Austin Barber & Kevin Leary
Why Call of Duty Series?
• Military technology is so significant because it directly affects the development of
all other sectors of technology we have discussed in class so far, and more.
• These developments are often seen in commercial markets, such as video games.
Arguably the most popular military first person shooter in stores today is the Call
of Duty series.
• Military personnel back up the idea that Call of Duty is one of the most realistic
warfare experiences through the consumer market.
• We chose this topic because we did our final project on military technology as
well. We also enjoy playing these games and we thought it would be a good idea
to look at these games side by side and analyze how realistic they are and record
which game is more popular based on single player and multiplayer gaming.
• The Call of Duty series has had military advisors take part in the development of
these games from the start; they have incorporated their knowledge in a variety of
ways from the firing of their weapons and the way smoke grenades deploy to
specific tactics from historical accounts of history.
Issues and Challenges
• Current games can only be so up to date since new
developments are being created every single day. The latest
game can only be so relevant.
• There is a certain degree of secrecy required between the
two developers, Infinity Ward and Treyarch. These two
developers must keep details from each other since they
are in fierce competition with one another, but they must
also suppress details from the public in order to keep us
interested in the series.
• Since most of us have not had any experience in firing any
of these weapons, and we have not had loads of up to 120
lbs. strapped to us while we were running around shooting
these weapons, it could be hard to judge just how realistic
the gameplay is.
Infinity Ward and Treyarch
• The development of Call of Duty has been shared since the
start of the series. Infinity Ward and Treyarch have
traditionally traded off developing for subsequent sequels,
with the two most recent games being Call of Duty:
Modern Warfare 2 and Call of Duty: Black Ops, developed
by Infinity Ward and Treyarch respectively.
• Besides the Call of Duty series, Infinity Ward has been
involved with the development of Medal of Honor: Allied
• Treyarch has additionally been involved in the production
of the Tony Hawk’s Pro Skater series, Spider-Man series,
NHL 2K2 & 2K3, and Quantum of Solace.
• Infinity Ward is an American video game
developer based in Santa Monica,
California. It was started in 2002 by Vince
Zampella and Grant Collier with an
original team of 22 members.
• After developing Medal of Honor: Allied
Assault, Activision began to heavily fund
Infinity Ward when it created its first
game, Call of Duty.
• In 2009, Zampella left Infinity Ward for
• Infinity Ward’s sequel to Call of Duty 4:
Modern Warfare, Call of Duty: Modern
Warfare 2, earned over $550 million in
sales in its first five days on the market,
with $310 million of those sales made in
the first 24 hours after the game’s release.
Infinity Ward Demo
• Call of Duty: Modern Warfare 2
• Treyarch is an American video
game developer company based
in Santa Monica, California as
• It was founded in 1996 by Peter
Akemann and Dogan Koslu and
acquired by Activision in 2001.
• Treyarch’s Call of Duty: Black Ops
holds the record for the largest
ever entertainment launch in
history in any form of
entertainment, breaking the
record within the first 24 hours of
• By December 22, worldwide
revenue of Black Ops exceeded
• Call of Duty: Black Ops
A game engine is a software system designed for the creation and development
of video games. The core functionality typically provided by a game engine includes a
rendering engine for 3D graphics, a physics engine or collision
detection, sound, scripting, animation, artificial intelligence, networking, streaming,
memory management, threading, localization support, and a scene graph.
• Both Modern Warfare 2 and Black Ops use the IW 4.0 engine, originally
developed by Infinity Ward.
• The IW engine is based on the id Tech 3, which was used in the first Call
of Duty game.
• IW 4.0 features texture streaming technology to create much higher
detail in the environment.
• With the new engine, Infinity Ward has addressed the issue of continual
respawn points for enemies by utilizing a “dynamic AI,” which allows
enemies to act more independently by seeking out a player and driving
him through the level.
– This prevents the user from following the same exact route each respawn.
Game Engine Demo
• id Tech 3
• IW 4.0
Call of Duty: Modern Warfare 2
• Modern Warfare 2 was developed by Infinity Ward and published
by Activision for the Xbox 360 and PlayStation 3, as well as the
Microsoft Windows OS. It was released on Nov. 10, 2009 and is the
sixth installment of the Call of Duty series.
• It continues the storyline from Call of Duty 4: Modern Warfare, but
is widely praised for its in-depth multiplayer component.
• It is often criticized for its single-player campaign, which switches
between five different characters. This can get confusing; for
instance, one moment the user controls an agent fighting terrorism,
the next he is a terrorist mowing down civilians.
• Modern Warfare 2 creates subtle undertones of espionage through
the structure of the campaign, in the sense that the user is not
always gunning down enemies with a turret; sometimes the user is
required to move silently and act tactfully. This requires more
thought and creates a more realistic gameplay.
Call of Duty: Black Ops
• Black Ops was developed by Treyarch and published by Activision as
well. It was released on April 30, 2010 for the Xbox 360 and
PlayStation 3 and is the seventh installment of the Call of Duty
• It is the first game to be set in the Cold War and focuses on black
operations carried out behind enemy lines. The game touches on
nuclear warfare, chemical warfare, the Bay of Pigs, and the ending
even suggests that the main character assassinated John F.
