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					                     Opening the Frame
                     of the Art Museum:

                           technology as
                             art and tool




     Kirsten Boehner, Geri Gay, Phoebe Sengers, Eugene Medynskiy,
                 Eric Lee, Arun Israel, & Xiaowen Chen
Departments of Communication, Information Science, Computer Science, Art
Human Computer Interaction Group & Culturally Embedded Computing Group
New Technology for Information about Art
New Technology for Art




                         Simon Penny, et al.’s Traces
New Technology for Art or Tool




      focus: “utility” for tasks                 focus: “aesthetic” of experience
      favor: accuracy, effectiveness             favor: poetics, interpretability

                        focus: transcendence of art / artist
                              expertise of curator
                              anonymity of visitor
Technology as Tool: Information Transfer




            • What experiences are marginalized?
            • How are new experiences introduced?
Hybridizing Technology as Art and Tool




                                       ?
                                   Activity
                                  Presence




      focus: “utility” for tasks              focus: “aesthetic” of experience
      favor: accuracy, effectiveness          favor: poetics, interpretability
Case Study 1: Imprints in the Museum
Making One’s Mark
Viewing Visitor Imprints: Social Navigation
Viewing Visitor Imprints: Collective Expression
Assessing Imprints Experience



•   Handheld application more
                                       •   Combine functions into one form
    effective for navigation and
    reflection
•   Visitors actively reading          •   Allow for more interpretation
    information into the imprints:
    e.g. kindred spirits
•   Site specific nature worked well   •   Continue with site specific goal
Further inspiration: personal memory
Design Objectives



•   Combine art and tool functionality
•   Design for openness to interpretation
•   Be site specific
•   Technically simple, conceptually rich; Avoid novelty interface
•   Permeate museum experience
Design Sketch: Birdscapes




                  Presence/activity = Absence of Birds
Birdscape Implementation
Birdscape Evaluation



• Postcards
  Comment book
• Interviews
• Observations
Birdscape Experience


   [The sounds made me…]


  “feel invited. I loved the bird chatter. It added to the serenity and felt
   like                         wonderful                        company”.

  “feel surprised at first because I thought I was outside. But it was
   actually              pretty           peaceful.            Props.”

   “feel as if I could picture myself outdoors in one of the lovely scenes
    depicted            in         the           hanging           scrolls.”

  “on a beautiful day like today, they made the indoors like the outdoors.”
Revisiting Objectives



•   Permeate museum experience
•   Technically simple, conceptually rich; Avoid novelty interface
•   Be site specific
•   Design for openness to interpretation
•   Combine art and tool functionality
Technical Challenges



•   Binary on/off made varying feedback difficult
•   Low degree of sensitivity
•   No integration of information
•   Accessible to visitor contact
Next Steps


•   More sophisticated data capture
     – Activity levels
     – Varying Feedback
•   Privacy issues
•   Visual representation
     – Hidden spaces / living museum (e.g. ‘guard interface’)
     – Inside out
•   Collaboration HCI, CS, Art

				
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posted:4/8/2013
language:English
pages:21