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SKILLS AND RELATED ASSETS  Proficient in Maya, 3ds Max, Adobe Photoshop, ZBrush, Unreal  Efficient and effective high-poly and in-game asset creation.  5 year architectural and engineering background  Eligible to work in both USA and Canada. EXPERIENCE 3D Artist - Edge of Reality, Inc., Austin TX (Feb 2007 – Dec 2008) THE INCREDIBLE HULK (PS3, XBOX 360, Wii, PS2 & PC) CIPHER COMPLEX (PS3 & XBOX 360)  Extensive 3D asset modeling, UV layout creation and texturing  Strong experience with complex shader setup  Prepared and presented art pipelines for the development of:  Complex shader and tech setup, including in-game implementation  3D asset assignment and population  Effectively supervised the execution of these pipelines  Tasking and scheduling coordination Lead Level Builder - Black Ice Games, Toronto CAN (Jan 2006 – Aug 2006)  Level Builder on ‘Stowaway’, a fantasy based Unreal cinematic Mod  Package building and maintaining, particle emitter setup, lighting, as well as character, weapon, and vehicle imports,  3D asset modeling, UV layout creation and texturing

3D Artist
CONTACT 9807 N FM 620 #22308 Austin, TX. USA 78726 (512) 553-0783

SOFTWARE EXPERIENCE Maya 3DS Max ZBrush Adobe PhotoShop Crazy Bump Deep UV Roadkill Unreal Editor Adobe After Effects VICON IQ AutoCAD Adobe Illustrator Adobe Premier Dreamweaver Autodesk Combustion AWARDS  President’s List (Seneca College, 2006) 2nd Year Painting Award, (Univ. of Toronto, 1995) Year Three Art Award, (Macdonald C.I., 1992) INTERESTS -Snowboarding -Video Games -Computer generated artwork -Building design -Hockey FREELANCE -AutoCAD drawings for bar, kitchen & recreational spaces -Graphic design

Designer & Architectural Detailer - ACSEM Engineering, Toronto CAN (Apr 2004 – Dec 2005)  Overall site analysis for the completion of AutoCAD building permit drawings Project Manager & Designer - MCM 2001 Inc., Toronto CAN (Sept 2002 – Sept 2003)  Developed accurate construction drawings and 3d model concept drawings  Managed and coordinated several projects at a time Architectural Detailer (Co-op position) - Adamson Associates Architects, Toronto CAN (Jan 2001 – Oct 2001)  Developed detailed plans and structural layouts for the Goldman Sachs flagship building EDUCATION  3D Gaming Post-Graduate, Animation Arts Centre, Seneca College, CAN (2006)  Architectural Technology Co-op Program, Sheridan College, CAN (2002)  Bachelor of Fine Arts. Art & Art History, University of Toronto, CAN (1999) POINTS OF INTEREST  Proud holder of both Canadian and American Citizenships  Self motivated team member with proven ability to show initiative and bring focus to group activities  Demonstrated ability to address complex issues and influence decision making

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