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					SK Y1 Unit 20 Page 89 (Lesson 1)
Focus:                     Reading
Topic:                     My Pet

                           2.2 By the end of the 6-year primary schooling, pupils will be able
                           to demonstrate understanding of a variety of linear and non-linear texts
                            in the form of print and non-printed materials using a range of strategies to construct meaning.

                           2.2.3 Able to read and understand sentences (3-5 words) in linear
                           and non-linear texts with guidance.

                           By the end of the lesson, children should be able to:
                           a) Guess the correct picture of Zack the cat based on the poem on page 89 of the textbook.
                           b) Play the “Identipet” game.
                           c) Create a riddle for their pet.

Time:                      60 min
Aids:                       Computers, projector/hint cards, pictures of animals.

Lesson Link:
Prepared By:               Dayana Nayan

 Activity                                                                                                                                                         Notes
 1. Teacher introduces the word “pet” to the students by showing
 pictures of pets. Teacher explains to the students not all animals are considered as pets.

 2. The students read the poem on page 89.

 3. Teacher shows different cats pictures to the students. The
 students have to guess which one is “Zack the cat”. Examples of
 different cats pictures:

 The United Kingdom’s international organisation for cultural relations and educational opportunities. A registered charity: 209131 (England and Wales) SC037733 (Scotland).
4. If you bring your students to the computer lab: Demonstrate how to play the “Identipet” game on
this website:
Let the students play.

5. If you only have one computer in your classroom:
Display the game on the projector. Let the students listen to the audio or you can “on” the text
feature on the game. Play the game together with the students.

Alternative for teachers who do not have computer at school/classroom:
a. Make hint cards: Take the hints for the animals from the game
website. Here are all the hints:
       Look for a big fat dog with short legs.

       Look for a long snake with yellow and red stripes.

       Look for a mouse with big ears and a long tail.

       Look for a brown and white rabbit with small ears and brown eyes.

       Look for a colourful fish with big fins and a long tail.

       Look for a colourful parrot with big wings and a small beak.

b. Prepare a few pictures for each hint with one picture matching
  the hint accurately.

c. Divide the students to a few groups. Give a set of hints and
   pictures to each group. The group who can match all the hints
   with correct pictures wins.

6. Teacher teaches the students how to create animals riddles.
     For example, you can give a riddle structure for your students to follow. But, if you have high
proficiency students, you can let them create their own riddle based on their own creativity.

Example of riddle structure:
It is long. (size of the animal)
It has whiskers. (special feature of the animal)
It has four legs. (number of legs)

7. Let the students sit in groups. Ask the students to create as
   many riddles as they can in the given time. These riddles will be used in the Lesson 2.

Lesson 2:

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