Real World of Virtual Life

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Future of Video Games September 2008 Shana Fisher sf@iac.com Senior Vice President, Mergers & Acquisitions, Strategy IAC/InterActiveCorp The Online Video Gaming Market • InstantAction is defining the $2B online core games market – InstantAction is completely focused on moving video games to the Web – Online core games is a sub-segment of the $34B video game market Global Online Core Games Revenues $6 $5 $4 Global Video Games Revenues $60 $50 $40 $ in billion $ in billion $3 $2 $1 $0 2006 2007 2008 2009 2010 2011 2012 $30 $20 $10 $0 2006 2007 2008 2009 2010 2011 Source: Note: “Online Game Market”, DFC June 2007 Projection adjusted for IAC estimate of MMOG and casual revenue Source: “Video Game Advertising”, eMarketer April 2007 Confidential – For Discussion Purposes Only 3 Customer Cost of Ownership Online $50 / year Software $60 / game Hardware $400 Market Size Market Size Market Size Market Size Competitors Competitors Competitors Distribution Distribution Distribution Distribution $11B $200M $4B $7B Competitors Market Size $3B Competitors Distribution Online $150 / year Software $60 / game Console PC Confidential – For Discussion Purposes Only Traditional Games are Costly and Slow to Develop Only 8% of console Freight: $1.50 Trade Marketing: $2.00 COGS: $3.50 Royalty: $7.00 $3M Mrkting $31 var. cost / unit titles reached 650k units (breakeven on Gamers pay $31 per game to get avg their games from distributors investment) 650k units to breakeven Non-Hits 2-3 Years of Dev Time Retail: $17.00 $15M Dev Confidential – For Discussion Purposes Only 5 New Gaming Category Traditional Video Games Costly and slow to develop Off-line distribution Expensive for users High engagement Low cost and rapid development Entirely online distribution Free for basic access High engagement Confidential – For Discussion Purposes Only 6 Introducing InstantAction • The first web-based video game platform • Funding and developing original IP • Multi-player games • Console-quality delivered in the browser & full-screen • Built for global audience Confidential – For Discussion Purposes Only Beta Launched Late Spring ‘08 Site Traction 70 Total Game Time Total Gamers 60 350 400 Over 127 Countries Total Gamers (000s) 300 Total Game Time (000 hrs) 50 250 40 200 30 150 20 100 10 Current user stats : 6 months since open beta began • ~ 700k registered users • ~30 minutes average time on site Target demographic: • Global audience of hardcore gamers • Age range: 13-34 Confidential – For Discussion Purposes Only 50 0 May June July August 0 Legions Trailer & Site Demo http://www.instantaction.com Confidential – For Discussion Purposes Only

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