CHRIS MOLINA
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CHRIS MOLINA 20949 Cambridge Ave. San Diego, CA, 92007 Phone (626) 234-1477 E-mail: chris.auburnsky@gmail.com Portfolio/demo reel: http://www.auburnsky.net Brief: Game designer; specializing in scenarios and back story, creative direction, document writing , combat, visual language, design philosophy, team building, designing and implementation of levels, and AI behaviors. EMPLOYMENT HISTORY Sony Online Entertainment/SCEA, San Diego, CA 04/08 – Present Free Realms (PC & PS3) Game Designer Spearheaded level design & design document standardization process for global combat zones. Conceived and implemented original concepts for MMO combat encounters which included behavior scripting, AI , boss mechanics, and dialogue, using proprietary tools as well as direct database access. Served as Art liaison for combat team, communicating vision to environment artists and troubleshooting between both disciplines to achieve expected results Performed world building and zone creation tasks using proprietary art terrain editor tool. Mentored two junior designers with content, tools, game and level design methodology. Worked with art, character, animation, particles, and code teams to help develop solutions for executing unique gameplay experiences. Stormfront Studios, San Rafael, CA 01/07 -01/08 The Spiderwick Chronicles (Xbox 360, PS2, Wii, PC) Level Designer Constructed level prototypes and final levels iterations using 3DS Max. Specified scripting, triggers, AI, and other in-game elements using in house proprietary tools. Collaborated with level artists and animators to maintain integrity of both gameplay and aesthetic presentation. Formulated design documentation outlining mission objectives, pacing, and level specs for third person action adventure title. Worked with programmers to build custom tools needed to produce gameplay spaces and events. Balanced and tuned gameplay to adhere to the targeted player audience. Climax, Santa Monica, CA 04/06 -01/07 Demo (PS3), Silent Hill (PSP), Steel Horizon (PSP) Jr. Designer/3D Artist Designer on PS3 Demo which included creating story development, game/level design, high res textures/ 3D models and sound for over the shoulder survival horror title. Conceptualized/laid out and implemented gameplay using map entities. Integrated game ready assets using Unreal 3 editor and Maya. Applied scripting/gameplay functions using Unreal 3 Kismet script editor. 3D and 2D artist for two PSP titles, tasks included creating realistic and stylized models & textures as well as generating localized 2D art screens in four foreign languages Art Institute of Los Angeles, Game Wizards Production Team, Santa Monica, CA 2006 Team Project Lead Led/managed a team of 14 students for the completion and quality of all game content created. Designed level layout, created game events and VFX using 3DS Max and the Unreal Editor. Conducted Audio recording, editing, dialogue and implementation using Logic Pro Audio and Pro Tools. Electronic Arts, Los Angeles, CA Quality Assurance Golden Eye- Rogue Agent Identified software defects and verified fixes for both single and multiplayer functions. Assisted leads with screen capture compositions for press promos. Created limited test cases and test suites on multiple platforms. Fall 2004 JAMDAT Mobile, Los Angeles, CA OEM Associate Conducted game loading protocol for handsets and managed inventory. Maintained/installed various drivers and emulators on a consistent basis. Assisted with generating pixel art assets. 2004 Software Proficient with Windows and Macintosh systems; Unreal 3 Editor, DevTrack, Jira, Perforce, Microsoft Office, Logic Audio, Adobe Photoshop, Illustrator, Maya, 3D Studio Max, various emulators and After Effects. AWARDS AND RECOGNITIONS 2006 - Game Wizards Production- Project Team Lead 1999 - Tekken 3 tournament champion 1992 - Nintendo Power Fest Finalist EDUCATION Art Institute of California- Los Angeles, Santa Monica, CA Bachelor of Science in Game Art and Design Art Center College of Design Pasadena Motion Design Pasadena City College Art and Design Major Additional Experience: Video Game Industry Sony Online Entertainment (SOE) Comic-Con, Block Party; Host 2008 • Manned Free Realms PC demo station for on-site tours including post Q & A sessions . Game Developers Conference (GDC) attendee; 2005, 07, 08 • Manned Stormfront Studios booth in 2007, conducting on site resume submissions and interviews. • Attended, lectures, keynotes, award ceremonies, and mixers. Electronic Entertainment Expo (E3) attendee; 2005 • Manned Jamdat Mobile booth, giving content demonstrations on handsets. Life: World travel and cultural exposure: • Americas – USA, Mexico, Grand Cayman, Jamaica, Aruba, Venezuela • Europe – England, Spain, Holland, Belgium Photography & Digital imaging - Photographer & writer for on-line music webzine- 2007 – present http://www.thescenestar.typepad.com/ -House photographer for Avalon Hollywood - 2007 http://www.avalonhollywood.com/ 2006 2002 1998 -2002
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