The Content and Role of the Computer Graphics Course

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The Content and Role of the Computer Graphics Course in the Liberal Arts Jenny Orr Willamette University Salem, Oregon gorr@willamette.edu 2008 Consortium for Computing Sciences in Colleges - NW Graphics - Orr 2008 Consortium for Computing Sciences in Colleges – Northwestern Region SIGGRAPH Graphics Resources • Education Component of SIGGRAPH 2008 Consortium for Computing Sciences in Colleges - NW Graphics - Orr • SIGGRAPH Conference - http://www.siggraph.org – Education Committee http://education.siggraph.org/ – Education Resources (next slide) – Education Program: presentations at the conference of particular interest to educators • New pricing structure so one can attend for one day. SIGGRAPH Education Committee • Community Building 2008 Consortium for Computing Sciences in Colleges - NW Graphics - Orr • Resources: CGEMS, cgSource, Education Index, Listserv • Projects: Knowledge Base, Game & Interactive Media Framework, Visualization, Undergraduate Research Alliance, etc • Student Competitions: Space-Time, FJORG • etc Ray Tracing as Part of a CG Course 2008 Consortium for Computing Sciences in Colleges - NW Graphics - Orr • Current Course: – 3 weeks ray tracing – Remaining weeks OpenGL using JOGL • Ray tracing – implement the main loop, lighting, shapes & intersections, shadows. – Discuss reflections, refractions, textures, zbuffers What does Ray Tracing Bring • Learn about – Modeling and abstraction – Basic vector calculations 2008 Consortium for Computing Sciences in Colleges - NW Graphics - Orr • Takes the mystery out of 3D graphics – CG Components: camera, screen, coordinate systems – Phong lighting model Downsides/Upsides • Downsides 2008 Consortium for Computing Sciences in Colleges - NW Graphics - Orr – Takes away precious time from learning OpenGL • Upsides – Much of what is learned is directly applicable to OpenGL – Difficult to get the same level of understanding when just using OpenGL esp with lighting OpenGL 3.0 and Programmable Shaders their own shaders. 2008 Consortium for Computing Sciences in Colleges - NW Graphics - Orr • In OpenGL 3.0, programmers must write • Like ray tracing, shaders require the programmer to have a deeper understanding of how vertices and fragments are processed and how lighting is implemented.

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