Military Technology in the Consumer Market by fjzhangweiyun


									Austin Barber & Kevin Leary
         COMP 089
              Why Call of Duty Series?
•   Military technology is so significant because it directly affects the development of
    all other sectors of technology we have discussed in class so far, and more.
•   These developments are often seen in commercial markets, such as video games.
    Arguably the most popular military first person shooter in stores today is the Call
    of Duty series.
•   Military personnel back up the idea that Call of Duty is one of the most realistic
    warfare experiences through the consumer market.
•   We chose this topic because we did our final project on military technology as
    well. We also enjoy playing these games and we thought it would be a good idea
    to look at these games side by side and analyze how realistic they are and record
    which game is more popular based on single player and multiplayer gaming.
•   The Call of Duty series has had military advisors take part in the development of
    these games from the start; they have incorporated their knowledge in a variety of
    ways from the firing of their weapons and the way smoke grenades deploy to
    specific tactics from historical accounts of history.
           Issues and Challenges
• Current games can only be so up to date since new
  developments are being created every single day. The latest
  game can only be so relevant.
• There is a certain degree of secrecy required between the
  two developers, Infinity Ward and Treyarch. These two
  developers must keep details from each other since they
  are in fierce competition with one another, but they must
  also suppress details from the public in order to keep us
  interested in the series.
• Since most of us have not had any experience in firing any
  of these weapons, and we have not had loads of up to 120
  lbs. strapped to us while we were running around shooting
  these weapons, it could be hard to judge just how realistic
  the gameplay is.
       Infinity Ward and Treyarch
• The development of Call of Duty has been shared since the
  start of the series. Infinity Ward and Treyarch have
  traditionally traded off developing for subsequent sequels,
  with the two most recent games being Call of Duty:
  Modern Warfare 2 and Call of Duty: Black Ops, developed
  by Infinity Ward and Treyarch respectively.
• Besides the Call of Duty series, Infinity Ward has been
  involved with the development of Medal of Honor: Allied
• Treyarch has additionally been involved in the production
  of the Tony Hawk’s Pro Skater series, Spider-Man series,
  NHL 2K2 & 2K3, and Quantum of Solace.
                               Infinity Ward
•   Infinity Ward is an American video game
    developer based in Santa Monica,
    California. It was started in 2002 by Vince
    Zampella and Grant Collier with an
    original team of 22 members.
•   After developing Medal of Honor: Allied
    Assault, Activision began to heavily fund
    Infinity Ward when it created its first
    game, Call of Duty.
•   In 2009, Zampella left Infinity Ward for
•   Infinity Ward’s sequel to Call of Duty 4:
    Modern Warfare, Call of Duty: Modern
    Warfare 2, earned over $550 million in
    sales in its first five days on the market,
    with $310 million of those sales made in
    the first 24 hours after the game’s release.
          Infinity Ward Demo
• Call of Duty: Modern Warfare 2
• Treyarch is an American video
  game developer company based
  in Santa Monica, California as
• It was founded in 1996 by Peter
  Akemann and Dogan Koslu and
  acquired by Activision in 2001.
• Treyarch’s Call of Duty: Black Ops
  holds the record for the largest
  ever entertainment launch in
  history in any form of
  entertainment, breaking the
  record within the first 24 hours of
  its release.
• By December 22, worldwide
  revenue of Black Ops exceeded
  $1 billion.
              Treyarch Demo
• Call of Duty: Black Ops
                         Game Engines
A game engine is a software system designed for the creation and development
of video games. The core functionality typically provided by a game engine includes a
rendering engine for 3D graphics, a physics engine or collision
detection, sound, scripting, animation, artificial intelligence, networking, streaming,
memory management, threading, localization support, and a scene graph.
• Both Modern Warfare 2 and Black Ops use the IW 4.0 engine, originally
  developed by Infinity Ward.
• The IW engine is based on the id Tech 3, which was used in the first Call
  of Duty game.
• IW 4.0 features texture streaming technology to create much higher
  detail in the environment.
• With the new engine, Infinity Ward has addressed the issue of continual
  respawn points for enemies by utilizing a “dynamic AI,” which allows
  enemies to act more independently by seeking out a player and driving
  him through the level.
    – This prevents the user from following the same exact route each respawn.
          Game Engine Demo
• id Tech 3
• IW 4.0
    Call of Duty: Modern Warfare 2
• Modern Warfare 2 was developed by Infinity Ward and published
  by Activision for the Xbox 360 and PlayStation 3, as well as the
  Microsoft Windows OS. It was released on Nov. 10, 2009 and is the
  sixth installment of the Call of Duty series.
• It continues the storyline from Call of Duty 4: Modern Warfare, but
  is widely praised for its in-depth multiplayer component.
• It is often criticized for its single-player campaign, which switches
  between five different characters. This can get confusing; for
  instance, one moment the user controls an agent fighting terrorism,
  the next he is a terrorist mowing down civilians.
• Modern Warfare 2 creates subtle undertones of espionage through
  the structure of the campaign, in the sense that the user is not
  always gunning down enemies with a turret; sometimes the user is
  required to move silently and act tactfully. This requires more
  thought and creates a more realistic gameplay.
            Call of Duty: Black Ops
• Black Ops was developed by Treyarch and published by Activision as
  well. It was released on April 30, 2010 for the Xbox 360 and
  PlayStation 3 and is the seventh installment of the Call of Duty
• It is the first game to be set in the Cold War and focuses on black
  operations carried out behind enemy lines. The game touches on
  nuclear warfare, chemical warfare, the Bay of Pigs, and the ending
  even suggests that the main character assassinated John F.
• Treyarch enhanced Infinity Ward’s IW 4.0 by using motion capture
  technology which allows for accurate facial expressions. This
  technology captures the whole performance of the actor.
• Black Ops also continues Treyarch’s “zombie” game mode, where
  the user can play with John F. Kennedy, Richard Nixon, Robert
  McNamara, and Fidel Castro as they fight zombies at The Pentagon.
Modern Warfare 2 & Black Ops
     Maps at
     Launch           16 Maps     14 Maps
                                4 Announced
     Bonus Maps       10 Maps       Maps
     Total Maps
     to Date          26 Maps    16 Maps

