Tune Into Teens

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Tune Teen Aptitude Into Teens: Test Your If you’ve never visited YouTube.com, listened to Gnarls Barkley or used the acronym ROTFL while instant messaging, then find yourself a teenager and get educated. Today’s younger generation, typically called Millennials (born between 1980 and 2000), represent a group of wellconnected, over-stimulated, media-savvy consumers who are open-minded, optimistic and well-educated. They represent the future. Tune in to what drives this very diverse group of consumers and you will not only score points on the “uber-cool” chart, but will also deliver messaging that resonates with the world they live in. If you are thinking that teens do as teens did, then think again. While it is true that all teens go through the same growing pains, history tells us that each generation leaves behind its own distinctive mark (see U.S. Teens Through the Decades on page 24). To test your knowledge of today’s teen market, see if you can answer the following questions: 1. Who is one of the lead singers for the Black Eyed Peas? 2. Who said, “Don’t be jealous that I’ve been chatting online with babes all day”? 3. Who hosted MTV’s 2006 Video Music Awards? 4. What is an emoticon? 5. Who is known for the phrase, “That’s Hot”? 6. What is the starting price for a Tracfone? 7. Billie Joe Armstrong is the lead singer of which band? 8. What is Naruto? 9. Who is Shiloh? by: Tom Pirovano Retailing Insights ACNielsen So how did you do? If you were able to answer 8 out of the 10 questions, then you are either: a) the parent of a teenager, b) an actual teenager, c) a teenager wannabe, or d) a superbly in-sync teen marketer. However, if you are like most of us and had some trouble, then it is time to brush up your knowledge of this influential and lucrative market segment. A moving target Test your teen aptitude Teens are a moving target. They were born and raised during a digitized age where change happens rapidly. Born into the MTV generation where the rally cry was “I want my MTV”, they have learned that what they want, they get. In their world, everything is immediate. From instant messaging to microwave meals, instant gratification is their mantra. Millennials are the first generation of true multi-taskers, easily balancing e-mail, text messaging, music downloads, homework and a strict schedule of sporting and other activities, simultaneously. This generation is more adept at communications than any of its predecessors. The wireless Internet is their central nervous system, and simply put, they just don’t need much else. If they’re that connected, then connecting with teens should be simple, right? Not necessarily. While it may seem easy to develop a systematic marketing plan (if teens = computers, then website advertising = success), connecting in the right places at the right time to the right audience is a challenge at best. 20 Fall/Winter 2006 Answers: 1. Will.I.Am or Fergie; 2. Kip Dynamite; 3. Jack Black; 4. Emotion Icon =) made using punctuation or type; 5. Paris Hilton; 6. $29.99; 7. Green Day; 8. Japanese anime series; 9. Daughter of Brad Pitt and Angelina Jolie; 10. Emma Nelson, Jimmy Brooks. 10.Who are two main characters on “Degrassi the Next Generation”? All teens are not alike, and grouping them together could be a roadmap for disaster. Take, for example, a typical eighth grader compared with a college student. While Disney’s “High School Musical” is all the rage for one, the other is much more engaged by the latest drama on MTV’s “The Real World. ” Equally different Stay ahead of the curve And don’t discount the hugely important gender differences. Anybody with kids knows how different boys are from girls. Therefore, when analyzing teens, boys and girls need to be viewed separately. For example, girls believe that they are more grown-up than boys, and spend their money on very different things, such as jewelry and clothing, while boys’ interests trend toward games and electronics. However, both spend money on music and movies, which increases as kids shift from the 12–14 age bracket to the 15–17 one. For the most part, young people take their cues from those a few years older than themselves for trends. This may be why the Harry Potter books and movies which feature teens have their strongest appeal to younger children. Or why movies with a PG-13 rating are more enticing to teens. Or why Paris Hilton, who is in her mid-twenties, is a fashion icon for many teenage girls. Whether