Hayden Wilkinson 425.802.6285 Objective email@example.com Self-motivated Cinematic Artist/Designer with extensive experience in the development of multimedia products and solutions including Cinematography, 3D Environments, Product and System Documentation, Audio/Video Editing and Design, is seeking employment with a professional team-driven studio focused on cutting-edge multimedia software design, video, audio and print. Proficiencies Game Design and Planning Cinematic Creation Low-Poly Modeling Photography Video Shooting and Editing Audio Recording Multimedia Presentation Firm Understanding of A/V Equipment Internet Audio/Video Broadcasting Web Site Layout Graphic Design Sound Design and Implementation Local Concert Production (Small Venues) Software 3D Art Applications (Maya & 3DsMax) Audio Applications (Sound Forge & Apple Logic Pro) Adobe Photoshop, Premiere, After Effects and Illustrator Microsoft Visio (Digital Storyboarding & prototyping) Microsoft Word, Excel and PowerPoint Lua Scripting Language Expert Unreal Engine Development Work Experience Sr. Designer Griptonite Entertainment February 2003 – Present (6 Years) Where the Wild Things Are [Xbox 360, PS3 and Wii] Responsible for game level design, cinematic tuning, and documentation for a soon to be released title for Warner Brothers Interactive. Wolverine [Wii] Responsible for conceptual design and placement of game-level cameras for the African and New Orleans missions. This work included extensive documentation and game play balancing. The Mummy Game Demo – Universal Studios [Xbox 360] Responsible for Design, Cinematics, Level Scripting, Special FX and Sound FX Implementation for a single player demo based on a popular Universal Studios Property. I also served as a liaison between Griptonite Entertainment and our Special FX and Sound FX Outsourcing groups. Lemony Snicket, Shark Tale, Shrek 2 and Disney’s Brother Bear Responsible for Game Design and Construction, Cinematic design and Lighting. Sr. World Designer Midway/Surreal Software February 2006 – February 2008 (2 years) This Is Vegas! Worked closely with the Concept Art Team on the Design of several interior locations as well as large exterior areas. Responsible for design and creation of location based cinematics. Sr. Level Designer Army Game Project (US Department of Defense) November 2005 – February 2006 (1 Year) Multi-Player Design, Level lighting, Particle Effect creation and Sound Design.