Palette Command Cheat Sheet - PDF

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Palette Command Cheat Sheet - PDF Powered By Docstoc
					                                                      Palette Cheat Sheet

                    Action Tile                                         Input Tile

Numeric Keys – 0 thru 9 allow for numeric input. With a clean command line, this will always select a channel.
Arrow keys (Shift 2,4,6,8) – will move the position of the blue box for editing. (See Edit below)
Backspace – clears the last token entered into the command line. 1 THRU 5 BKSP will erase the input of the “5” key
but 1 + 10 + 15 + BKSP BKSP BKSP will leave you with 1 + 10 on the command line.
PREV – advances to the previous item. 2 FULL PREV will advance to Channel 1.
NEXT – advances to the next item. 1 FULL NEXT will advance to Channel 2.
THRU / – allows selection of multiple channels, cues and looks. 1 THRU 5 FULL will put Channels 1 thru 5 at Full.
Also allows slash for input of delay for the cue starting. CUE (S9 - Time) 3/5 ENTER will set a delay of 3 and time of 5
to the current cue. SHIFT THRU allows THRU ON. This will capture all channels “thru” a range that have a level.
FULL – 100% intensity. 1 FULL will place Channel 1 at 100%
MINUS (-) – will deselect any channel, cue or look in a range. 1 THRU 5 – 3 @ 5 ENTER will set 1, 2, 4 and 5 to 50%.
PLUS (+) – will add any channel, cue or look in a range. 1 + 3 + 5 FULL will set Channels 1, 3 and 5 to Full.
OFF – will turn off any channel, cue, or look. 1 OFF will set Channel 1 to 0 %.
ON – will turn on any channel, cue, or look. 1 ON will set Channel 1 to 80%. Users can change this in Show Options.
@ - (the “at” key) assigns a level to any channel, cue, or look. 1 @ 5 ENTER will put Channel 1 to 50%.
HIGHLIGHT – allows easy identification of selected channels.
DECIMAL (.) – allows access to “point” cues. RECORD CUE 1.5 ENTER. It also allows access to DMX values for
devices. 1 @ . (Decimal) 255 ENTER will set Channel 1 to Full.
ENTER – completes all Palette commands unless the Level Entry Mode is changed in Hardware Setup (S3, S12).
RECORD – Stores all levels on stage according to record type set in the record dialogue box. RECORD 1 ENTER or
CUE 1 RECORD, by default, will record changed attributes. See the help file for different recording options.
RELEASE – releases all captured channels back to normal control and all attributes to default values in multiple
stages. Normal control could be a cue or look that is active. See help for full description of Release. SHIFT @ will
release in time. SHIFT REL will undo these changes.
UPDATE – stores only changed values into a cue or look. Also allows trackback of levels to cue of origin or palette.
CUE – a stored collection of levels to be played back in time. CUE 1 (S9 - Time) 3 ENTER or CUE 1 RECORD
EDIT – allows changing of any value in the blue box. For example, this could be Time (in Live) or Output (in Patch).
LOOK – item that contains channels in a recorded state that are activated by the submasters. This could include
intensities only or intensities with position, color, gobo, etc…for automated fixtures.
GOTO – advances to selected cue on stage. GOTO 1 ENTER will take you to Cue 1 in the cue time.
GROUP – item that contains a selection of channels or a selection of channels in a recorded state. GROUP 1 ON
SHIFT – used in combination with any other key, will activate an advanced command. (See help for a list.)
 Palette OS 3.2.0                                 1.800.4STRAND                                          Page 1 of 2
                                                      Palette Cheat Sheet
                Display Tile

LIVE – displays the “Live” stage output screen.
BLIND – displays the “Blind” screen to edit cues and looks. (Use the arrow keys to advance from one cue to another.
The loaded cue will display in the Loaded status bubble)
PATCH – displays the “Patch” screen for editing outputs, adding / deleting channels and editing type of fixtures that
are patched. Other output functions like Parking are available by PATCH (S11- Patch by Output) then double clicking
on the Settings blue box for a given output.
LEVELS – in Live, will show the intensity levels in the channel grid and the ML attribute grid.
TIMES – in Live, will show the “time” for each channel in the channel grid and the ML attribute grid.
This is used to display independent timing.
ATTRIB – will toggle the Moving Light Attribute window on and off.

                                                Advanced Editing Tile

                        HELP – will launch and display the help file. First press asks for a key to display help about,
                        second press opens general help. Also opens relevant help when selected in a dialogue box.
                        TOOLS – must press and hold to display all available tools on the softkeys then select. Once
                        a tool is selected, it will display in the Tools status bubble (see below) and that tool will be
                        selected when pressed.
                        MOVE – allows moving of channel’s levels, cues and looks.
                        COPY – allows copying of channel’s levels, cues and looks.
                        DELETE – allows deleting of cues.
                        VIEW – allows viewing the properties of any given item.

                                   Softkey Tile

S1 – S12 – access context sensitive soft keys that change
function depending on keys pressed. (see below)
LOAD – allows loading of a cue or look into the live or blind
UP% - advances a channel’s level higher by 10%. This
percentage value can be changed in Show Options.
DOWN% - advances a channel’s level lower by 10%. This
percentage value can be changed in Show Options.


On the bottom of the console’s screen, the blue bubbles are displaying the content of the softkeys (S1 – S12).
The pink bubbles are the status bubbles. Below are the most common and often used softkeys for basic recording.

Default -

Cue –

Record –

Bubbles -

 Palette OS 3.2.0                                 1.800.4STRAND                                           Page 2 of 2