Nora Magyar
614 Rhine Lane, Costa Mesa, CA 92626 M: (925) 262 – 7381 noramagyarcg@gmail.com ~ www.mnora.com SKILLS Character rigging and skinning in Autodesk Maya and 3ds Max. MEL scripting in Autodesk Maya. Asset, art design and brush creation in Adobe Illustrator. Animation in Adobe Flash. Texture and animation cel painting using Adobe Photoshop. Compositing in Adobe After Effects. Video editing using Final Cut Pro and Adobe Premiere Pro. Website creation in Adobe CS2 and 3. Environment modeling, texturing and lighting in UnrealEd. Windows and Mac user experience. EMPLOYMENT HISTORY
Foundation 9 – Double Helix Games, Irvine, CA
Sept 2007 – May 2009 Associate Technical Artist G.I. Joe: The Rise of Cobra (Xbox360, PS3, PS2, Wii, PSP); Unannounced Title (Xbox360, PS3, PS2, Wii, PSP) Created skeleton setup and control rigs for humanoid character, vehicles and props. Skinned large number of characters with attention to normal map and anatomy. Setup deformation systems, PSDs, blend shapes. Setup phonemes and facial expressions, scripted these expressions for in-game characters. Wrote MEL scripts for batch processing character files.
Shiny Entertainment (Foundation 9), Newport Beach, CA
Junior Facial Animator The Golden Compass (Xbox360, PS3, PS2, Wii, PC, PSP) Setup face joints and skinned characters and multiple LODs in 3dsMax. Created morph targets in 3dsMax. Setup facial animations, expressions and phonemes for lip-sync.
Feb 2007 – Sept 2007
Electronic Arts, Redwood City, CA
World Builder/QA Ultima Online Kingdom Reborn (PC) Created level layouts and adjusted texture and height maps. Prepared, imported and placed art assets into the game world. Monitored large environments and reported bugs.
Oct 2006 – Feb 2007
Sega of America, San Francisco, CA
QA Tester Full Auto 2: Battlelines Performed play-tests and prepared bug reports in TestTrack Pro.
Aug 2006 – Oct 2006
Fade to Blue Films, Los Angeles, CA
Freelance Cel Painter Half-Life, Official Selection 2008 Sundance Film Festival Painted animation cels in Photoshop to be used in feature film.
May 2006 – Aug 2006
Future US (GamesRadar.com), South San Francisco, CA
Intern Video Content Editor Captured and edited video footage with Final Cut Pro. Created and edited video montages in After Effects for website.
April 2006 – June 2006
Quality Ads, Mill Valley, CA
Freelance Animator Created pencil tests and 2D hand-drawn animation for TV commercial. EDUCATION
Feb 2006 – April 2006
Ex’pression College for Digital Arts, Emeryville, CA
Bachelor of Applied Science Degree in Digital Visual Media Focus in 3D Character Modeling Highest GPA in graduating class
June 2006