nora magyar

Document Sample

Nora Magyar

614 Rhine Lane, Costa Mesa, CA 92626 M: (925) 262 – 7381 noramagyarcg@gmail.com ~ www.mnora.com SKILLS  Character rigging and skinning in Autodesk Maya and 3ds Max.  MEL scripting in Autodesk Maya.  Asset, art design and brush creation in Adobe Illustrator.  Animation in Adobe Flash.  Texture and animation cel painting using Adobe Photoshop.  Compositing in Adobe After Effects.  Video editing using Final Cut Pro and Adobe Premiere Pro.  Website creation in Adobe CS2 and 3.  Environment modeling, texturing and lighting in UnrealEd.  Windows and Mac user experience. EMPLOYMENT HISTORY



Foundation 9 – Double Helix Games, Irvine, CA



Sept 2007 – May 2009 Associate Technical Artist G.I. Joe: The Rise of Cobra (Xbox360, PS3, PS2, Wii, PSP); Unannounced Title (Xbox360, PS3, PS2, Wii, PSP)  Created skeleton setup and control rigs for humanoid character, vehicles and props.  Skinned large number of characters with attention to normal map and anatomy.  Setup deformation systems, PSDs, blend shapes.  Setup phonemes and facial expressions, scripted these expressions for in-game characters.  Wrote MEL scripts for batch processing character files.



Shiny Entertainment (Foundation 9), Newport Beach, CA

Junior Facial Animator The Golden Compass (Xbox360, PS3, PS2, Wii, PC, PSP)  Setup face joints and skinned characters and multiple LODs in 3dsMax.  Created morph targets in 3dsMax.  Setup facial animations, expressions and phonemes for lip-sync.



Feb 2007 – Sept 2007



Electronic Arts, Redwood City, CA

World Builder/QA Ultima Online Kingdom Reborn (PC)  Created level layouts and adjusted texture and height maps.  Prepared, imported and placed art assets into the game world.  Monitored large environments and reported bugs.



Oct 2006 – Feb 2007



Sega of America, San Francisco, CA

QA Tester Full Auto 2: Battlelines  Performed play-tests and prepared bug reports in TestTrack Pro.



Aug 2006 – Oct 2006



Fade to Blue Films, Los Angeles, CA

Freelance Cel Painter Half-Life, Official Selection 2008 Sundance Film Festival  Painted animation cels in Photoshop to be used in feature film.



May 2006 – Aug 2006



Future US (GamesRadar.com), South San Francisco, CA

Intern Video Content Editor  Captured and edited video footage with Final Cut Pro.  Created and edited video montages in After Effects for website.



April 2006 – June 2006



Quality Ads, Mill Valley, CA

Freelance Animator  Created pencil tests and 2D hand-drawn animation for TV commercial. EDUCATION



Feb 2006 – April 2006



Ex’pression College for Digital Arts, Emeryville, CA

 Bachelor of Applied Science Degree in Digital Visual Media  Focus in 3D Character Modeling  Highest GPA in graduating class



June 2006




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