the new fashion is Crocs or Lacoste, whether the latest video craze is Nintendo DS Lite or GameTap, you can be sure of one thing: what’s hot today is not tomorrow. Rather than focusing on what’s hot right now, it is more important to develop tools and approaches to monitor and anticipate changes. For example, tap into the fickle world of teen trends by checking out websites such as Billboard.com for the most It is also important to realize that “what’s hot” can be popular ringtones, which btw, as of this writing, is the polarizing, because for each teen fad with adoring fans, Nintendo Super Mario Brothers Theme by Koji Kondo, or there is a subset of teens who simply hate it. Finding a teen the hottest digital songs (Fergie’s London Bridge), or numidol as a spokesperson for a brand could divide an audience. ber one album (the self-named Danity Kane), or top single (Justin Timberlake’s “SexyBack”). Another popular teen For each loyal fan of Justin Timberlake, there is another website is MySpace.com, where teens connect with others, teen who simply abhors him. Interestingly, this love/hate relationship seems to be more common with the “beautiful blog, rank music, and much more. people” than with stars like John Heder or Jack Black, who Cash or credit garner more universal appeal. The fact of the matter is, teenagers represent a powerful buying force in the U.S. market. According to the 2005 Roper Youth Report, kids are earning $29.20 per week, two dollars more than in 2004, with 29% of their money coming straight from parents. Chores (37%) and gifts (23%) account for other popular sources of teen income. Nearly one-third (30%) of 8–17-year-olds say they are involved in making family purchase decisions, up four percentage points from last year, as parents increasingly turn to their kids for advice on what to buy. Teens also indicate that they influence purchase decisions on everything from cell phone service to the right cable provider. For better or worse (probably the latter), teens are also enamored by the magic of credit. According to the Jump$tart Coalition for Personal Financial Literacy, an educational organization, nearly a third of high school seniors reported having a credit card of their own or one co-signed by a parent. 22 Fall/Winter 2006 Products with appeal If you live in a household with a teen, get ready to stock up on deodorants, grooming aids, acne remedies and other personal care products, instant meals and school supplies—in that order. According to information from ACNielsen Homescan, categories such as these are greatly overdeveloped for the teen market. Another product high on the dollar volume index scale purchased by households with teens offering a unique edge is Hershey’s Ice Breakers gum that explodes with a burst of mouth-freshening extra mint taste. Cutesy advertising featuring Hilary and Haylie Duff appeals like a gem to their target audience. While these products get high marks for originality, there is a tremendous untapped opportunity to cross-merchandise. While that may not come as a complete shocker, consider For example, most cereals are marketed to either young the fact that many of the brands that have risen to the top of this typical list are those that cater to this trend-conscious children or adults, but not teens. Offering a free iTune download on the package would certainly have more appeal segment by offering something new, different or cutting edge. Take for example Unilever’s AXE deodorant for men. to this audience than would an action figure from the latest Appealing to the raging hormones of boys (and young men), kid movie. the product comes complete with its own risqué website where the “AXE effect” promises to attract the opposite sex “when used responsibly.” AXE now generates $269 million per year in the food, drug and mass merchandiser channels (including Wal-Mart). Chart 1: Boys spend more on video games than girls LifeStyle Cosmopolitan BehaviorStage Centers Affluent Suburban Spreads 234 144 Comfortable Country 202 Struggling Urban Cores 205 178 129 Modest Working Towns 215 Plain Rural Living 129 Total 202 120 Male 12–14 Male 15–17 Female 12–14 Female 15–17 Total 253 89 103 2 114 45 4 107 113 42 30 97 26 138 97 38 8 92 101 51 5 72 62 13 100 Source: ACNielsen Homescan & Spectra, Penetration (Population)/% Penetration Index, All Channels/United States, BehaviorScape Framework. High Consumer, 120–149 Very High Consumer, 150+ Chart 2: Girls spend more on clothes than boys LifeStyle Cosmopolitan BehaviorStage Centers Affluent Suburban Spreads Comfortable Country Struggling Urban Cores Modest Working Towns Plain Rural Living Total Male 12–14 Male 15–17 Female 12–14 Female 15–17 Total 56 50 186 47 52 132 173 36 67 127 132 86 82 122 123 56 32 187 135 36 63 114 223 50 58 141 156 97 97 101 90 103 101 108 100 Source: ACNielsen Homescan & Spectra, Penetration (Population)/% Penetration Index, All Channels/United States, BehaviorScape Framework. 