KEVIN M KEVIN M

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					KEVIN M. SCHARFF  310-990-2107
13959 Huston Street.  Sherman Oaks, CA 91423  kevin@kevinscharff.com

EXPERIENCE
SPARK UNLIMITED, SHERMAN OAKS, CA
SEPTEMBER 2002 – Present
Lead Animator  Designed and Developed animation blueprint for the company and its productions.  Supervising animations production for creature-based Next Gen Console Game for XBOX 360, PS3, and PC Platform.  Work closely with Character TD and Art Director to develop Key Skinning and Rigging Solutions for characters in game.  Supervised animations for Call of Duty: Finest Hour for PS2, XBOX, and NGC systems.  Manage a team of 9 animators, including scheduling, creative feedback and content creation.  Develop sophisticated integration pipeline for scenes and artificial intelligence implementation.  Work closely with all of the production leads, engineering, sound and design teams to plan and implement animation performances into the game.  Devised sophisticated memory management system to enable over 2000 animation assets to be accessible throughout Call of Duty: Finest Hour.

EALA/DREAMWORKS INTERACTIVE, LOS ANGELES, CA FEBRUARY 2001 – September 2002
Lead Animator  Lead Animation responsibilities for XBOX and NGC SKUs of Medal of Honor: Frontline.  Lead Animator during pre-production of the Animation Media Design Document for Medal of Honor Rising Sun. Character Animator  Developed significant portion of Character Animation for Medal of Honor: Frontline (PS2).  Designed key animation layouts for D-Day invasion level.  Developed pipelines, wrote tools, and supervised several animators on various assignments.

NUEART PICTURES, MONTROSE, CA

SEPTEMBER 1998 – February 2001

Artist/Animator  Core member of a start up entity to create the feature-length CG animated film Aerotroopers.  Required to take assigned shots from storyboard to rendered frames.  Detailed Modeling/Texturing, Character Setup/Rigging, Character and Effects Animation, Facial Animation and Lip-Synch, Lighting/Compositing.  Required working in a team-driven atmosphere with strong individual initiative.

MODERN VIDEOFILM, BURBANK, CA

SEPTEMBER 1997 –SEPTEMBER 1998

3D Visual Effects Artist  Duties included modeling/texturing, animation, dynamics/particle simulations.  Credits include: Sabrina the Teenage Witch, Teen Angel, Three, Power Rangers, Beetleborgs, Ghosts of Fear Street (pilot), Heatwave (TV Movie).  Live-action integration, camera match-moving/tracking, photo-realistic rendering for broadcast.

UCLA LAB FOR NEW MEDIA, LOS ANGELES, CA

SEPTEMBER – DECEMBER 1998

Instructor: “The Digital Revolution” UCLA School of Theater, Film & TV  Created and taught curriculum for undergraduate/graduate class on the impact of digital media.  Prepared presentations, designed production projects, and conducted seminar-style classes.  Facilitated team-oriented environment and group project work.

TURNER E NTERTAINMENT NETWORKS, ATLANTA, GA

JUNE 1995 – JANUARY 1996

Chyron Operator  Created and assembled chyron graphics materials for broadcast.

 Clients included: TBS, CNN, Cartoon Network and Turner Classic Movies.

EDUCATION UCLA, SCHOOL OF THEATER, FILM AND TELEVISION, LOS ANGELES, CA
Master of Arts, Film Studies, 1995 – 1997 Includes Training at the UCLA Animation Workshop and Lab for New Media

GEORGETOWN UNIVERSITY , COLLEGE OF ARTS AND SCIENCES, WASHINGTON, DC
Bachelor of Arts, Government/English, 1990 – 1994

Software
3D Software: Maya 6.5 (with MEL), 3D Studio Max 3.5 Middleware: Renderware Graphics and Studio, Unreal 3 2D/Compositing: Discreet Logic Combustion* and Flint 5.0, Adobe After Effects, Photoshop, Premiere Management: Microsoft Project, Alienbrain v6, Perforce, Microsoft Office Tools References Available Upon Request


				
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