Lecture 9 Java GUI

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Lecture 9 Java GUI Powered By Docstoc
					Java Programming

Lecture 9 Java GUI
Cheng-Chia Chen

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Contents

1. 2. 3. 4. 5.

java GUI evolution Swing Components and Containing Hierarchy Layout Management Java Event Model and Event Handling javaBeans

Reference:  The Java Tutorial on the trail: Creating a GUI with JFC/Swing

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Evolution of Java GUI

 Java 1.0 AWT built in 30 days, and it shows  Java 1.1 AWT significantly improved, but GUI not finished yet  Java 2 Swing: very different, vastly improved  This lecture cover Swing only.

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Swing/JFC is very powerful

 Start with the simple approach so you can create basic applications  Most of the time this will satisfy your needs  If you want to modify the standard elements, you can, but...
You‟ll have to work harder and learn more A number of big, thick books are available

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Swing/JFC

 Very easy to add keyboard accelerators, tooltips, graphics  Pluggable look and feel  Provides ways to change just about everything, but you must work to understand how

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Swing Components and the containment hierarchy

      

Borders Buttons Checkboxes ComboBoxes Image Icons Labels Layered Panes and Internal Frames (MDI)  Lists and List Boxes

       

Menus Popup Menus Radio Buttons Progress Bars Scrolling Support Scrollbars Splitter Control Tabbed Panes

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Swing features and Conecpts

       

Components and the containment hierarchy Swing Components and the Containment Hierarchy Layout Management Event Handling Painting Threads and Swing More Swing Features and Concepts The Anatomy of a Swing-Based Program

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Swing Components and the Containment Hierarchy

 An example:

 Four components in this GUI:
a frame, or main window (JFrame) --- top-level container a panel, sometimes called a pane (JPanel) --- intermediate container a button (JButton) --- atomic components a label (JLabel) --- atomic components

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 the containment hierarchy for the gui:

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 The code that adds the button and label to the panel, and the panel to the content pane: frame = new JFrame(...); button = new JButton(...); label = new JLabel(...); pane = new JPanel(); pane.add(button); pane.add(label); frame.getContentPane().add(pane, BorderLayout.CENTER);

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Classification of swing components

 Top-Level Containers
 The components at the top of any Swing containment hierarchy.

 General-Purpose Containers
 Intermediate containers that can be used under many different circumstances.

 Special-Purpose Containers
 Intermediate containers that play specific roles in the UI.

 Basic Controls
 Atomic components that exist primarily to get input from the user;  they generally also show simple state.

 Uneditable Information Displays
 Atomic components that exist solely to give the user information.

 Editable Displays of Formatted Information
 Atomic components that display highly formatted information that (if you choose) can be edited by the user.
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top-level containers

Frame ( and JFrame)

Applet (and JApplet)

Dialog ( and JDialog)

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General-Purpose Containers

Panel ( and JPanel)

JScrollPane

JToolBar

JTabbedPane JSplitPane
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Special-Purpose Containers

Root Pane

JLayeredPane

JInternalFrames

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Basic Controls

JCheckBox JRadioButton JButton

JMenu JMenuItem

List ( and JList)
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Basic Controls

Choice ( and JComboBox)

JTextField

JSlider
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Uneditable Information Displays

JProgressBar

Label ( and JLabel)

JToolTip
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Editable Displays of Formatted Information

JTree

JText

JTable

JColorChooser

FileDialog ( and JFileChooser)
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Structure of the java.awt (AWT) package.
ImageObserver

-parent -peer Component {abstract} Container {abstract }

ComponentPeer

TextComponent Font

Color

-layoutMgr

TextArea

TextField

LayoutManager

Button

Canvas

Checkbox

Choice

Label

List

Scrollbar

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Layout Management

 the GUIs of five programs, each of which displays five buttons.

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Common layout tasks

 Identical Buttons, almost identical codes. why do they look so different?
 use different layout managers to control the size and position of the buttons.

 the common layout tasks:
 Setting the layout manager :  JPanel pane = new JPanel();  pane.setLayout(new BorderLayout());  Providing hints about a component :  privide size Hints : setMinimumSize(Dimension), setPreferredSize(..), setMaximumSize(..)  provide alignmentHints: setAllignmentX(float), setAlignmentY(float)  Putting space between components :  the layout manager : can specify hgap and vgap.  putting invisible component:  empty border : best for components that have no default border, eg: JPanel, Jlabel

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Event Handling

 Every time the user types a character (KeyEvent) or pushes a mouse button( MouseEvent), an event occurs.  Any object can be notified of the event.
implement the appropriate interface and be registered as an event listener on the appropriate event source.

 Swing components can generate many kinds of events.

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Example GUI Events

 Act that results in the event  User clicks a button, presses Return while typing in a text field, or chooses a menu item
 User closes a frame (main window)  User presses a mouse button while the cursor is over a component  User moves the mouse over a component  Component becomes visible  Component gets the keyboard focus  Table or list selection changes

Listener type
ActionListener

WindowListener

MouseListener MouseMotionListener ComponentListener FocusListener ListSelectionListener

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Java Event Model

 delegation ( or forwarding ) model
system: l = new EventListener(…)
l:EventListner b:EventSource Event e1 occurs doXXXAction(e1) Event e2 occurs doXXXAction(e2)

b=new EventSource(…)

addXXXListener(l)

….
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How to Implement an Event Handler

 Implement and instantiate an event Listener :
public class MyClass implements XXXListener { …} XXXListener l = (XXXListener) new MyClass(…);

 Register the eventListener as an listener on event source:
aEventSource.addXXXListener( l ) ;

 From now on, every time an event e occurs, the event source object will call the appropriate doXXXAction(e) from l.  Threads and Event Handling :
Event-handling code executes in a single thread, the event-dispatching thread. => Event handlers should execute very quickly, Otherwise, the program's perceived performance will be poor. If needing lengthy operation, starting up another thread
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How Painting Works

1. background 2. custom painting 3. border 4. children

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More Swing Features and Concepts

 Features that JComponent provides
 the ability to have borders,  tool tips, and  a configurable look and feel.

