Ethan Frome

Document Sample

Mike M. Chow

mikemchow@gmail.com Web http://home.earthlink.net/~mmchow



Experience: 2007-Present Technical Lead TQ Global, Shenzhen/Singapore, www.tqglobal.cn Lead a game and outsourcing studio of 40 artists and 15 programmers in China and Singapore. Trained Engine/game programmers and technical artists for online PC racing game Rally Offroad Racing. Implement TQViewer, an in-game asset viewer for production and outsourcing. Help manage outsourcing of Xbox360 game Baja: Edge of Control for 2xl Games and THQ. 2005-2007 Senior Graphics Engineer Electronic Arts, Redwood City, California, www.ea.com Developed next-gen graphics technologies for Xbox 360 and PS3. Help shipped the Simpsons game for Xbox 360/PS3, including advanced antialiasing and cel shading techniques. Developed graphics tech for Lord of Rings: White Council and James Bond: Casino Royale, including terrain rendering, lighting, shadowing, character skin rendering. 2000-2005 Graphics Technology Engineer Rainbow Studios (THQ), Emeryville, California Developed core graphics technologies for Playstation2 and XBox consoles, including vector unit graphics library and majority of rendering. Shipped 9 PS2/Xbox titles, ATV Offroad Fury1 & 2, Splashdown1 & 2, Pixar’s Cars, MX vs ATV Unleashed, Matt Hoffman's BMX2, Star Wars: Racer Revenge. 1998 to 2000 3D Graphics Engineer 3dfx Interactive, Inc. San Jose, California Member of the Glide and 3D Application group. Implemented and shipped Glide 3D driver for 3dfx Banshee and Voodoo3 hardwares. Designed and implemented the vertex caching Glide API and driver for next generation hardware. 1996-1998 Member of Technical Staff Sun Microsystems, Inc., Menlo Park, California Member of the OpenGL and Java 3D group. Designed and implemented a high performance 3D engine in OpenGL for VRML 2.0. Implemented and shipped OpenGL geometry compression for hardware. Helped shipped Java3D 1.0. Education: Massachusetts Institute of Technology Masters of Engineering in Computer Science and EE, 1997 B.S. in Computer Science and EE, MIT, 1996 Fluent Chinese/English, C++, D3D, HLSL, PHP, PS2 VU, OpenGL, Win32. Published in IEEE Visualization '97 with paper on geometry compression Served as SIGGRAPH '98 Paper Reviewer Speaker at Microsoft Meltdown '99 Conference Computer graphics, programming (since age 12), reading, tennis.



Skills: Awards:



Interests:




Share This Document



Related docs
Other docs by keara
The British market
Views: 8  |  Downloads: 0
Best Practices in IL Training Skills for NHT
Views: 5  |  Downloads: 0
Building a better bug-trap
Views: 8  |  Downloads: 0
Lead Adventure Camp Instructor _Ages 10-15_
Views: 12  |  Downloads: 0
GSPA 05indd
Views: 2  |  Downloads: 0
MONTHLY ACTIVITIES CALENDAR
Views: 1  |  Downloads: 0
FOUR PINT
Views: 55  |  Downloads: 0
by registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!