Computer Graphics Educational Materials Source

Reviews
CALL FOR MATERIALS Special Issue: Spreading the Computer Graphics Curriculum Deadline: 1 February 2007 This special issue collects educational material defining the international curriculum in Computer Graphics. If you have developed valuable content in the field—publish it and shape your academic identity! Outstanding contributions are exhibited at SIGGRAPH 2007. We consider material in the following categories: Complete Modules—A self-contained, single-topic teaching unit. Problem Sets—Student assignments with underlying rational and structure. Teaching Gems—Innovative bits of teaching material that highlight an approach to teaching a particular problem. Papers: Submission details are on-line. Formats We will accept the material in most common formats (TXT, PDF, Java, VRML, JPEG, GIF, MPEG, etc.). Formats should have free, publicly available viewers. CGEMS recommendations are also on-line. To submit work, you must first register as an author. Go to: http://cgems.inesc.pt Once there, click on“Register” and choose the option “Author.” Editors in Chief Frank Hanisch WSI/GRIS University of Tübingen, Germany hanisch@gris.uni-tuebingen.de Joaquim Jorge Technical University of Lisbon, Portugal jaj@inesc.pt Editorial Advisory Board Andries van Dam Brown University, USA Colin Beardon Digital Creativity, NZ Colleen Case Director for Education, ACM SIGGRAPH, Dan Bergeron University of New Hampshire, USA Don Brutzman Naval Post-Graduate School, USA Gary Bertoline Purdue University, USA Jacki Morie University of Southern California, USA JiaoYing Shi Zhejiang University, China José Encarnação Tecnische Universität U Darmstadt, Germany Lars Kjelldahl Royal Institute of Technology, Sweden Masa Inakage Keio University, Tokyo, Japan Mike McGrath Colorado School of Mines, CO, USA Tony Longson Cal State University at Los Angeles, USA Anne Spalter Brown University, USA Werner Hansmann Universität Hamburg, Germany CGEMS Computer Graphics Educational Materials Source http://cgems.inesc.pt a joint Eurographics and ACM SIGGRAPH educational project Eurographics Spreading Educational Excellence What is CGEMS ? The Computer Graphics Educational Materials Source (CGEMS) is an on-line system that provides curricular material for computer graphics educators. The system includes a method for contributors to submit and editors to jury and control the quality of content to ensure sound and robust materials. The fast pace of change in the computer graphics (CG) field makes it difficult for educators to continually design up-to-date, meaningful and robust curricula that address the full potential of new technology. Although small systems and groups of people exist who are trying to address this issue, there is currently no centralized worldwide-refereed repository for computer graphics educational materials. CGEMS supports a way for educators to easily access quality course materials and for contributors to share and get recognition for their curricular innovations. Aims and objectives Curricular development in a technically complex and rapidly changing landscape is not trivial. Rather, a successful curriculum is creative and innovative and deserves research recognition. CGEMS seeks to support these efforts by providing an opportunity to have curricular materials peer-reviewed, thus making them worthy of recognition. In order to facilitate content availability and peer recognition, CGEMS implements policies for submission and the subsequent editorial review of materials. CGEMS welcomes original and creative contributions. It publishes high-quality educational materials. Authors are encouraged to provide in-depth conclusions of their insights on the weaknesses, strengths and lessons learned of the issues discussed. Topics addressing any of these themes—individually or combined—include, but are not limited to those listed on http://cgems.inesc.pt. We encourage members of the computer graphics community to submit course innovations for consideration in CGEMS. In order to submit, authors must first register through the on-line server. There are many quality-teaching materials that do not fall neatly into the module format, so the CGEMS server will also accept portions of modules, such as individual assignments or course notes. We are specifically looking for the following materials: Complete Modules—These are the preferred type of submission. A module is a self-contained, single-topic teaching unit. This includes all course materials required such as images, notes, and problem sets. Scope The CGEMS project aims to serve the computer graphics educational community on a number of levels. By making timely and quality materials available to educators, those teaching in the rapidly changing CG field will be able to tap into resources that will aid in their efforts to keep pace. Often it is not enough to know how the technology works, rather it is most important to understand its implications and how best to apply it. Only at this point can an educator design materials for students that fully reveal the potential of the technology. The collective contributions of the computer graphics community will add to a network of knowledge and understanding that educators may use to provide content-rich courses. Annotated Course Syllabi—These serve mainly as a best-practices repository. A complete course syllabus provides not only a set of educational units, sequences, pedagogical approaches, but also the rationale behind the choices made by the educator in preparing the course. Ideally, course reports could complement the syllabus to enrich the usability of these submissions. Lab Notes—These are complete sets of materials with a complete discussion to serve as exemplar presentations and foundations for educators to prepare their own laboratory sessions. Problem Sets—These are provided much in the same vein as lab notes. A problem set should not only contain the assignments themselves, but also the rationale and structure underlying these. Lessons / Teaching Gems—These are similar to modules but more narrowly focused bits of teaching material that highlight an approach to teaching a particular problem in either introductory or advanced settings. Annotated Student Work such as images, interactive pieces, URLs, videos, etc. These are representative bodies of student work that can in turn be used as support materials for classes.

Related docs
2 Computer Graphics
Views: 27  |  Downloads: 2
Computer Graphics Expectations 09-10
Views: 0  |  Downloads: 0
TDA361 Computer Graphics, 2007
Views: 0  |  Downloads: 0
COMPUTER GRAPHICS ART A B
Views: 1  |  Downloads: 0
OpenGL and computer graphics
Views: 9  |  Downloads: 3
Computer graphics chips in
Views: 1  |  Downloads: 0
CSE 872 Advanced Computer Graphics
Views: 0  |  Downloads: 0
Animation and Computer Graphics
Views: 31  |  Downloads: 0
The Institute for Computer Graphics
Views: 20  |  Downloads: 0
Graphics
Views: 52  |  Downloads: 7
3CS7G - Computer Graphics
Views: 0  |  Downloads: 0
Computer Graphics (Spring 2003)
Views: 0  |  Downloads: 0
Other docs by juelz11
Memo to Employees Re Trade Secrets
Views: 488  |  Downloads: 16
Daily Exit Security Checklist
Views: 388  |  Downloads: 5
Dream Psychology
Views: 742  |  Downloads: 83
Cover Letter to US Patent and Trademark Office
Views: 279  |  Downloads: 5
CorpDocs-Authorization (Proxy) To Vote Shares
Views: 190  |  Downloads: 3
disc003
Views: 127  |  Downloads: 0
Intermix Media Inc Ammendments and Bylaws
Views: 137  |  Downloads: 0
The Hindu-Yogi Science of Breath
Views: 282  |  Downloads: 16