 Icons
 Many Swing components -- notably buttons and labels -- can display images. You specify these images as Icon objects.

 Actions
 provide support for sharing data and state between two or more components that can generate action events.

 Pluggable Look & Feel support
 A single program can have any one of several looks and feels.  can let the user determine the look and feel, or  can specify the look and feel programatically.

 Support for assistive technologies  Separate data and state models
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Using Swing Components

   

The JComponent Class Using Top-Level Containers Using Intermediate Swing Containers Using Atomic Components

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The JComponent Class

 JComponent  Container  Component  Tool tips:
setToolTipText(String)

 Borders
The setBorder method allows you to specify the border that a component displays around its edges.

 Keyboard-generated actions
Using the registerKeyboardAction method, you can enable the user to use the keyboard, instead of the mouse, to operate the GUI.

 Application-wide pluggable look and feel
UIManager.setLookAndFeel(…)

 Properties
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 Support for layout
get/set minimum/preferred/maximum Size(..). get/set alignmentX/Y(…)

 Support for accessibility  Double buffering  Methods to increase efficiency
getX(), getY(), getWidth(), getHeight(),…

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The JComponent API

 Customizing Component Appearance :
 get/set for properties: border, forground, background, font, opaque  eg: setBorder(Border) / Border getBorder(), …

 Setting Component State
 void setToolTipText(String)  void setEnabled(boolean b) , boolean isEnabled()  void setLocale(Locale l) , Locale getLocale()  void setCursor(Cursor), Cursor getCursor() // mouse curser Icon  void setVisible(boolean) , boolean isVisible()

 Handling Events :
 add/remove (component, mouse, mouseMotion, key, container, focus) Listenser  get/set nextFocusComponent property  requestFocus(), hasFocus()  boolean contains(int x, int y), contains(Point)  Component getComponentAt(int, int)
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 Painting Components
void repaint() , repaint(int, int, int, int), repaint(Rectangle) void revalidate() : ReLay out the component and its affected containers. void paintComponent(Graphics)

 Dealing with the Containment Hierarchy
Component add(Component [, int index | Object constraint ] ) void remove(int) , void remove(Component comp) , void removeAll() JRootPane getRootPane() Container getParent() int getComponentCount() Component getComponent(int) Component[] getComponents()
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 Laying Out Components
get/set LayoutManager property: layout get/set Dimension properties: minimumSize, preferredSize,  maximumSize get/set float property: allignmentX, allignmentY

 Getting Size and Position Information
int getWidth(), getHeight(), getX(), getY()  Dimension getSize(), Dimension getSize(Dimension) Rectangle getBounds() , Rectangle getBounds(Rectangle) Point getLocation() , getLocation(Point), getLocationOnScreen();  Insets getInsets()

 Specifying Absolute Size and Position
setLocation(int,int) setLocation(Point), setSize(int,int), setSize(Dimension), setBounds(int x,y,w,h), setBounds(Rectangle)
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Using Top-Level Containers

 three generally useful top-level container classes:
JFrame, JDialog, and JApplet.

 Each has a content pane that contains the visible components in the GUI.  Can optionally add a menu bar to a top-level container.
positioned within the top-level container, but outside the content pane.

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 Adding Components to the Content Pane :
frame.getContentPane().add(yellowLabel, BorderLayout.CENTER);

 Adding a Menu Bar :
frame.setJMenuBar(cyanMenuBar);

 The Root Pane :

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How to Make Frames (Main Windows)

 code creates and  sets up the frame

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the code

public static void main(String s[]) { JFrame frame = new JFrame("FrameDemo");
frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) {System.exit(0);} }); //...create a blank label, set its preferred size... frame.getContentPane().add(emptyLabel, BorderLayout.CENTER); frame.pack(); frame.setVisible(true); }
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JFrame APIs

 Constructors: JFrame(), JFrame(String)  void setDefaultCloseOperation(int), int getDefaultCloseOperation()
Possible choices: DO_NOTHING_ON_CLOSE, HIDE_ON_CLOSE (the default) , DISPOSE_ON_CLOSE

 void setContentPane(Container) , Container getContentPane()  void setJMenuBar(JMenuBar) , JMenuBar getJMenuBar()  …

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Using Intermediate Swing Containers

 Panel
The most flexible, frequently used intermediate container.

 Scroll Pane
Provides scroll bars around a large or growable component.

 Split Pane
Displays two components in a fixed amount of space, letting the user adjust the amount of space devoted to each component.

 Tabbed Pane
Contains multiple components but shows only one at a time. The user can easily switch between components.

 Tool Bar
Holds a group of components (usually buttons) in a row or column, optionally allowing the user to drag the tool bar into different locations.
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special intermediate containers

 Internal Frame
Looks like a frame and has much the same API, but must appear within another window.

 Layered Pane
 Provides a third dimension, depth, for positioning components. You specify the position and size of each component. One type of layered pane, a desktop pane, is designed primarily to contain and manage internal frames.

 Root Pane :
 Provides behind-the-scenes support to top-level containers.

