Cellphone memory - What one gigabyte can do for you by gcneophil9


									Cellphone memory - What one gigabyte can do for you

Initially recorded in bits and bytes, technology has pushed this figure up to the “giga"
-level (a billion bytes, for the less technically minded, that's lots and lots and lots of
memory) and it's growing all the time to keep up with demand. But what exactly is a
gigabyte (GB) in real, everyday terms? According to Wikipedia (an online
encyclopaedia), a gigabyte would equal a thousand average—length novels or 17 hours
of recorded music. You could also store as many as 700 high-resolution digital pictures
on a single gigabyte of memory.

Clearly, that's a lot of memory. But, here's the most amazing thing about that one
gigabyte of memory — you can store it all on a single memory card that's no bigger
than a baby's thumbnail. The capacity has been growing in leaps and bounds, while
the physical volume keeps shrinking. The idea of some sort of mechanical memory
has been with us since 1834, when scientist used read-only punch cards. Modern-day
magnetic memory has been around since the early 1930s, albeit that just a few
megabytes occupied entire rooms.

Hewlett Packard's first computer boasted a whopping eight kilobytes of memory —
something of a joke, given the demands of today's computers for 80 to 120
gigabytes... and even terabytes (that's 1 024 gigabytes). Even the latest cellphones,
which are a mere fraction of the size of the earlier computers, boast memories much
larger: the Nokia N95 has 8GB, while the Nokia N96 offers 16GB; the Sony Ericsson
W960i and W980i feature 8GB, the Samsung Omnia i900 has 16GB and the HTC
TOUCH Diamond offers 4GB.

Memory is becoming a modern-day currency that computers, MP3 players, digital
cameras and virtually all electronic gadgets are traded on. Cellphones, with their
ever-increasing features and functions, are no longer simple communication devices.
They are the epitome of personal storage gadgets, containing our contact lists, email
and Internet, photo albums, video libraries and music collections. More RAM, more
hard-drive space, more ROM, bigger memory cards... whether it's For our PCs or
cellphones, we never seem to have sufficient memory.

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