clow imc03 media ppt 10

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Discussion Slide 10 Coupons  How often do you use coupons?  What products do you tend to use coupons to purchase?  Will a coupon affect which brand you buy?  Why do you think companies offer so many coupons to consumers? © 2007 by Prentice Hall 10-1 10 Consumer Promotions Chapter Overview • • • • Types of consumer promotions Planning for consumer promotions Business-to-business promotions International consumer promotions © 2007 by Prentice Hall 10-2 FIGURE 10 .1 Types of Consumer Promotions • • • • • • • Coupons Premiums Contests and sweepstakes Refunds and rebates Sampling Bonus packs Price-offs © 2007 by Prentice Hall 10-3 Coupons • • • • • 336 billion distributed 3.7 billion redeemed (1.1%) Average value was 81 cents Savings of $3 billion Coupon usage • 78% of households use • 64% willing to switch brands © 2007 by Prentice Hall 10-4 FIGURE 10 .2 Percentage of Consumers and Coupon Usage Never 24.6% Always 20.7% Rarely 17.0% Sometimes 37.7% Source: Karen Holt, “Coupon Crimes,” Promo, Vol. 17, No. 5 (April 2004), pp. 23-29. © 2007 by Prentice Hall 10-5 A coupon accompanies this informational Gold Bond advertisement. © 2007 by Prentice Hall 10-6 Influencing Brand Purchases On a scale of 1 to 10, the following are the top five influences on the brand purchased by a consumer. • • • • • Sampling Word-of-mouth Coupons Advertising Contests 7.78 7.18 5.91 5.61 1.24 Source: The Second Annual Survey of Consumer Preferences for Product Sampling, Santella & Associates (Http://www.santella.com/marketing.htm). © 2007 by Prentice Hall 10-7 Percentage of Sales with a Coupon Product category % of sales using manufacturer’s coupon • • • • • • • • Disposable diapers Detergents Meal starters Dough products (refrigerated) Cereal Wrapping materials, bags Oral hygiene products Household cleaners 17.1% 15.0% 14.2% 13.6% 13.4% 12.8% 11.7% 11.7% Source: AC Nielson Scantrack, Santella & Associates © 2007 by Prentice Hall 10-8 FIGURE 10.3 Methods of Distributing Coupons • Print media (90%) • FSI (84%) • Direct mail (4%) • On, in, or near package (3%) • Cross-ruff • Other methods (3%) • • • • • • • In-store Sampling Scanner-delivered Response offer Internet Fax Sales staff © 2007 by Prentice Hall 10-9 Reason for Using FSI • Consumers must make conscious effort to clip coupon • Creates brand awareness • Must purchase brand on next trip to retailer • More likely to recall brand name © 2007 by Prentice Hall 10-10 Types of Coupons • • • • • Instant redemption Scanner-delivered Cross-ruffing Response offer E-coupons © 2007 by Prentice Hall 10-11 Coupon Redemption Rates Type of coupon • Instant redeemable • Bounce-back • Instant redeemable – cross ruff • Electronic shelf • Electronic checkout • In-pack • On-pack • Direct mail • Handout • Free-standing inserts Source: Santella & Associates © 2007 by Prentice Hall 10-12 Percent Redeemed 39.3% 17.2% 17.1% 10.2% 7.8% 5.8% 4.7% 3.5% 3.1% 1.3% Problems with Coupons $500 million illegally redeemed • Reduced revenues • Brand preference – 80% • Mass cutting • Counterfeiting • Internet distribution • Misredemption © 2007 by Prentice Hall 10-13 Factors Affecting Coupon Effectiveness • Face value of coupon • Distribution method • Coupon for preferred brand or brand in evoked set © 2007 by Prentice Hall 10-14 Types of Premiums • Free-in-the-mail • In- or on-package • Store or manufacturer • Self-liquidating © 2007 by Prentice Hall 10-15 Fisher Boy Free, in-the-mail premium © 2007 by Prentice Hall 10-16 Premium Offer An ad by Haik Humble Eye Center offering a premium with the purchase of custom pair of eye