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How to Use Panels

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 Setting the Layout Manager :
JPanel aPanel = new JPanel(); aPanel.setLayout(new BorderLayout());

 Adding Components
aFlowPanel.add(aComponent); aFlowPanel.add(anotherComponent); aBorderPanel.add(aComponent, BorderLayout.CENTER); aBorderPanel.add(anotherComponent, BorderLayout.SOUTH);

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The JPanel API

        

Constructors: JPanel() , JPanel(LayoutManager) void add(Component [, Object ] [, int ]), void add(String, Component) int getComponentCount() Component getComponent(int) Component[] getComponents() Component getComponentAt( [int, int | Point] ) void remove(Component), void remove(int) , void removeAll() void setLayout(LayoutManager), LayoutManager getLayout()

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How to Use Scroll Panes

textArea = new JTextArea(5, 30); JScrollPane scrollPane = new JScrollPane(textArea); ... contentPane.setPreferredSize(new Dimension(400, 100)); ... contentPane.add(scrollPane, BorderLayout.CENTER);
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How to use Split Pane

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the code

//Create a split pane with the two scroll panes in it. splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, listScrollPane, pictureScrollPane); splitPane.setOneTouchExpandable(true); splitPane.setDividerLocation(150); //Provide minimum sizes for the two components in the split pane Dimension minimumSize = new Dimension(100, 50); listScrollPane.setMinimumSize(minimumSize); pictureScrollPane.setMinimumSize(minimumSize);

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How to Use Tool Bars

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public ToolBarDemo() { ... JToolBar toolBar = new JToolBar(); addButtons(toolBar); ... JPanel contentPane = new JPanel(); contentPane.setLayout(new BorderLayout()); ... contentPane.add(toolBar, BorderLayout.NORTH); contentPane.add(scrollPane, BorderLayout.CENTER); ... }
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protected void addButtons(JToolBar toolBar) { JButton button = null; //first button button = new JButton(new ImageIcon("images/left.gif")); ... toolBar.add(button); //second button button = new JButton(new ImageIcon("images/middle.gif")); ... toolBar.add(button); //third button button = new JButton(new ImageIcon("images/right.gif")); ... toolBar.add(button); }  Other methods:
 isFloatable(), setFloatable(boolean)  addSeparator()
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Using Atomic Components

 The following atomic components exist primarily to get input from the user:  Button, Check Box, Radio Button
 Provides easy-to-use, easy-to-customize button implementations.

 Combo Box
 Provides both uneditable and editable combo boxes -- buttons that bring up menus of choices.

 List
 Displays a group of items that the user can choose.

 Menu
 Includes menu bar, menu, and menu item implementations, including specialized menu items such as check box menu items.

 Slider
 Lets the user choose one of a continuous range of values.

 Text Field
 Lets the user enter a single line of text data.
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   

Some atomic components exist only to give information: Label : Presents some text, an icon, or both. Progress Bar : Displays progress toward a goal. Tool Tip : Brings up a small window that describes another component.

 The rest of the atomic components provide formatted information and a way of editing it:  Color Chooser : A UI for choosing colors; can be used inside or outside a dialog.  File Chooser :A UI for choosing files and directories.  Table: An extremely flexible component that displays data in a grid format.  Text Support : A framework including everything from simple text components, such as text fields, to a full-featured, extensible kit for building text editors.  Tree : A component that displays hierarchical data.
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How to Use Buttons, Check Boxes, and Radio Buttons

ImageIcon leftButtonIcon = new ImageIcon("images/right.gif") b1 = new JButton("Disable middle button", leftButtonIcon); b1.setVerticalTextPosition(AbstractButton.CENTER);
position of the text relative to the icon

b1.setHorizontalTextPosition(AbstractButton.LEFT); b1.setMnemonic(KeyEvent.VK_D); b1.setActionCommand("disable"); b1.addActionListener(this); b1.setToolTipText(“… ");
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 // can use setText(“<html> …<.html>”) for multiFonts text  b1 = new JButton("<html><font size=-1> <b><u>D</u>isable</b>“ + " middle button</font>", leftButtonIcon);

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How to Use Check Boxes

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the code

//In initialization code: chinButton = new JCheckBox("Chin"); chinButton.setMnemonic(KeyEvent.VK_C); chinButton.setSelected(true); glassesButton = new JCheckBox("Glasses"); glassesButton.setMnemonic(KeyEvent.VK_G); glassesButton.setSelected(true); … // Register a listener for the check boxes. CheckBoxListener myListener = new CheckBoxListener(); chinButton.addItemListener(myListener); … teethButton.addItemListener(myListener);
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How to use RadioButtons

 Radio buttons are groups of buttons in which, by convention, only one button at a time can be selected.  Swing release supports radio buttons with the JRadioButton and ButtonGroup classes.

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//In initialization code: // Create the radio buttons. JRadioButton birdButton = new JRadioButton(birdString); birdButton.setMnemonic(KeyEvent.VK_B); birdButton.setActionCommand(birdString); birdButton.setSelected(true); … // Group the radio buttons. ButtonGroup group = new ButtonGroup(); group.add(birdButton); group.add(catButton); group.add(dogButton); group.add(rabbitButton); group.add(pigButton);
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// Register a listener for the radio buttons. RadioListener myListener = new RadioListener(); birdButton.addActionListener(myListener); catButton.addActionListener(myListener); dogButton.addActionListener(myListener); rabbitButton.addActionListener(myListener); pigButton.addActionListener(myListener); ... class RadioListener implements ActionListener ... { public void actionPerformed(ActionEvent e) { picture.setIcon(new ImageIcon("images/" + e.getActionCommand() + ".gif")); } }
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The event listener

class CheckBoxListener implements ItemListener { public void itemStateChanged(ItemEvent e) { ... Object source = e.getItemSelectable(); if (source == chinButton) { //...make a note of it... } else if (source == glassesButton) { //...make a note of it... } else if (source == hairButton) { //...make a note of it... } else if (source == teethButton) { //...make a note of it... } if (e.getStateChange() == ItemEvent.DESELECTED) //...make a note of it... picture.setIcon(/* new icon */); ... } }
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ColorChooser

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final JLabel banner = new JLabel("Welcome to the Tutorial Zone!", JLabel.CENTER); banner.setForeground(Color.yellow); ... final JColorChooser tcc = new ColorChooser ( banner.getForeground()); // initial selected color ... getContentPane().add(tcc, BorderLayout.CENTER);  A color chooser uses an instance of ColorSelectionModel to contain and manage the current selection, which fires a change event whenever the user changes the color in the color chooser.

