Construction and Presentation of a Virtual Environment Using

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Construction and Presentation of a Virtual Environment Using Panoramic Stereo Images of a Real Scene and Computer Graphics Models Jun Shimamura†, Haruo Takemura‡, Naokazu Yokoya‡, Kazumasa Yamazawa‡ †NTT Cyber Space Laboratory, ‡Nara Institute of Science and Technology JAPAN Background Construction of a large-scale virtualized environment ex. urban area, natural scenes, … Requirements in constructing an immersive virtualized environment Approach • Uses a video-rate omni-directional stereo imaging sensor • Constructs a full panoramic 3-D model using a cylindrical panoramic stereo image sequence • Constructs a prototype system of presenting a mixed environment ( virtualized, CG )  Full panoramic representation  Depth information from the real world  Digitizing and representing dynamic events Omni-directional stereo imaging sensor virtual center of lens Composed of twelve CCD cameras and two hexagonal pyramidal mirrors upper component lens center pyramidal mirror camera lower component • Single viewpoint constraint • High-resolution image acquisition • Omni-directional stereoscopic imaging at video-rate Appearance front view top view Geometry Generation of panoramic stereo images i. Elimination of geometric distortion in images, ii. Color adjustment of camera images, iii. Concatenation of six images for completing upper and lower omni-directional images of a stereo pair A pair of panoramic images 3006 x 330 pixels Virtualizing a dynamic real scene • Layered representation of dynamic real scene Static scene image generation • A panoramic image of a static scene is generated by applying a temporal mode filter to a panoramic image sequence in a time interval static image Extraction of moving objects • Moving objects are extracted by subtracting consecutive image frames in a sequence subtracting panoramic image sequence including dynamic event majority filtering • Depth estimation from static panoramic stereo images and moving objects upper panoramic image Extracted moving object regions • Stereo matching used to estimate depths of static scene and moving objects epipolar line • Generation of 3-D model lower panoramic image world cylindrical coordinate Apply Delaunay’s triangulation Panoramic depth map of static scene Bird’s-eye view of texture-mapped 3-D static scene model Prototype system Immersive mixed reality system i. Has a 330-degree cylindrical screen ii. Merges virtual objects with a virtualized real world scene iii. Superimposes dynamic event layers onto static scene layer i. Hardware configuration of immersive mixed reality system ii. Mixed environment observed from different viewpoints User’s appearance in mixed environment using CYLINDRA system Frame rate: 13 frames/sec. iii. Superimposing dynamic event layers onto a static scene layer Original viewpoint New higher viewpoint 6144 x 768 pixels resolution Background: 13,400 polygons CG tree: 41,340 polygons Total: 54,740 polygons

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