glasses. Click picture for video. © 2007 by Prentice Hall 10-17 Problems with Premiums • Time factor • Tend to have short life spans • Popularity important • Cost • Related to interest in premium • Exclusive premiums © 2007 by Prentice Hall 10-18 FIGURE 10.4 Keys to Successful Premiums • Match the premium to the target market. • Carefully select the premiums (Avoid fads, try for exclusivity). • Pick a premium that reinforces the firm’s product and image. • Integrate the premium with other IMC tools (especially advertising and POP displays). • Don’t expect premiums to increase shortterm profits. Source: Based on Don Jagoda, “The Seven Habits of Highly Successful Premiums,” Incentive, (August 1999), Vol. 173, Issue 8, pp. 104-105. © 2007 by Prentice Hall 10-19 Fast-food chains are well known for their in-store premiums. © 2007 by Prentice Hall 10-20 Contests and Sweepstakes • Contests – require activity, skill • Can require purchase to enter • Some states illegal • Sweepstakes – random chance • Must publish odds of winning • Cannot require purchase • Rewards • Extrinsic • Intrinsic © 2007 by Prentice Hall 10-21 Contests and Sweepstakes Problems • Costs • Consumer indifference • Clutter © 2007 by Prentice Hall 10-22 Creating Successful Contests and Sweepstakes • • • • Know the legal restrictions. Find the right combination of prizes. Consider extrinsic and intrinsic value. Use special events or tie-ins with other companies. • Use Internet. • Coordinate with POP displays and other marketing tools. © 2007 by Prentice Hall 10-23 Contests and Sweepstakes Goals • Encourage customer traffic • Increase brand awareness • Boost sales © 2007 by Prentice Hall 10-24 Rebates and Refunds • Refunds – soft goods • Rebates – hard goods • Redemption rates • 30% overall • 65% for rebates over $50 © 2007 by Prentice Hall 10-25 Rebate/Refund Programs • Problems • Costs • Paperwork • Diminished effectiveness • Creating effective programs • Visibility • Perceived newness • Impact © 2007 by Prentice Hall 10-26 FIGURE 10.5 Types of Sampling • • • • • • • In-store distribution Direct sampling Response sampling Cross-ruff sampling Media sampling Professional sampling Selective sampling © 2007 by Prentice Hall 10-27 Sampling Programs • Target audience • Business-to-business • Women • Men • FSI distribution • Internet-based response sampling © 2007 by Prentice Hall 10-28 Experiment Impact of In-Store Sampling Product Previous 4 weeks Sampling Week Following 4 weeks • • • • • • Meat product A Meat product B Meat product C Bread product Biscuit product A Biscuit product B 100% 100% 100% 100% 100% 100% 430% 590% 185% 170% 359% 201% 110% 123% 100% 90% 64% 49% Source: Michelle Lawson, Dalton McGuinness and Don Esslemont, “The Effect of In-Store Sampling on the Sale of Food Products,” Marketing Bulletin, 1990, Vol. 1, pp 1-6. © 2007 by Prentice Hall 10-29 Experiment Impact of In-Store Sampling on Competitors Product Previous 4 week Sampling week Following 4 weeks • • • • Bread product Competitor A Competitor B Competitor C 100% 100% 100% 100% 170% 106% 79% 78% 90% 105% 93% 86% Source: Michelle Lawson, Dalton McGuinness and Don Esslemont, “The Effect of InStore Sampling on the Sale of Food Products,” Marketing Bulletin, 1990, Vol. 1, pp 16. © 2007 by Prentice Hall 10-30 Sampling Programs • Problems • Cost • Distribution • Effective sampling • Component of IMC plan • Stimulate trial usage • Target audience of sample © 2007 by Prentice Hall 10-31 Discussion Slide Sampling • How effective would sampling be for the goods and services listed on the right? • How would you design a sampling program that would be effective, yet not