• Treyarch enhanced Infinity Ward’s IW 4.0 by using motion capture
technology which allows for accurate facial expressions. This
technology captures the whole performance of the actor.
• Black Ops also continues Treyarch’s “zombie” game mode, where
the user can play with John F. Kennedy, Richard Nixon, Robert
McNamara, and Fidel Castro as they fight zombies at The Pentagon.
Modern Warfare 2 & Black Ops
Launch 16 Maps 14 Maps
Bonus Maps 10 Maps Maps
to Date 26 Maps 16 Maps
Assault Rifles 9 10
Guns 5 9
Guns 5 4
Sniper Rifles 4 4
Riot Shield Yes No
Weapons 43 42
Rewards 15 15
Modern Warfare 2 & Black Ops
Call of Duty: Call of Duty:
Game Title Modern Warfare 2 Black Ops
Developer Infinity Ward Treyarch
Publisher Activision Activision
Published 2009 2010
4.7 Million Copies 5.6 Million
Opening Day Sold Copies Sold
Modern Warfare 2 & Black Ops
g Flawless Has Problems
Cheaters Many Virtually None
Combat Local Split
Training None Screen & Online
Match None 4 Game Types
How to CoD Points &
Unlock Guns Experience Experience
Primary Weapons in Call of Duty
Secondary Weapons in Call of Duty
Modern Technology Applied to
• Developers apply extreme detail to all weapons in
the game through a variety of different methods.
– Sounds of firings are recorded for each gun
– The kick of each gun is accounted for through the
change in accuracy while firing the weapon
– Engravings and wear are accounted for on all weapons
• The killstreak system allows users to operate a
variety of advanced weaponry. See next slide for
Modern Warfare 2 & Black Ops
• UAV (Unmanned Aerial • Spy Plane/RC-XD (3)
Vehicle) (3) • Counter-Spy Plane/SAM Turret
• Care Package (4) (4)
• Sentry Gun/Predator Missile • Care Package/Napalm Strike
• Precision Airstrike (6) • Sentry Gun/Mortar Team (6)
• Harrier Strike/Attack • Attack Helicopter/Valkyrie
Helicopter (7) Rockets (7)
• Emergency Airdrop (8) • Blackbird/Rolling Thunder (8)
• Pavelow/Stealth Bomber (9) • Chopper Gunner (9)
• Chopper Gunner/AC-130 (11) • Attack Dogs/Gunship (11)
• EMP (15)
• Tactical Nuke (25)
Alterations on Weapons
• Almost all features of weaponry in Call of Duty are very
accurate; however, in order to keep a level of
entertainment, some details must be omitted or
– The Javelin missile does not launch into the stratosphere
and then come down on an aerial target; the peak of the
trajectory is actually right above the target.
– Smoke grenades actually take about 17 seconds to fully
deploy, but most of us are not this patient.
– Contrary to what some may think, there were soldiers who
actually employed the crossbow; however, the explosive
tip attached to it was incorporated to add a creative,
Hank Keirsey: The Real Soldier Behind
Call of Duty
• Hank Keirsey is military advisor who has worked with the
Call of Duty series from the start.
• He had not played a video game since Pong when he started
his work on the series, thus, he was selected to join the
development team not based on his knowledge of video
games but his unique military perspective.
• With over 25 years of military service and instruction,
Keirsey is a qualified military historian and soldier to be on
• In addition, he interviewed veterans from game-specific
time periods in order to gain more broad perspectives.
• Hank wants to stress that it is not only the gameplay and
weapons that are important, but specific historical accounts
and details that add to the grittiness and darkness of war.
Military Reception of Call of Duty
• Due to the fact that today’s “battlefield” is not very turbulent, most
soldiers train for situations that they may never experience. More
soldiers are being taken off this “battlefield” and put in front of a
computer screen; this makes Call of Duty much more entertaining and
aligned to what they are trained for.
• Call of Duty allows them to go back to base and experience all of the
details of combat without the fear, pain, or effects.
• The scenarios that the player goes through in these games come from
real historical events, with creativity laced into them to allow for more
entertainment in a combat environment.
• Not only are the movements of the soldiers in the games identical to
military procedure, but the markings on the guns are exactly the same
as in real life. Soldiers recognize these small details which contribute
to the overall degree of realism.
• After analyzing all of the aspects and researching the development of
these two video games, we have come to the conclusion that the
consumer market offers no better product which simulates warfare than
these two games.
• Aside from firing automatic weapons, which are illegal for civilians to
possess, the only way to experience a simulation more realistic is to join
the military and train with their technology unavailable to the consumer
– For example, live fire training technology, which incorporates live weapons
with blank rounds and existing rooms with virtual reality: Live Fire Technology
– Also, these simulations offer civilians the only opportunity to control advanced
weaponry such as predator missiles, chopper gunners, and AC-130s.
• We could continue future work with the next installment in the Call of
Duty series, as well as a more analytical observation of military training