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					Cutting Edge Computer Games
CPS124 – Computer Graphics

Ferdinand Schober
     Computer Game Milestones I
• First Age – 80’s:
     Pong, Pacman, M.U.L.E., Nethack
     Bard’s Tale, Ultima, Wizardry
     Civilization, Populous, Maniac Mansion

• Second Age – 90’s:
     Doom, Ultima Underworld
     System Shock, Elder Scrolls, Thief
     Quake, Unreal, Wing Commander
     Warcraft, Diablo, Half-Life
     Ultima Online, Sim City
• Third Age – Y2k+:
     Black & White, Baldur’s Gate,
     No One Lives Forever
Computer Game Milestones II
                 Famous Designers I
• Will Wright
  Maxis; Sim City (1989), The Sims (1998)
  Raymond Padilla, Freelance Gaming Journalist: "He is somehow able to reach
  the hard-core gamer as well as the mass market. Nobody has been as successful in
  doing so on the PC side."

• John Carmack
  ID Software; Commander Keen, Quake (1996)
  John Howard, Microsoft: "Defined the terms "deathmatch" and "strafe" for a
  generation of gamers. Next to Tetris and a few early arcade cabinets the Doom and
  Quake series have distilled the soul of the video game to its essentials."

  Quotes from
                  Famous Designers II
• Sid Meier
  Firaxis; Civilization (1990), Railroad Tycoon, Pirates
  Michael Hershberg, Quicksilver Software: "The first PC game I remember getting
  addicted to (and I mean stay-up-till-4-homework-comes-second kind of addiction)
  was the original Civilization. Now I have the pleasure of shunning my friends in favor
  of Civilization III. If Sid deserves anything it might be a spot on the Top 50 People To
  Blame For Dwindling Social Life.“

• Warren Spector
  Ion Storm; Ultima Underworld, System Shock, Deus Ex
  Rantz Hoseley, Quicksilver Software: "Warren is a perfect example of someone
  who has done just phenomenal work in games, producing truly pivotal games, but
  not being content to rest on his laurels. Every game that Warren is involved in
  manages to push the boundries and challenge the conventions. It's purely icing on
  the cake that he's one of the nicest guys you'll ever meet in this business."

  Quotes from
               Famous Designers III
• Peter Molyneux
 Lionhead Studios; Populous (1990), Dungeon Keeper, Black & White
 Bill Roper, Blizzard Entertainment: "I was so taken with one of Peter's games that
 at one time my online handle was Powermonger. Bullfrog had an amazing string of
 fun and inventive games, making the "God Game" their bread-and-butter. This was
 an idea that Peter molded, shaped, reworked, folded, exploited and reinvented time
 and again, and every time it was somehow familiar and new all in one big package,
 and that has always been the particular genius that I have seen in all of his work."
                Famous Designers IV
• Shigeru Miyamoto

 Nintendo; Donkey Kong, Legend of Zelda, Super Mario Bros., Metroid

 Bill Roper, Blizzard Entertainment: "Shigeru Miyamoto has not just been making
 games for years and years -- he has truly been creating worlds. The amount of
 thought, detail and passion that go into his designs is evident from the second you
 start playing. No other designer better realizes the concept of getting the player into
 the game within the first 30 seconds than Miyamoto and he continues to provide an
 impeccable guiding vision from project to project. A stellar achiever who has never
 lost sight of what makes a game fun."

  Quotes from
             Game Demos & Movies
• Now to new games:
     -   Half-Live 2
     -   Unreal Technology
     -   S.T.A.L.K.E.R.
     -   Battlefield Vietnam
     -   Far Cry
     -   Sacred
     -   Thief 3

     - Far Cry
     - World Racing
     - Serious Sam 2
Cutting Edge Computer Games

                        The End
                         う   終
                         ん   演

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