23 Aligning the cross hairs For marketers, targeting households with teens is just a start. For some products in which consumption is driven by individuals, however, a more granular approach is necessary. Using Simmons Teen National Consumer Survey (NCS) data, Spectra has developed a Teen Targeting Solution that helps to understand the teen consumer and identify the best way to reach and locate teens in their neighborhoods. The NCS Simmons Teens Survey is a comprehensive survey of American teens aged 12–17. It provides single-source measurement of major media, products, services and indepth consumer demographics and lifestyle/psychographic characteristics. Fueled by this survey, the Teen Targeting Solution allows marketers to more precisely market their brand to the teenager who buys the product. The importance of analyzing teens by both age and gender is illustrated in the following example. Young males ages 12–14 are twice as likely as the average teen to spend their allowance on video games. Interestingly, teens in Struggling Urban Core neighborhoods are also 38% more likely to buy. U.S. Teens Through the Decades 1920s 1910s • Youth Crisis— Kids spending too much on gambling and watching movies • U.S. Boy Scouts and Campfire Girls founded • World War One • “Newsies”—kids selling newspapers • Many teens worked vs. attending school • The Charleston, fox-trot and shimmy (dances) • Flappers • Flagpole sitting • Marathon dancing • Jazz • Emily Post’s manners book • First peanut butter & jelly sandwiches • First Miss America • The Depression • Fair Labor Standards Act limited the age of child laborers to 16 • Roosevelt’s Civilian Conservation Corps • Long-playing phonograph records • The “golden age” of radio • 250,000 teens living on the railroad • Swing music • Board games • Hats were mandatory for men • First drive-in theaters 1930s 1940s 1950s • • • • • • • • • • • Birth of rock & roll • First hula hoops The word “teenager” • Brylcreem was coined (hair tonic) World War 2, rationing, • Jack Kerouac, beatniks victory gardens • Marilyn Monroe, Elvis Many jobs available to Presley, James Dean teens during WW2 • Telephone booth stuffing Seventeen magazine founded in 1944 • 3D movies The jitterbug (dance) • Poodle skirts, saddle shoes, letter sweaters Term “juvenile delinquent” coined • Car hops (before drive-throughs) Zoot suits for young men, “slacks” for women • Sideburns Largest number of teen marriages after WW2 Swallowing goldfish “Kilroy was here.” 24 Fall/Winter 2006 By contrast, female teens are much more interested in the fashion scene, spending far more than average on clothing. Thus, marketing programs designed only for the household or for the adult consumer will not offer the most effective way to reach heavy teen consumers. I See charts 1 and 2, page 23. Zooming in Once the teen consumer has been identified, direct marketing can begin. Using the Spectra system, a targeted profile of the Brand A teen consumer is devised to reveal what maga- The next big thing zines they read, what TV shows they watch, what websites Keeping abreast of the next big thing on the horizon is critithey surf, how they spend their free time and where they shop. cal. Think back to when the iPod Nano was introduced in September 2005 and the Video iPod in October 2005. At In addition, subtle neighborhood differences are also that time, Apple discontinued their older models, but several exposed. For example, in the upscale urban areas character- mainstream retailers continued to advertise these models ized by Cosmopolitan Centers, teens are more likely to be while selling the incompatible accessories. Only a very few achievers. They have good access to home computers, are nimble retailers were quick to align themselves with the new savvy with money, and are less likely to watch TV. Teens in iPod models by including photos and information on the more downscale areas, Struggling Urban Cores, are more front page of their websites. likely to access the Internet at school, and are very music oriented. They know what songs are in the Top 10, wear clothes that reflects their musical tastes and are likely to characterize themselves as rebels. Understanding the unique demographic nuances of teen consumers allows the execution of a precise marketing strategy among all the consumer segments that purchase the brand. In addition, not only do teens represent a large share of some product’s volume, they also are the next generation of consumers who will fuel growth for all brands in the CPG industry. A successful marketing campaign to teens will provide the foundation for brand loyalty and growth among this generation well into the future. 