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 The example program registers a change listener with the color selection model so that it can update the banner at the top of the window. The following code registers and implements the change listener: tcc.getSelectionModel().addChangeListener( new ChangeListener() { public void stateChanged(ChangeEvent e) { Color newColor = tcc.getColor(); banner.setForeground(newColor); } } );

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File Chooser

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//Create a file chooser final JFileChooser fc = new JFileChooser(); ... // Event Handler for the OpenFile button public void actionPerformed(ActionEvent e) { // container int returnVal = fc.showOpenDialog(FileChooserDemo.this); //= fc.showDialog(FileChooserDemo.this, “OK”) // other: fc.ShowSaveDialog(…) if (returnVal == JFileChooser.APPROVE_OPTION) { // other possibilities: CANCEL_OPTION, ERROR_OPTION File file = fc.getSelectedFile(); //this is where a real application would open the file. log.append("Opening: " + file.getName() + "." + newline); } else { log.append("Open command cancelled by user." + newline); } }
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Label

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ImageIcon icon = new ImageIcon("images/middle.gif"); ... // 2nd arg sets the position of contents relative to label label1 = new JLabel("Image and Text", icon, JLabel.CENTER); //Set the position of the text, relative to the icon: label1.setVerticalTextPosition(JLabel.BOTTOM); label1.setHorizontalTextPosition(JLabel.CENTER);
label2 = new JLabel("Text-Only Label"); label3 = new JLabel(icon); //Add labels to the JPanel. add(label1); add(label2);

add(label3);
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Using HTML on a Label

 

The action listener for the button executes this single line of code: theLabel.setText(htmlTextArea.getText());
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Combo Boxes

 very different forms: uneditable and editable.  Uneditable Combo Box: Editable Como Box

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String[] petStrings = { "Bird", "Cat", "Dog", "Rabbit", "Pig" }; // Create the combo box, select item at index 4. // Indices start at 0, so 4 specifies the pig. JComboBox petList = new JComboBox(petStrings); petList.setSelectedIndex(4); ... petList.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { JComboBox cb = (JComboBox)e.getSource(); String petName = (String)cb.getSelectedItem(); picture.setIcon(new ImageIcon("images/" + petName + ".gif")); } });
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String[] patternExamples = { "dd MMMMM yyyy", "dd.MM.yy", "MM/dd/yy", "yyyy.MM.dd G 'at' hh:mm:ss z", "EEE, MMM d, ''yy", "h:mm a", "H:mm:ss:SSS", "K:mm a,z", "yyyy.MMMMM.dd GGG hh:mm aaa" }; ... JComboBox patternList = new JComboBox(patternExamples); patternList.setEditable(true);
patternList.addActionListener(...); ... // still use getSelectedItem() to fetch selected item even it is entered by user.
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How to Use Lists

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//...where member variables are declared: static Vector imageList; … // not limited to Strings // Create the list of images and put it in a scroll pane JList list = new JList(imageList); list.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); ... JScrollPane listScrollPane = new JScrollPane(list);  possible selection modes:
SINGLE_SELECTION SINGLE_INTERVAL_SELECTION MULTIPLE_INTERVAL_SELECTION

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 JList fires list selection events whenever the selection changes.  You can process these events by adding a list selection listener to the list with the addListSelectionListener method.  A list selection listener must implement one method: valueChanged.

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public void valueChanged(ListSelectionEvent e) { if (e.getValueIsAdjusting()) return; JList theList = (JList)e.getSource(); if (theList.isSelectionEmpty()) { picture.setIcon(null); } else { int index = theList.getSelectedIndex(); ImageIcon newImage = new ImageIcon("images/" + (String)imageList.elementAt(index)); picture.setIcon(newImage); picture.setPreferredSize(new Dimension( newImage.getIconWidth(), newImage.getIconHeight() )); picture.revalidate(); } }
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Adding Items to and Removing Items from a List

     

ListModel listModel = new DefaultListModel(); listModel.addElement("Alison Huml"); listModel.addElement("Kathy Walrath"); listModel.addElement("Lisa Friendly"); listModel.addElement("Mary Campione"); list = new JList(listModel);

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public void actionPerformed(ActionEvent e) { int index = list.getSelectedIndex(); // or int[ ] getSelectedIndecies() listModel.remove(index); int size = listModel.getSize();
//Nobody's left, disable firing if (size == 0) { fireButton.setEnabled(false); //Adjust the selection } else { //removed item in last position if (index == listModel.getSize()) index--; //otherwise select same index list.setSelectedIndex(index); } }
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How to Use Menus ( with JMenu and JMenuBar)

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The Menu Component Hierarchy

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Creating Menus

//in the constructor for a JFrame subclass: JMenuBar menuBar; JMenu menu, submenu; JMenuItem menuItem; JCheckBoxMenuItem cbMenuItem; JRadioButtonMenuItem rbMenuItem; ... //Create the menu bar. menuBar = new JMenuBar(); setJMenuBar(menuBar);

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//Build the first menu. menu = new JMenu("A Menu"); menu.setMnemonic(KeyEvent.VK_A); menu.getAccessibleContext().setAccessibleDescription( "The only menu in this program that has menu items"); menuBar.add(menu); //a group of JMenuItems
menuItem = new JMenuItem("A text-only menu item", KeyEvent.VK_T); menuItem.setAccelerator(KeyStroke.getKeyStroke( KeyEvent.VK_1, ActionEvent.ALT_MASK)); menuItem.getAccessibleContext().setAccessibleDescription( "This doesn't really do anything"); menu.add(menuItem); …
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//a group of radio button menu items menu.addSeparator(); ButtonGroup group = new ButtonGroup(); rbMenuItem = new JRadioButtonMenuItem("A radio button menu item"); rbMenuItem.setSelected(true); rbMenuItem.setMnemonic(KeyEvent.VK_R); group.add(rbMenuItem); menu.add(rbMenuItem);
rbMenuItem = new JRadioButtonMenuItem("Another one"); rbMenuItem.setMnemonic(KeyEvent.VK_O); group.add(rbMenuItem); menu.add(rbMenuItem);
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Java GUI

