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					Presentation

Implementation Group G:
       DEO AMARAWI HOGIONO
                    WANG KAI
         LIM KANG MING KENNY
             NGUYEN VINH SON
  NUR AIYSHA PLEMPING BTE R P
Audience
   Targets primarily at kids and people who wants to lose
    weight
   Shaking of Wiimote and Nunchuk
    - Helps to shed some calories

 Calories burned = (METs * 3.5 * Weight (in Kg) / 200) * Duration (in mins)


E.g. METs (Metabolic Equivalent of Task) = 5
     Weight = 60kg
     Duration = 1 minute
     Calories burned = 5.25 Calories = 1 stick of Chewing Gum
Features
   Obstacles are randomly generated
   This provide a fresh and unique gameplay with each play.
   Discourage players to purely memorise the layout of each
    stage.




   Difficulty of game
   As game gets harder, more obstacles and falling objects are
    generated.
   Progress bar
   Let the user know how far they are to the goal
   “Calories Burned” meter
Features
   Original music, artwork and animation




   2.5D graphics (using PaperVision 3D)
   Realistic feel
   Better running performance
Timeline
Task                                10   11   12
Sound: Player
Sound: Obstacles
Programming: Generating Obstacles
Programming: Timer
Testing and Touch up
Integration
Demonstration

				
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posted:5/8/2013
language:Latin
pages:6