     Assault Rifles     9           10

     Sub Machine
     Guns               5           9
     Guns                5           4
     Sniper Rifles       4           4
     Riot Shield        Yes         No
     Weapons            43          42
     Rewards            15          15
Modern Warfare 2 & Black Ops

                    Call of Duty:     Call of Duty:
   Game Title    Modern Warfare 2      Black Ops
   Developer       Infinity Ward       Treyarch
   Publisher         Activision        Activision
   Published           2009              2010
                 4.7 Million Copies   5.6 Million
   Opening Day          Sold          Copies Sold
Modern Warfare 2 & Black Ops

   g              Flawless     Has Problems
   Cheaters        Many        Virtually None
   Combat                        Local Split
   Training        None       Screen & Online
   Match           None       4 Game Types
   How to                     CoD Points &
   Unlock Guns   Experience    Experience
Primary Weapons in Call of Duty
Secondary Weapons in Call of Duty
     Modern Technology Applied to
• Developers apply extreme detail to all weapons in
  the game through a variety of different methods.
  – Sounds of firings are recorded for each gun
  – The kick of each gun is accounted for through the
    change in accuracy while firing the weapon
  – Engravings and wear are accounted for on all weapons
• The killstreak system allows users to operate a
  variety of advanced weaponry. See next slide for
      Modern Warfare 2 & Black Ops
• UAV (Unmanned Aerial          • Spy Plane/RC-XD (3)
  Vehicle) (3)                  • Counter-Spy Plane/SAM Turret
• Care Package (4)                (4)
• Sentry Gun/Predator Missile   • Care Package/Napalm Strike
  (5)                             (5)
• Precision Airstrike (6)       • Sentry Gun/Mortar Team (6)
• Harrier Strike/Attack         • Attack Helicopter/Valkyrie
  Helicopter (7)                  Rockets (7)
• Emergency Airdrop (8)         • Blackbird/Rolling Thunder (8)
• Pavelow/Stealth Bomber (9)    • Chopper Gunner (9)
• Chopper Gunner/AC-130 (11)    • Attack Dogs/Gunship (11)
• EMP (15)
• Tactical Nuke (25)
         Alterations on Weapons
• Almost all features of weaponry in Call of Duty are very
  accurate; however, in order to keep a level of
  entertainment, some details must be omitted or
   – The Javelin missile does not launch into the stratosphere
     and then come down on an aerial target; the peak of the
     trajectory is actually right above the target.
   – Smoke grenades actually take about 17 seconds to fully
     deploy, but most of us are not this patient.
   – Contrary to what some may think, there were soldiers who
     actually employed the crossbow; however, the explosive
     tip attached to it was incorporated to add a creative,
     entertaining effect.
 Hank Keirsey: The Real Soldier Behind
             Call of Duty
• Hank Keirsey is military advisor who has worked with the
  Call of Duty series from the start.
• He had not played a video game since Pong when he started
  his work on the series, thus, he was selected to join the
  development team not based on his knowledge of video
  games but his unique military perspective.
• With over 25 years of military service and instruction,
  Keirsey is a qualified military historian and soldier to be on
  the team.
• In addition, he interviewed veterans from game-specific
  time periods in order to gain more broad perspectives.
• Hank wants to stress that it is not only the gameplay and
  weapons that are important, but specific historical accounts
  and details that add to the grittiness and darkness of war.
  Military Reception of Call of Duty
• Due to the fact that today’s “battlefield” is not very turbulent, most
  soldiers train for situations that they may never experience. More
  soldiers are being taken off this “battlefield” and put in front of a
  computer screen; this makes Call of Duty much more entertaining and
  aligned to what they are trained for.
• Call of Duty allows them to go back to base and experience all of the
  details of combat without the fear, pain, or effects.
• The scenarios that the player goes through in these games come from
  real historical events, with creativity laced into them to allow for more
  entertainment in a combat environment.
• Not only are the movements of the soldiers in the games identical to
  military procedure, but the markings on the guns are exactly the same
  as in real life. Soldiers recognize these small details which contribute
  to the overall degree of realism.
• After analyzing all of the aspects and researching the development of
  these two video games, we have come to the conclusion that the
  consumer market offers no better product which simulates warfare than
  these two games.
• Aside from firing automatic weapons, which are illegal for civilians to
  possess, the only way to experience a simulation more realistic is to join
  the military and train with their technology unavailable to the consumer
    – For example, live fire training technology, which incorporates live weapons
      with blank rounds and existing rooms with virtual reality: Live Fire Technology
    – Also, these simulations offer civilians the only opportunity to control advanced
      weaponry such as predator missiles, chopper gunners, and AC-130s.
• We could continue future work with the next installment in the Call of
  Duty series, as well as a more analytical observation of military training

To top