//a group of check box menu items menu.addSeparator(); cbMenuItem = new JCheckBoxMenuItem("A check box menu item"); cbMenuItem.setMnemonic(KeyEvent.VK_C); menu.add(cbMenuItem);
cbMenuItem = new JCheckBoxMenuItem("Another one"); cbMenuItem.setMnemonic(KeyEvent.VK_H); menu.add(cbMenuItem);

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Java GUI

//a submenu menu.addSeparator(); submenu = new JMenu("A submenu"); submenu.setMnemonic(KeyEvent.VK_S); menuItem = new JMenuItem("An item in the submenu"); menuItem.setAccelerator(KeyStroke.getKeyStroke( KeyEvent.VK_2, ActionEvent.ALT_MASK)); submenu.add(menuItem); menuItem = new JMenuItem("Another item"); submenu.add(menuItem); menu.add(submenu); //Build second menu in the menu bar. menu = new JMenu("Another Menu"); menu.setMnemonic(KeyEvent.VK_N); menu.getAccessibleContext().setAccessibleDescription( "This menu does nothing"); menuBar.add(menu);
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Handling Events from Menu Items

 To detect when the user selects a JMenuItem, you can listen for action events (just as you would for a JButton).  To detect when the user selects a JRadioButtonMenuItem, you can listen for either action events or item events.  For JCheckBoxMenuItems, you generally listen for item events public class MenuDemo ... implements ActionListener, ItemListener { ...
public void actionPerformed(ActionEvent e) {… } public void itemStateChanged(ItemEvent e) {... }
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Bringing Up a Popup Menu

//Create the popup menu. JPopupMenu popup = new JPopupMenu(); menuItem = new JMenuItem("A popup menu item"); menuItem.addActionListener(this); popup.add(menuItem); menuItem = new JMenuItem("Another popup menu item"); menuItem.addActionListener(this); popup.add(menuItem); //Add listener to components that can bring up popup menus. MouseListener popupListener = new PopupListener(); output.addMouseListener(popupListener); menuBar.addMouseListener(popupListener); ...

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class PopupListener extends MouseAdapter { public void mousePressed(MouseEvent e) { maybeShowPopup(e); } public void mouseReleased(MouseEvent e) { maybeShowPopup(e); } private void maybeShowPopup(MouseEvent e) { if (e.isPopupTrigger()) { popup.show(e.getComponent(), e.getX(), e.getY()); } } }

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Java GUI

Using Text Components

 JTextComponent Hierarchy

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Java GUI

 An Example of Using Each Text Component

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// An Example of Using a Text Field JTextField textField = new JTextField(10); textField.setActionCommand(textFieldString); textField.addActionListener(this); //An Example of Using a Password Field JPasswordField passwordField = new JPasswordField(10); passwordField.setActionCommand(passwordFieldString); passwordField.addActionListener(this); // Event handler for both components public void actionPerformed(ActionEvent e) { … if (e.getActionCommand().equals(textFieldString)) { JTextField source = (JTextField)e.getSource(); actionLabel.setText(prefix + source.getText() + "\""); } else { JPasswordField source = (JPasswordField)e.getSource(); actionLabel.setText(prefix + new String(source.getPassword()) + "\"“ ) ; } }
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Using Text Area

JTextArea textArea = new JTextArea( "This is an editable JTextArea " + "that has been initialized with the setText method. " + "A text area is a \"plain\" text component, " + "which means that although it can display text " + "in any font, all of the text is in the same font." ); textArea.setFont( new Font("Serif", Font.ITALIC, 16)); textArea.setLineWrap(true); textArea.setWrapStyleWord(true);

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JEditorPane

 the foundation for Swing's styled text components and provides the mechanism through which you can add support for custom text formats.  Using an Editor Pane to Display Text from a URL:
JEditorPane editorPane = new JEditorPane(); editorPane.setEditable(false); ...//create a URL object for the TextSamplerDemoHelp.html file... try { editorPane.setPage(url); } catch (IOException e) { System.err.println("Attempted to read a bad URL: " + url); }
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Using a Text Pane

JTextPane textPane = new JTextPane(); String[] initString = { /* ... fill array with initial text ... */ }; String[] initStyles = { /* ... fill array with names of styles ... */ }; //Create the styles we need. initStylesForTextPane(textPane); Document doc = textPane.getDocument(); //Load the text pane with styled text. try { for (int i=0; i < initString.length; i++) { doc.insertString(doc.getLength(), initString[i], textPane.getStyle(initStyles[i])); } } catch (BadLocationException ble) { System.err.println("Couldn't insert initial text."); }
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Java GUI

How to Use Border

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Java GUI

Layout components within a container

 Probably different than other GUIs you‟ve used  All code, no resources  Components are placed on panel using “layout manager” based on the order in which you add( ) the components  Size, shape and placement quite different depending on layout manager  Applet and application window size also affects layout

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Java GUI

Types of Layouts

      

FlowLayout BorderLayout GridLayout CardLayout GridBagLayout BoxLayout NullLayout

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Java GUI

FlowLayout

 Components “flow” onto form left-to-right and top-to-bottom  Components take on “normal” size

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The Code

Container contentPane = getContentPane();

contentPane.setLayout(new FlowLayout()); contentPane.add(new JButton("Button 1")); contentPane.add(new JButton("2")); contentPane.add(new JButton("Button 3")); contentPane.add(new JButton("Long-Named Button 4")); contentPane.add(new JButton("Button 5"));

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The FlowLayout API

 Three constructors:
public FlowLayout() public FlowLayout(int alignment) public FlowLayout(int alignment, int horizontalGap, int verticalGap)

 The alignment argument must have one of the values :
FlowLayout.LEFT, FlowLayout.CENTER, FlowLayout.RIGHT.

 horizontalGap and verticalGap specify the number of pixels to put between components.
default gap value = 5 pixels.