too costly? • What type of consumers would you target for the sampling? • • • • • • • • Fitness center Ice cream Dental service Clothing manufacturer Auto repair service Office supply store B-to-B consulting service B-to-B supplier of raw materials such as sugar, flour, etc., to bakeries © 2007 by Prentice Hall 10-32 FIGURE 10.6 Reasons for Using Bonus Packs • Increase usage of the product • Match or preempt competitive actions • Stockpile the product • Develop customer loyalty • Attract new users • Encourage brand switching © 2007 by Prentice Hall 10-33 Bonus Packs • • • • Bonuses range from 20% - 100% 30% bonus most common Used by current customers Brand switching • if used by consumer previously © 2007 by Prentice Hall 10-34 Bonus Packs • Problems • Size of bonus pack • Too small – Too large • Cost of bonus • Cash flow due to stockpiling • Effective bonus packs • • • • Brand switching, stockpiling, lower unit costs Manufacturers Retailers Customers © 2007 by Prentice Hall 10-35 Price-Offs • • • • • • Temporary price reduction Stimulating sales Reduces financial risk Brand switching Manufacturer’s usage Retailer usage © 2007 by Prentice Hall 10-36 Impact of Price-off on Consumer Purchase Consumer purchased because of sale price 9% Consumer unaware item was on sale. 51% Consumer would have purchased item anyway 40% Source: “Studies Indicate Coupons are an Effective Promotional Tool,” Santella & Associates (http://www.santella.com/coupon.htm) © 2007 by Prentice Hall 10-37 Price-Offs Problems • Increase sales, but decrease profits • 20% increase in sales to offset a 5% price reduction • Consumers become more price sensitive • 25% of consumers base purchase decision on price • Competitive pressure to use price-offs © 2007 by Prentice Hall 10-38 Price-Offs Effective Use • • • • Increase store traffic Generate sales Work best with higher markup items Reasons for success • Consumers view as monetary savings • Reward is immediate © 2007 by Prentice Hall 10-39 Promotion Combinations • Overlay • Intra-company tie-in • Inter-company tie-in © 2007 by Prentice Hall 10-40 Planning Consumer Promotions • Types of consumers • Promotion-prone consumers • Brand-loyal consumers • Price-sensitive consumers • Retailer incentives • • • • Increase store traffic Increase store sales Attract new customers Increase the basket size • IMC plan © 2007 by Prentice Hall 10-41 Business-to-Business Consumer Promotions • 18.7% of B-to-B marketing budgets spent on sales promotions. • Coupons • Premiums • Sweepstakes and contests • Sampling • Bonus packs © 2007 by Prentice Hall 10-42 International Consumer Promotions • Difficult to centralize consumer promotion programs. • Laws vary across countries. • Difference in distribution rates. • Requires an experienced international sales promotion coordinator. © 2007 by Prentice Hall 10-43 Redemption Rates Distribution Methods Redemption Rate Media Newspaper Magazine Door to door In/on pack In store FSI Mailing Overall average England 1.9% 2.8% 11.0% 25.1% 27.7% 12.0% ----6.8% Italy ----1.4% 13.7% 20.3% 32.3% ----6.6% 14.3% Spain 1.4% 1.4% 12.9% 30.7% 28.2% --------16.0% U.S. 0.8.% 0.3% ----9.2% 6.8% 1.4% 3.6% 2.0% England 26% 13% 18% 15% 19% 1% ----Distribution Method Italy ----5.7% 2.0% 63.2% 22.1% ----6.5% Spain 10.0% 14.7% 43.0% 25.2% 5.5% --------U.S. 1.9% 4.2% ----2.5% 1.9% 85.4% 1.1% Sources: "International Coupon Trends," Direct Marketing, Volume 56, Issue 4 (August 1993), pp. 47-49; "FSI Coupon Redemption Rate for Frozen Foods," Frozen Food Age, Volume 47, Issue 3 (October 1998), p. 70. © 2007 by Prentice Hall 10-44

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