on the second controller and it shows the stats of the fight. Hint: Thermal Goggle Tips When you play in a harder mode without the rader, the mine dector doesn't work. But if you use the thermal goggles you can see the mines. Also when fighting Mantis he likes to disapear. Just pop out the thermal goggles when he disapears and you can see him. Exotek Hint: Sharp Dressed Man When you start your game for the third time on the same save, your memory card icon will be the ninja, and Snake will be wearing a tuxedo. Also the "Cyber Ninja" will be in a red costume sort of like spider-man. AJWhite464 Hint: Defeating Metal Gear To knock out the radome on Rex, use your stingers, but first throw out a chaff gernade or two be fore he "wakes up". Use the stingers while rex is trying to find you (but he cant sice you used the chaff gernades.) Don't wait for the target to come back after you shoot once, just wait for the smoke to clear. Don't forget to keep throwing out chaffs. After you talk to Gray Fox, use the stingers, and dont stop. If you put the stinger launcher away, the missiles will knock you down, just keep firing the stingers into the cockpit. Use you rations sparingly. Chaffs won't do any good this time, since Liquid is controling rex manualy. Remember, if you take it out of the launcher screen, you'll get knocked over by the missiles, and most likely die. Just remember you don't need the electronic site to fire. Adam Lingo Hint: Exploding Soldiers After getting the stealth suit start a new game. When you find the C4 try to sneak up behind a Genome soldier and plant it but be careful. You need to be close. With any luck you will plant a C4 pak on the Soldier's back. Get back and detonate it. Sayonara Soldier! Acron Hint: First Person Nikita Missile You can go into first person mode with the nikita missles by launching the missle, then pressing triangle. However you can only do this for a certain amount of time or else it will blow up. this comes in handy when fighting Sniper Wolf, and also blowing up the electric panel source. Steve Ventimiglia Hint: Fa-Mas Tracer Trick First you need to get the bandana. To do this, DO NOT submit to Revolver Ocelots torture. When you complete the game and start over, you will have the bandana. Now start your second game and play up to the part where you get the level 2 keycard. Go to the Armory Basement Level 2 and get the Fa-Mas and Fa-Mas ammo. Now on your bullet counter in the lower right hand corner of your screen, you'll see that the last three shots are colored red. Fire the Fa-Mas until you use up all of the yellow shots and reach the red ones. These are your tracers, and they trail when you fire them damaging things that they hit as badly as your normal Fa-Mas ammo would. Now put on your bandana. Because the bandana tricks the computer into thinking that you didn't fire your last shot, you will now fire all tracers. This acts as a "guidance system" of sorts and allows you to aim the fa-mas just as acurrately as the socom. Allen Nuccio Hint: Nice Wolves Method 1: When you first enter the caves, kill all the wolves. Meet up with Meryl, and kill those dogs there. Leave only the small one. Shoot Meryl with the Socom, then immediately equip a Cardboard Box. The little dog will pee on the box. Now whenever you are in the cave, equip the Box that the dog peed on and the Wolfs will leave you alone. Method 2: Simply equip Sniper Wolf's hankerchief. Bandana Hint: Get the Bandana To get the Bandana, wich gives you infinite ammomo and no auto re-loads, play up until you get to Ocelots Torture Rack. If you make it out of The Rack without dying or giving up, when you beat the game, you will get the Good ending, where you save Meryl. She will give you the Bandana, and then once the credits a through, you can save your game. Save it and then load it up again. Look into your inventoy and you will see the Bandana shintko@hotmail.com Hint: Extra Modes The regular game is excellent, but the built-in VR Training mode is a definate must. At first there is only one choice, Practice. Finish all 10 stages, then you gain Time Attack, where the difficulty is heightened a little, but shouldn't be a problem besides the time limit. Complete these 10 and you gain Gun Shooting mode, in which the difficulty is at max, and you HAVE to kill ALL the guards to progress within the time limit. You are given a Socom regular gun with supressor silencer and 5 bullets per guard. If you run out of bullets, you'll have to choke your way out. If you can finish these 10 stages, one last stage can be chosen, Survival Mission, where you rush through all 10 stages one after another, in under 7 minutes. You start with 30 bullets and dead guards drop bullets. Good luck, if you can complete this, you are a true Metal Gear Solid Master. Bryan Phan Hint: Meryl's Undergarments In the Women's Restroom where you meet up with Meryl prior to the Psycho Mantis confrontation, if you follow Meryl straight in and move up to the top stall within five seconds. Meryl will not have time to properly change, and spends the first part of the conversation without her combat pants on. Bryan Phan Hint: Shy Meryl When walking around with Meryl, if you keep staring at her in first-person mode. Meryl starts blushing, turning embarrassed and tapping her gun to her leg. Keep looking at her, and she turns more and more red, whispering embarrassed little questions. jparker21@hotmail.com Hint: Frequency for Meryl The frequency for Meryl is 140.15. This is helpful if you are renting the game and don't have the cd case. Katze Hint: Defeating Psycho Mantis Before fighting Psycho Mantis plug your controller into the controller #2 slot and press any button, the screen should turn black and have the word "HIDEO" in green in the corner. After a few seconds it will go away and you can use the 2nd player controller to fighting against Mantis. This way he won't be able to tell where your going to go because he can only read your left brain (left controller), he can't read your right brain (right cont.).

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