 Properties:
Alignment, Hgap, Vgap: int, RW,
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BorderLayout

 Container divided into five regions: West, North, East, South, Center.
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Example

public class BorderLayout1 extends JApplet { public void init() { Container cp = getContentPane(); cp.setLayout(new BorderLayout()); // default is FlowLayout cp.add(new JButton("North") , BorderLayout.NORTH); // cp.add(BorderLayout.NORTH, new JButton("North")); // also ok! // cp.add(new JButton("North"), “North”); // also ok! cp.add(BorderLayout.SOUTH, new JButton("South")); cp.add(BorderLayout.EAST, new JButton("East")); cp.add(BorderLayout.WEST, new JButton("West")); cp.add(BorderLayout.CENTER, new JButton("Center")); }}  Default for most things
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Additional properties of BorderLayout

 (Horizontal and Vertical ) Gaps between components  constructor:
BorderLayout(int hgap, int vgap)

 methods:
void setHgap(int) void setVgap(int)

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GridLayout

 Organized in rows & columns

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The code

 Container contentPane = getContentPane(); contentPane.setLayout(new GridLayout(3,2)); contentPane.add(new JButton("Button 1")); contentPane.add(new JButton("2")); contentPane.add(new JButton("Button 3")); contentPane.add(new JButton("Long-Named Button 4")); contentPane.add(new JButton("Button 5"));  APIs: public GridLayout(int rows, int columns [, int hgap, int vgap ])

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CardLayout

 Use JTabbedPane instead. import java.awt.*; public class main extends JApplet implement ActionListner { CardLayout cards = new CardLayout(); JButton b1 = new JButton(“one”), …, b3 = new JButton(“three”); b1.addActionListner( this); … ; b3.addActionListner(this) public void init() { setLayout( cards ); add( new Button("one"), "one" ); add( new Button("two"), "two" ); add( new Button("three"), "three" ); } public void actionPerformed( ActionEvent e) { // flip to next card! cards.next( this ); } }
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CardLayout API

    

void first(Container) void next(Container) void previous(Container) void last(Container) void show(Container, String cardID)
show card identified by cardID.

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GridBagLayout

 Flexible layout manager that aligns components horizontally and vertically, without requiring that the components be the same size  Quite a mess to program
Must use GridBagConstraints This is what happens without resources

 You can accomplish a lot by combining other layout managers.  To make it easier, Swing has BoxLayout

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Java GUI

BoxLayout

 Place all components in a row or in a column.  Much of the benefit of GridBagLayout without the pain  Has helper class Box which uses BoxLayout and builds components for you
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Java GUI

BoxLayout

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Java GUI

The Layout structure

JPanel(BoxLayout(V))

label

rigidArea(0,5)

Center

JScrollPane South

HorizontalGlue JPanel (BorderLayout)

JButton

JButton JPanel(BoxLayout(H)) rigidArea(10,0)
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The Code

JScrollPane listScroller = new JScrollPane(list); listScroller.setPreferredSize(new Dimension(250, 80)); listScroller.setMinimumSize(new Dimension(250, 80)); listScroller.setAlignmentX(LEFT_ALIGNMENT); ... //Lay out the label and scroll pane from top to bottom. JPanel listPane = new JPanel(); listPane.setLayout(new BoxLayout(listPane, BoxLayout.Y_AXIS)); JLabel label = new JLabel(labelText); listPane.add(label); listPane.add(Box.createRigidArea(new Dimension(0,5))); listPane.add(listScroller); listPane.setBorder(BorderFactory.createEmptyBorder(10,10,10,10));

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// Lay out the buttons from left to right. JPanel buttonPane = new JPanel(); buttonPane.setLayout(new BoxLayout(buttonPane, BoxLayout.X_AXIS)); buttonPane.setBorder(BorderFactory.createEmptyBorder(0, 10, 10, 10)); buttonPane.add(Box.createHorizontalGlue()); buttonPane.add(cancelButton); buttonPane.add(Box.createRigidArea(new Dimension(10, 0))); buttonPane.add(setButton);
// Put everything together, using the content pane's BorderLayout. Container contentPane = getContentPane(); contentPane.add(listPane, BorderLayout.CENTER); contentPane.add(buttonPane, BorderLayout.SOUTH);
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Box Layout Features

 the box layout takes the components„ alignments and minimum, preferred, and maximum sizes into account.  Respect each component's requested minimum and maximum heights.  Use preferred height ( or weight ) as default.  layout principles:
tries to make all of its container's components equally wide -- as wide as the largest preferred width. container wider => make all the components as wide as the container.  If the components aren't all the same width then X alignment comes into play.

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Java GUI

Container wider than maximumSize

 All components‟s AllignmentX are LEFT_ALLIGNMENT(0.0)  All components‟s AllignmentX are CENTER_ALLIGNMENT(0.5)  All components‟s AllignmentX are RIGHT_ALLIGNMENT(1.0)

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Java GUI

 Components have different allignmentXs: 0.0, 0.5, 1.0.

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When no component has maximumSize

 same allignmentX => made as wide as their container.  different allignmentX :
components with an X alignment of 0.0 (left) or 1.0 (right) will be smaller. components with an intermediate X alignment will be as wide as their container

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Using Invisible Components as Filler

 to have space between components:
add an empty border to one or both components, or insert invisible components to provide the space. use Box class to create invisible components.

