OBJECTIVE

Document Sample
scope of work template
							ANDREW NELSON
Phone: (614) 257-9644 E-mail: andrew@anelson.net URL: www.anelson.net OBJECTIVE To acquire an environmental/texture artist or 3D artist position in an established company; allowing me to grow in the fields of team work, management, and as an artist overall. SKILLS
   

Highly Proficient using Alias Maya, Adobe Photoshop, Adobe Premiere, Adobe Illustrator, Macromedia Flash, Corel Painter, Perforce, and Unreal Editor 3 Familiar with Autodesk 3DS Max, and ZBrush3 Strong foundation background in Traditional art & Fine Arts. Team Player with excellent communication and organizational skills. 3/2009 – Present

EMPLOYMENT HISTORY Digital Extremes, London, ON Layout Artist Unannounced FPS Project 1 (xbox360, PS3) Unannounced FPS Project 2 (xbox360, PS3)  Environmental level layout and polish of game assets and levels

Electronic Arts LA, Los Angeles, CA 7/2008 – 10/2008 Background Artist Tiberium (xbox360, PS3, & PC) Cancelled  Participating in the process of Low/High polygon modeling, texturing, and material creation of next-gen environmental game assets, and oversight of game level sections  Level Layout and prop placement for various game levels Spark Unlimited Inc, Los Angeles, CA 6/2006 – 5/2008 Environment Artist Legendary (xbox360, PS3, & PC) Turning Point: Fall of Liberty (xbox360, PS3, & PC)  Participating in the process of Low/High polygon modeling, texturing, and material creation of next-gen environmental game assets  Lighting, level build layout, and streaming for game levels  Managing the art process of various single player levels as well as a multiplayer level from start to finish  Coordinating production with other team members/leads Fuse Studios, Columbus, OH 5/2005 – 5/2006 3D Artist  Designed, Modeled, and aided in the production of various elements on projects through 3D architectural visualization Crazybridge Studios, Glendale, CA Freelance Environment Artist
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3/2006

Created 3D/ 2D Environmental art including models, textures and Lighting using Maya and Photoshop

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Independent execution of assignment 2/2006

Incognito Entertainment, Salt Lake City, UT Freelance 3D Artist Warhawk (PS3)  Involved in the modeling of five destroyed buildings for high quality cityscape. (Model reference was supplied)

Glavan Imageworks, Columbus, OH 10/2004 – 02/2005 3D Artist  Assisted in the creation of designs on various projects through 3D visualization for building blueprints  Adapted to the pressure of working in a team environment and meeting deadlines EDUCATION Columbus College of Art & Design, Columbus, OH Bachelor of Fine Arts in Media Studies – Cum Laude  Awarded “Deans Scholarship” & “Ohio Choice Grant”  President’s list for all duration  Nominated for Media Studies Scholarship 08/2001 – 05/2005

Continuing Education Participation in workshops and conferences in the field of game development and Film:  Animation on Location - 2004; Human Motion/Emotion Symposium with Dr. Stuart Sumida, Dr. Erika Rosenberg, Brian Winsor, Lance Williams, Joe Pasquale – 2004; Paitoon Ratan & Ruben Aquino workshop – 2004; Stuart Sumida “Anatomy for Animators” workshop – 2003; Ed Hooks “Acting for Animators” – 2003; Selected for the Paitoon Ratan workshop – 2002.


						
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