How to Play Pictionary Man by lfsmj2010

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									How to Play Pictionary Man
Pictionary Man is an electronic version of Pictionary that replaces the
pencils and paper of the original game with a featureless humanoid figure
that can be drawn on with a dry-erase pen and 2 props. As with the
original Pictionary, Pictionary Man combines drawing skill with charades
to get your teammates to correctly guess the subject. Following are the
rules for playing Pictionary Man.
<Steps

Beginning Play
1Divide players into 2 teams.<
2Decide which team goes first.
3Choose which player on each team will draw on Pictionary Man first. The
role of Picturist will pass from player to player on each team as the
game progresses.
4Hand Pictionary Man to the Picturist. The Picturist turns Pictionary Man
so he or she can read the display at the bottom.

Instructions for the Picturist
1Press the large button opposite the on-off switch to see the category
and clue. The category is determined at random; some categories include a
clue to further narrow the category. A list of categories and clue is
given below:Actions ? no secondary clue
People (Celebrity, Character, History) ? includes a secondary clue
Role Play (Occupations, Pastimes) ? no secondary clue
Titles (Movie, Music, TV) ? includes a secondary clue
Miscellaneous ? no secondary clue

2Read the category and clue, if any, to the other players on your team.
3Push the large button again to see the subject to be guessed. You will
be given a short period of time to think about what to draw, then the
timer will start.
4Draw your clues on Pictionary Man and his props with the dry-erase pen.
As you draw, your teammates will shout out answers. If a teammate guesses
the right answer, push the large button on Pictionary Man's bottom to
stop the timer and re-display the subject. If no one guesses within the
time limit, play passes to the Picturist on the other team.You can draw
anything related to the subject, including a syllable in one of the words
(such as a pen for "penny") or a homophone of one of the words (such as a
boat dock for "doc"). You can also use punctuation and other symbols,
except as described below, and you can make charade-like gestures while
you're drawing.
You cannot draw letters or numbers (you can draw the outer portion of
Superman's insignia, but not the "S") or dashes to show the length of any
word in the answer. You also cannot draw ears to represent "sounds like."
Your gestures cannot include sign language, and you cannot give clues
verbally while drawing.

5Update the score sheet as necessary. The Pictionary Man score sheet
consists of 2 rows of 15 boxes each. Mark a box when a team gets a
correct answer. After 7 turns have been played, the game announces a
Challenge round.

Playing the Challenge Round
1Show the category to all players on both teams. The team designated as
"Team 1" will be the first to bid.
2Alternate bids between teams until one team gives the higher bid
unopposed. That team takes possession of Pictionary Man and enters its
bid by pressing the smaller button on the figure's underside once for
each subject they've bid (3 times to identify 3 subjects, for example).
3Hand Pictionary Man to the team's Picturist. This person will be
Picturist for all clues. The Picturist presses the large button to see
the first subject and to see each subsequent subject after the preceding
subject has been guessed correctly.Skipping or passing subjects during a
Challenge round is not permitted.

4Award the team 2 points if they get all the subjects they bid within the
time limit. If the team fails to guess all the subjects, the other team
then has 20 seconds to guess another subject in the category. If the
other team succeeds, they earn the 2 points.
5Resume regular play, with a new Challenge Round every 5 turns. The first
team to score 15 or more points wins.<

Tips
Pictionary Man runs on 3 AAA batteries; alkaline batteries are
recommended. To conserve battery life, it will go into sleep mode after 5
minutes unattended. Pushing the large button by the display will awaken
it, unless the power has been turned off.
Decide on how close a given answer must be to the answer Pictionary Man
displays ("switch hitter" for "switch hit," for example) before starting
play.

<Warnings
Use only the dry-erase markers supplied with Pictionary Man or similar
markers to draw on Pictionary Man and the props. Avoid using grease
pencils, overhead projector pens, or permanent markers. If in doubt, test
the marker on an inconspicuous place.

Sources and Citations
http://service.mattel.com/instruction_sheets/m1009-0920.pdf
http://www.boardgamebeast.com/pictionary-man.html#axzz2ItmBmddV

								
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