 Creating invisible components with Box and Box.Filler.
Type rigidArea horizontal glue vertical SizeConstraint HowToCreate Box.createRigidArea(size) Box.createHorizontalGlue() Box.createVerticalGlue() new Box.Filler(minSize, prefSize, maxSize)
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custom Box.Filler

Java GUI

Rigid area

 Use this when you want a fixed-size space between two components.  container.add(firstComponent);  container.add(Box.createRigidArea(new Dimension(5,0)));  container.add(secondComponent);

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Java GUI

Glue

  

container.add(firstComponent); container.add(Box.createHorizontalGlue()); container.add(secondComponent);

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Custom Box.Filler

// ensure 5~100 pixels b/t components and 100 px height container.add(firstComponent); Dimension minSize = new Dimension(5, 100); Dimension prefSize = new Dimension(5, 100); Dimension maxSize = new Dimension(Short.MAX_VALUE, 100); container.add(new Box.Filler(minSize, prefSize, maxSize)); container.add(secondComponent);

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Specifying Component Sizes

 change the minimum, preferred, and maximum sizes in two ways:  Invoking setXxxSize method ( defined by the JComponent class).
comp.setMinimumSize(new Dimension(50, 25)); comp.setPreferredSize(new Dimension(50, 25)); comp.setMaximumSize(new Dimension(Short.MAX_VALUE, Short.MAX_VALUE ));

 Overriding getXxxSize method:
...//in a subclass of a component class:  public Dimension getMaximumSize() {  size = getPreferredSize();  size.width = Short.MAX_VALUE;  return size;  }

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The Box and BoxLayout API

 Constructors:
 BoxLayout(Container, int axis)  Box(int axies)  // create a Box : subclass of Container but not JComponent  static Box createHorizontalBox() // = new Box(BoxLayout.X_AXIS)  static Box createVerticalBox()

 Constructors or methods creating Space Fillers
 Component createRigidArea(Dimension) Create a rigid lightweight component.  Component createHorizontalGlue()  Component createVerticalGlue()  Component createGlue() Create a glue lightweight component.  Horizontal glue and vertical glue can be very useful.  Component createHorizontalStrut()  Component createVerticalStrut() Create a "strut" lightweight component. We  recommend using rigid areas instead of struts.  Box.Filler(Dimension, Dimension, Dimension)
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Null Layout (absolute Positioning)

 setLayout(null);  Programmers are responsible for setting the size and position of each component. ( via setBounds(x, y, witdth, height))

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The code

public class NoneWindow extends JFrame { . . . private boolean laidOut = false; private JButton b1, b2, b3; public NoneWindow() { Container contentPane = getContentPane(); contentPane.setLayout(null);
b1 = new JButton("one"); contentPane.add(b1); b2 = new JButton("two"); contentPane.add(b2); b3 = new JButton("three"); contentPane.add(b3); Insets insets = contentPane.getInsets(); b1.setBounds(25 + insets.left, 5 + insets.top, 75, 20); b2.setBounds(55 + insets.left, 35 + insets.top, 75, 20); b3.setBounds(150 + insets.left, 15 + insets.top, 75, 30); ... } ... }
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Event Handling

 Not limited to ActionListener
InputEvent: KeyEvent, MouseEvent, MouseMotionEvent, ContainerEvent, ComponentEvent,…

 Each type of event represented by a class  Component responds to an event by making an event object and calling each “listener” registered for that event  An event listener implements a particular listener interface using an inner class  addXXXListener( ) adds a listener to your component, removeXXXListener( ) un-registers it

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Java GUI

Java Event Model

 delegation ( or forwarding ) model
system: l = new EventListener(…)
l:EventListner b:EventSource Event e1 occurs doXXXAction(e1) Event e2 occurs doXXXAction(e2)

b=new EventSource(…)

addXXXListener(l)

….
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Java GUI

Event, listener interface and add-and remove-methods ActionEvent ActionListener ; addActionListener( ) removeActionListener( ) AdjustmentEvent AdjustmentListener ; addAdjustmentListener( ) removeAdjustmentListener( ) ComponentEvent ComponentListener addComponentListener( ) removeComponentListener( )

Components supporting this event Button, List, TextField, MenuItem, CheckboxMenuItem, Menu and PopupMenu Scrollbar, Anything you create that implements Adjustable

Component and its derivatives,
including Button, Canvas, Checkbox, Choice, Container, Panel, Applet, ScrollPane,Window,Dialog,FileDialog,Frame,L abel,List, Scrollbar, TextArea and TextField

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Event, listener interface and add-and remove-methods ContainerEvent ContainerListener addContainerListener( ) removeContainerListener( ) FocusEvent FocusListener addFocusListener( ) removeFocusListener( ) KeyEvent KeyListener addKeyListener( ) removeKeyListener( )

Components supporting this event

Java GUI

Container and its derivatives,
including Panel, Applet, ScrollPane, Window, Dialog, FileDialog and Frame

Component and its derivatives,
including Button, Canvas, Checkbox, Choice, Container, Panel, Applet, ScrollPane, Window, Dialog, FileDialog, Frame Label, List, Scrollbar, TextArea and TextField

Component and its derivatives,
including Button, Canvas, Checkbox, Choice, Container, Panel, Applet, ScrollPane, Window,Dialog,FileDialog,Frame,Label, List, Scrollbar, TextArea and TextField

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Java GUI

Event, listener interface and add-and remove-methods MouseEvent (for both clicks and motion) MouseListener; addMouseListener( ) removeMouseListener( ) MouseMotionEvent MouseMotionListener addMouseMotionListener( ) removeMouseMotionListener( ) WindowEvent WindowListener addWindowListener( ) removeWindowListener( )

Components supporting this event

Component and its derivatives,
including Button, Canvas, Checkbox, Choice, Container, Panel, Applet, ScrollPane, Window,Dialog,FileDialog,Frame,Label, List, Scrollbar, TextArea and TextField MouseEvent (for both clicks and motion)

Component and its derivatives,
including Button, Canvas, Checkbox, Choice, Container, Panel, Applet, ScrollPane, Window,Dialog,FileDialog,Frame,Label, List, Scrollbar, TextArea and TextField

Window and its derivatives,
including Dialog, FileDialog, Frame, JFrame,

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 Event type: ItemEvent
listener interface: ItemListener add-and-remove-methods : addItemListener( ), removeItemListener( ) Components supporting this event : Checkbox, CheckboxMenuItem, Choice, List and anything that implements ItemSelectable.