1980s 1960s • 40% of the U.S. • • • • • • • • • • • • 1970s • Voting aged dropped to 18 • The draft ended • 8-track tapes • Streaking • Feminism • Punk rock • Mopeds • Platform shoes, earth shoes • Disco • First video games • Rocky Horror Picture Show • Ecology population was under 20 years old in 1965 Woodstock Protests, civil rights, Vietnam British invasion, Beatles Bell bottoms, mini skirts, turtlenecks The twist (dance) Love beads Surfing Tie-dyed shirts Bouffant hairdos, hair ironing, Afros Go-go boots Hippies, counter-culture or “alternative” culture Recreational drugs • • • • • • • • • • • • • • • MTV goes on the air Latchkey kids Jelly shoes Video arcades Rubik’s Cube Boom boxes Rap, hip-hop, break-dancing Hacky sack Trivial Pursuit Madonna, Miami Vice, Michael Jackson The Breakfast Club, and other John Hughes movies Big hair Live Aid Music on CDs Mullet haircuts 1990s • The Worldwide Web, online chat rooms • Beanie babies • Piercings, tattoos • Boy bands—Backstreet Boys, N Sync, O-town, 98 Degrees • Grunge • The Macarena • Extreme sports • Christian music • “Seinfeld,” “Friends,” “Simpsons” • DVDs 2000s • iPod, MP3 players • Mobile phones for teens, text messaging, camera phones • Xbox, Playstation 2, Gameboy • Rubber wristbands • Reality TV shows • Tivo, DVRs • MySpace.com • Low-rise jeans • Napoleon Dynamite • Sports gambling, fantasy leagues • Body sprays • September 11th what’s next? 25 While we can only speculate about what will happen in the • learn about Zune, Microsoft’s answer to iPod. This may be the next hot device; future, simple observations can be made to help keep in tune with what teens are buying and what they are interested • be careful to speak their language and don’t use terminology in. A few recommendations include: that is old news (“da bomb” or “bling-bling”—now just “bling”); • track what kinds of gift cards teens give and receive and find out what they redeem; • use bright colors and splashy graphics to complement their fast-moving lifestyles and personalities. • visit popular teen web sites such as MySpace.com and see who advertises there; The bottom line is this: understand your audience. In order to make a difference, you have to think differently—even if • view videos posted on YouTube.com; that means stepping back (or perhaps forward) in time to • check out iTunes and discover the top podcasts. Look relive those dreaded, wonderful teen years. :) C i for ways to connect with the iPod and podcasting craze, which shows no sign of slowing; Instant Consumer Feedback on Your New Products Wouldn’t it be nice to know why a customer purchased your product—just after they made the purchase? ACNielsen Homescan’s New Product Alert provides unique insights to understand the motivation behind purchases of new products. For the first time, you can reliably quantify the factors influencing the purchase of your new products almost instantly after trial. Knowing who uses the product, how satisfied they were and whether they would buy it again give you the insight necessary to ensure new product success. Instant Surveys Homescan® panelists with online access transmit their purchases via the Internet. Purchase data is instantly interrogated for defined UPCs of interest. If any of these products are purchased, a brief online survey pops up asking the panelist to respond immediately. No other research method allows you to survey early adopters of specific UPCs. Since households transmit purchases the same week they shop, recall effect is virtually eliminated. The standard “reasons for trial” question provides normative benchmarks to evaluate the effectiveness of your marketing plan. Custom questions can be used to address specific marketing issues. To learn more about New Product Alert, please contact your ACNielsen Client Service or Retail Services representative or visit our web site at www.acnielsen.com. 26 Fall/Winter 2006

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