 Event type: TextEvent
listener interface: TextListener add-and-remove-methods : addTextListener( ), removeTextListener( ) Components supporting this event :Anything derived from TextComponent, including TextArea and TextField
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Subinterfaces of EventListner and their methods

 Listener interface/ adapter Methods in interface  ActionListener actionPerformed(ActionEvent)  AdjustmentListener adjustmentValueChanged(AdjustmentEvent)
 ComponentListener, ComponentAdapter componentHidden(ComponentEvent) componentShown(ComponentEvent) componentMoved(ComponentEvent) componentResized(ComponentEvent) componentAdded(ContainerEvent) componentRemoved(ContainerEvent) focusGained(FocusEvent) // get keyboard focusLost(FocusEvent) // lost keyboard
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 ContainerListener, ContainerAdapter  FocusListener, FocusAdapter

Java GUI

Subinterfaces of EventListner and their methods

 Listener interface w/ adapter Methods in interface  KeyListener, keyPressed(KeyEvent) KeyAdapter keyReleased(KeyEvent) keyTyped(KeyEvent)
 MouseListener, MouseAdapter mouseClicked(MouseEvent) mouseEntered(MouseEvent) mouseExited(MouseEvent) mousePressed(MouseEvent) mouseReleased(MouseEvent) mouseDragged(MouseEvent) mouseMoved(MouseEvent)
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 MouseMotionListener,  MouseMotionAdapter

Java GUI

Subinterfaces of EventListner and their methods

 Listener interface w/ adapter Methods in interface WindowListener, windowOpened(WindowEvent) WindowAdapter windowClosing(WindowEvent) windowClosed(WindowEvent) windowActivated(WindowEvent) windowDeactivated(WindowEvent) windowIconified(WindowEvent) windowDeiconified(WindowEvent)  ItemListener  TextListener itemStateChanged(ItemEvent) textValueChanged(TextEvent)
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And more in Swing:

         

AncestorListner CaretListner, CellEditorListner ChangeListner HyperlinkListner InternalFrameListner ListDataListner ListSelectionListner MenuDragMouseListner, MenuKeyListner,,MenuListner PopupMenuListner TreeExpansionListner, TreeSelectionListner, TreeWillExpandListner  java.bean.propertyChangeListner, vetoableChangeListner

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JavaBeans

 Component programming model  True power in visual programming  Must be able to instantiate, query and configure objects at design time  Java 1.1 reflection provides method and field information on a live object
Methods, arguments, return values

 Beans specifies a naming convention
Identifies design-time fields, event handlers

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What is a Bean?

 Just a class (thus easy to learn & use)  Supports three concepts:
Properties Events Methods

 Follows naming convention to identify these
Java call this convention a “design pattern”

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Properties, Methods, Events

 For a property named xxxx of type T, create two methods:
pubic T getXxxx( ) // capitalize the first char public void setXxxx(T ). (First letter automatically capitalized). boolean property: may also use “is” instead of “get.” boolean isXxxx() Ordinary methods are public

 Events use the same “Listeners,” with add- and remove- methods like before  You can create your own event types
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A Simple Bean

class Spots {} public class Frog { private int jumps; private Color color; private Spots spots; private boolean jmpr; public int getJumps() { return jumps; } public void setJumps(int js) { jumps = js; } public Color getColor() { return color; } public void setColor(Color c) { color = c; } public Spots getSpots() { return spots; } public void setSpots(Spots newSpots) { spots = newSpots; }
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public boolean isJumper() { return jmpr; } public void setJumper(boolean j) { jmpr = j; } public void addActionListener(ActionListener l) { //... } public void removeActionListener(ActionListener l) { // ... } public void addKeyListener(KeyListener l) { // ... } public void removeKeyListener(KeyListener l) { // ... } // An "ordinary" public method: public void croak() { System.out.println("Ribbet!"); } }
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Java GUI

Introspection

 Introspector automatically analyzes a Bean for properties, events & methods

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Summary

 “Listener” event model and Beans are a big step forward  Swing is the best UI library I‟ve seen  All Swing components are JavaBeans  Numerous application builders use Beans  Beans enable RAD environments  Beans support more sophistication than shown here

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Java GUI

Summary

   

Java GUI has gone through a lot of design changes Enough of an intro to get you started Use a GUI builder for serious development Other references:
“Core Java 2” by Horstmann & Cornell, Prentice-Hall Online help

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Java GUI

Problem 4

1. Create an JFrame with a text field and 3 buttons. When you press each button, make some different text appear in the text field. 2. Add a check box to your JFrame,capture the event and insert different text into the text field. 3. Add a set of radio buttons which change the text in the text field. 4. Add a menu that changes the text field when any of its menu item is selected.

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Java GUI

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Java GUI

More Java topics …

 Not detailed:
 JDBC, RMI, JavaBeans  advanced Swing :Jtree, JTable, JText,…

 Not covered:
 Java Security model  Internationalization ( i18n, l10n )  Native Methods,  Java 2D, Java 3D, Java mulitmedia framework (JMF)  XML, JavaMail

 J2EE:
 JDBC, RMI, Servlet and JavaServer page, java IDL (Corba), Java Transaction service (JTS), RMI over IIOP, Java Message Queue(JMQ), JNDI, Enterprise JavaBeans

 J2ME:
 KVM, Configuration: CLDP,  profile: MIDP
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Java GUI

J2ME




Java 2 platform targeted at consumer electronics and embedded devices. consists of
 a virtual machine ( KVM, thirdParty: Colored KVM, J9 ) and  a set of APIs suitable for providing tailored runtime environments for consumer and embedded electronics.



two primary kinds of components
 Configurations: low-level APIs and optimized virtual machines targeted at two broad categories of devices:  180K ~512K(CLDC: Connection limited device configuration), and 512K+  profile: a specification that details the JavaTM technology APIs, built on top of and utilizing the underlying Configuration, necessary to provide a complete runtime environment for a specific kind of device.  Known profiles: MIDP (Mobile Information Device profile)
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